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Make osu!mania hit explosions more explodey

This commit is contained in:
Dean Herbert 2019-09-11 18:12:43 +09:00
parent 0551a5da32
commit 8f6bc6fd5c
3 changed files with 183 additions and 33 deletions

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneHitExplosion : OsuTestScene
{
private ScrollingTestContainer scrolling;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableManiaHitObject),
};
protected override void LoadComplete()
{
base.LoadComplete();
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
};
int runcount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
if (runcount % 15 > 12)
return;
scrolling.AddRange(new Drawable[]
{
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
}, 100);
}
private class TestNote : DrawableNote
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
// force success
ApplyResult(r => r.Type = HitResult.Great);
}
else
base.CheckForResult(userTriggered, timeOffset);
}
public TestNote(Note hitObject)
: base(hitObject)
{
AccentColour.Value = Color4.Pink;
}
}
}
}

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
@ -90,6 +90,8 @@ namespace osu.Game.Rulesets.Mania.UI
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
}; };
explosionContainer.Y = dir.NewValue == ScrollingDirection.Down ? -NotePiece.NOTE_HEIGHT : 0;
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true); }, true);
} }
@ -163,9 +165,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;
explosionContainer.Add(new HitExplosion(judgedObject) explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
{ {
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
Origin = Direction.Value == ScrollingDirection.Up ? Anchor.BottomCentre : Anchor.TopCentre,
}); });
} }

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@ -1,16 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -18,51 +16,116 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
public override bool RemoveWhenNotAlive => true; public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle; private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
private readonly CircularContainer mainGlow2;
private readonly CircularContainer mainGlow3;
public HitExplosion(DrawableHitObject judgedObject) public HitExplosion(Color4 objectColour, bool isSmall = false)
{ {
bool isTick = judgedObject is DrawableHoldNoteTick;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT; Height = NotePiece.NOTE_HEIGHT;
// scale roughly in-line with visual appearance of notes // scale roughly in-line with visual appearance of notes
Scale = new Vector2(isTick ? 0.4f : 0.8f); Scale = new Vector2(1f, 0.6f);
InternalChild = circle = new CircularContainer if (isSmall)
Scale *= 0.5f;
const float angle_variangle = 15; // should be less than 45
const float roundness = 80;
const float opacity = 1;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{ {
Anchor = Anchor.Centre, largeFaint = new CircularContainer
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.1f),
EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Anchor = Anchor.Centre,
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1), Origin = Anchor.Centre,
Radius = 100,
},
Child = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AlwaysPresent = true Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
mainGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
mainGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
mainGlow3 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
} }
}; };
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
const double duration = 200;
base.LoadComplete(); base.LoadComplete();
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint); largeFaint
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint); .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
Expire(true); Expire(true);
} }
} }