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Add skinning support for kiai fountain stars
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Menu
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new SkinnableSprite("star2")
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new SkinnableSprite("Menu/fountain-star")
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using static osu.Game.Skinning.SkinConfiguration;
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using static osu.Game.Skinning.SkinConfiguration;
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@ -23,6 +24,18 @@ namespace osu.Game.Skinning
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{
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{
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}
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}
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public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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switch (componentName)
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{
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case "fountain-star":
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componentName = "star2";
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break;
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}
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return base.GetTexture(componentName, wrapModeS, wrapModeT);
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}
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public override ISample? GetSample(ISampleInfo sampleInfo)
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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{
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if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
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if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
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