From 8f9bf4bd3e4a4e4b5da5b3cc219d38036379d87a Mon Sep 17 00:00:00 2001 From: Roman Kapustin Date: Tue, 10 Jul 2018 22:07:32 +0300 Subject: [PATCH] Remove redundant DesktopGameWindow cast --- .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index a67548d959..7fe628016c 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -8,7 +8,6 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Platform; namespace osu.Game.Overlays.Settings.Sections.Graphics { @@ -126,9 +125,9 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private List> getResolutions() { - var availableDisplayResolutions = (game.Window as DesktopGameWindow)?.GetCurrentDisplay().AvailableResolutions - .Where(r => r.Width >= 800 && r.Height >= 600) - .OrderByDescending(r => r.Width).ThenByDescending(r => r.Height); + var availableDisplayResolutions = game.Window?.GetCurrentDisplay().AvailableResolutions + .Where(r => r.Width >= 800 && r.Height >= 600) + .OrderByDescending(r => r.Width).ThenByDescending(r => r.Height); if (availableDisplayResolutions == null) return new List>();