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Bypass offset disallowed status when handling realm callbacks
Hopefully don't need to overthink this one.
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@ -121,7 +121,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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// At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight).
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// We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving.
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if (realmWriteTask == null)
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{
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Current.Disabled = false;
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Current.Disabled = allowOffsetAdjust;
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Current.Value = val;
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}
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if (realmWriteTask?.IsCompleted == true)
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{
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