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Move SliderFollowCircle implementation
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@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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switch (componentName)
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switch (componentName)
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{
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{
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case "Play/osu/sliderfollowcircle":
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return this.GetAnimation(componentName, true, true);
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case "Play/osu/sliderball":
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case "Play/osu/sliderball":
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var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
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var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
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@ -54,10 +54,6 @@ namespace osu.Game.Skinning
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switch (componentName)
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switch (componentName)
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{
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{
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case "Play/osu/sliderfollowcircle":
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animatable = true;
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break;
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case "Play/Miss":
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case "Play/Miss":
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componentName = "hit0";
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componentName = "hit0";
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animatable = true;
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animatable = true;
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