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Merge pull request #13774 from LumpBloom7/fix-incorrect-first-window
Fix nested HitWindows not being considered if parent HitWindow is empty
This commit is contained in:
commit
8f82ceefe8
123
osu.Game.Tests/NonVisual/FirstAvailableHitWindowTest.cs
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123
osu.Game.Tests/NonVisual/FirstAvailableHitWindowTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.NonVisual
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{
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public class FirstAvailableHitWindowsTest
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{
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private TestDrawableRuleset testDrawableRuleset;
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[SetUp]
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public void Setup()
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{
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testDrawableRuleset = new TestDrawableRuleset();
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}
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[Test]
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public void TestResultIfOnlyParentHitWindowIsEmpty()
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{
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var testObject = new TestHitObject(HitWindows.Empty);
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HitObject nested = new TestHitObject(new HitWindows());
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testObject.AddNested(nested);
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testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
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Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, nested.HitWindows);
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}
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[Test]
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public void TestResultIfParentHitWindowsIsNotEmpty()
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{
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var testObject = new TestHitObject(new HitWindows());
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HitObject nested = new TestHitObject(new HitWindows());
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testObject.AddNested(nested);
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testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
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Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, testObject.HitWindows);
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}
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[Test]
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public void TestResultIfParentAndChildHitWindowsAreEmpty()
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{
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var firstObject = new TestHitObject(HitWindows.Empty);
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HitObject nested = new TestHitObject(HitWindows.Empty);
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firstObject.AddNested(nested);
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var secondObject = new TestHitObject(new HitWindows());
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testDrawableRuleset.HitObjects = new List<HitObject> { firstObject, secondObject };
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Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, secondObject.HitWindows);
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}
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[Test]
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public void TestResultIfAllHitWindowsAreEmpty()
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{
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var firstObject = new TestHitObject(HitWindows.Empty);
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HitObject nested = new TestHitObject(HitWindows.Empty);
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firstObject.AddNested(nested);
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testDrawableRuleset.HitObjects = new List<HitObject> { firstObject };
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Assert.IsNull(testDrawableRuleset.FirstAvailableHitWindows);
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}
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
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private class TestDrawableRuleset : DrawableRuleset
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{
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public List<HitObject> HitObjects;
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public override IEnumerable<HitObject> Objects => HitObjects;
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public override event Action<JudgementResult> NewResult;
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public override event Action<JudgementResult> RevertResult;
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public override Playfield Playfield { get; }
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public override Container Overlays { get; }
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public override Container FrameStableComponents { get; }
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods { get; }
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public override double GameplayStartTime { get; }
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public override GameplayCursorContainer Cursor { get; }
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public TestDrawableRuleset()
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: base(new OsuRuleset())
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{
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// won't compile without this.
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NewResult?.Invoke(null);
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RevertResult?.Invoke(null);
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}
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public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
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public override void SetRecordTarget(Score score) => throw new NotImplementedException();
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public override void RequestResume(Action continueResume) => throw new NotImplementedException();
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public override void CancelResume() => throw new NotImplementedException();
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}
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}
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public class TestHitObject : HitObject
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{
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public TestHitObject(HitWindows hitWindows)
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{
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HitWindows = hitWindows;
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HitWindows.SetDifficulty(0.5f);
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}
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public new void AddNested(HitObject nested) => base.AddNested(nested);
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}
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}
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@ -489,15 +489,15 @@ namespace osu.Game.Rulesets.UI
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{
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{
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get
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get
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{
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{
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foreach (var h in Objects)
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foreach (var hitObject in Objects)
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{
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{
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if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
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if (hitObject.HitWindows.WindowFor(HitResult.Miss) > 0)
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return h.HitWindows;
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return hitObject.HitWindows;
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foreach (var n in h.NestedHitObjects)
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foreach (var nested in hitObject.NestedHitObjects)
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{
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{
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if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
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if (nested.HitWindows.WindowFor(HitResult.Miss) > 0)
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return n.HitWindows;
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return nested.HitWindows;
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}
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}
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}
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}
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