1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-12 11:12:54 +08:00

Merge branch 'master' into update-framework

This commit is contained in:
Dean Herbert 2020-06-16 16:46:22 +09:00
commit 8f7f6881d3
10 changed files with 251 additions and 23 deletions

View File

@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
private void load(NotificationOverlay notification)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
checkForUpdateAsync(false, notification);
await checkForUpdateAsync(false, notification);
scheduleRecheck = false;
}
else
@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
}

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController;

View File

@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

View File

@ -35,7 +35,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings;
using osu.Game.Online.Chat;
using osu.Game.Skinning;
@ -43,6 +42,8 @@ using osuTK.Graphics;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
@ -360,7 +361,7 @@ namespace osu.Game
/// Present a score's replay immediately.
/// The user should have already requested this interactively.
/// </summary>
public void PresentScore(ScoreInfo score)
public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results)
{
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
// to ensure all the required data for presenting a replay are present.
@ -392,9 +393,19 @@ namespace osu.Game
PerformFromScreen(screen =>
{
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
switch (presentType)
{
case ScorePresentType.Gameplay:
screen.Push(new ReplayPlayerLoader(databasedScore));
break;
case ScorePresentType.Results:
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
break;
}
}, validScreens: new[] { typeof(PlaySongSelect) });
}
@ -611,6 +622,9 @@ namespace osu.Game
loadComponentSingleFile(screenshotManager, Add);
// dependency on notification overlay, dependent by settings overlay
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -643,7 +657,6 @@ namespace osu.Game
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
Add(CreateUpdateManager()); // dependency on notification overlay
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
@ -1000,4 +1013,10 @@ namespace osu.Game
Exit();
}
}
public enum ScorePresentType
{
Results,
Gameplay
}
}

View File

@ -1,19 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates";
private SettingsButton checkForUpdatesButton;
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
@ -23,6 +30,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (updateManager?.CanCheckForUpdate == true)
{
Add(checkForUpdatesButton = new SettingsButton
{
Text = "Check for updates",
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
}
});
}
if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton

View File

@ -16,7 +16,10 @@ namespace osu.Game.Scoring
{
ScoreInfo = score;
var replayFilename = score.Files.First(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
var replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
if (replayFilename == null)
return;
using (var stream = store.GetStream(replayFilename))
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;

View File

@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
{
public class ReplayPlayerLoader : PlayerLoader
{
private readonly ScoreInfo scoreInfo;
public readonly ScoreInfo Score;
public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score))
@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play
if (score.Replay == null)
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
scoreInfo = score.ScoreInfo;
Score = score.ScoreInfo;
}
public override void OnEntering(IScreen last)
{
// these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods;
Ruleset.Value = scoreInfo.Ruleset;
Mods.Value = Score.Mods;
Ruleset.Value = Score.Ruleset;
base.OnEntering(last);
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking
switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value);
game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
break;
case DownloadState.NotDownloaded:

View File

@ -28,12 +28,9 @@ namespace osu.Game.Updater
private void load(OsuGameBase game)
{
version = game.Version;
if (game.IsDeployedBuild)
Schedule(() => Task.Run(checkForUpdateAsync));
}
private async void checkForUpdateAsync()
protected override async Task PerformUpdateCheck()
{
try
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -16,6 +17,13 @@ namespace osu.Game.Updater
/// </summary>
public class UpdateManager : CompositeDrawable
{
/// <summary>
/// Whether this UpdateManager should be or is capable of checking for updates.
/// </summary>
public bool CanCheckForUpdate => game.IsDeployedBuild &&
// only implementations will actually check for updates.
GetType() != typeof(UpdateManager);
[Resolved]
private OsuConfigManager config { get; set; }
@ -29,7 +37,10 @@ namespace osu.Game.Updater
{
base.LoadComplete();
Schedule(() => Task.Run(CheckForUpdateAsync));
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
@ -44,6 +55,28 @@ namespace osu.Game.Updater
config.Set(OsuSetting.Version, version);
}
private readonly object updateTaskLock = new object();
private Task updateCheckTask;
public async Task CheckForUpdateAsync()
{
if (!CanCheckForUpdate)
return;
Task waitTask;
lock (updateTaskLock)
waitTask = (updateCheckTask ??= PerformUpdateCheck());
await waitTask;
lock (updateTaskLock)
updateCheckTask = null;
}
protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;