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Fix some multiplayer test failures
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00ca066c39
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@ -312,6 +312,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
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@ -348,6 +350,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("restore beatmap", () =>
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@ -129,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
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AddStep("click ready button", () =>
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