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Add failing test coverage of handling out-of-bounds catch objects
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osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs
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72
osu.Game.Rulesets.Catch.Tests/TestSceneOutOfBoundsObjects.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public partial class TestSceneOutOfBoundsObjects : TestSceneCatchPlayer
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{
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protected override bool Autoplay => true;
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[Test]
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public void TestNoOutOfBoundsObjects()
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{
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bool anyObjectOutOfBounds = false;
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AddStep("reset flag", () => anyObjectOutOfBounds = false);
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AddUntilStep("check for out-of-bounds objects",
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() =>
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{
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anyObjectOutOfBounds |= Player.ChildrenOfType<DrawableCatchHitObject>().Any(dho => dho.X < 0 || dho.X > CatchPlayfield.WIDTH);
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return Player.ScoreProcessor.HasCompleted.Value;
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});
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AddAssert("no out of bound objects found", () => !anyObjectOutOfBounds);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Ruleset = ruleset,
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},
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HitObjects = new List<HitObject>
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{
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new Fruit { StartTime = 1000, X = -50 },
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new Fruit { StartTime = 1200, X = CatchPlayfield.WIDTH + 50 },
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new JuiceStream
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{
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StartTime = 1500,
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X = 10,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0)
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})
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},
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new JuiceStream
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{
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StartTime = 3000,
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X = CatchPlayfield.WIDTH - 10,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(200, 0)
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})
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},
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}
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};
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}
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}
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