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Add skinning support for kiai fountain stars

This commit is contained in:
Dean Herbert 2023-07-13 22:57:04 +09:00
parent 53fccaa3bd
commit 8f826a3702
2 changed files with 14 additions and 1 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Screens.Menu
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new SkinnableSprite("star2") new SkinnableSprite("Menu/fountain-star")
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using static osu.Game.Skinning.SkinConfiguration; using static osu.Game.Skinning.SkinConfiguration;
@ -23,6 +24,18 @@ namespace osu.Game.Skinning
{ {
} }
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
switch (componentName)
{
case "fountain-star":
componentName = "star2";
break;
}
return base.GetTexture(componentName, wrapModeS, wrapModeT);
}
public override ISample? GetSample(ISampleInfo sampleInfo) public override ISample? GetSample(ISampleInfo sampleInfo)
{ {
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample)) if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))