mirror of
https://github.com/ppy/osu.git
synced 2024-09-21 15:27:24 +08:00
Update test assumptions
This commit is contained in:
parent
289f916cd7
commit
8f6b06fe40
@ -72,13 +72,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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seekTo(200);
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seekTo(200);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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}
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}
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[Test]
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[Test]
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@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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seekTo(200);
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seekTo(200);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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}
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[Test]
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[Test]
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@ -145,23 +145,23 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
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AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
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seekTo(120);
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seekTo(120);
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AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
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AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
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seekTo(480);
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seekTo(480);
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AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
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AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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seekTo(700);
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seekTo(700);
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AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
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AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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}
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[Test]
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[Test]
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@ -184,13 +184,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit.StrongNestedHit>);
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AddAssert("most valid object is nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit.StrongNestedHit>);
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checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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seekTo(200);
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seekTo(200);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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}
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}
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[Test]
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[Test]
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@ -213,18 +213,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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seekTo(600);
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seekTo(600);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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seekTo(1200);
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seekTo(1200);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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}
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}
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[Test]
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[Test]
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@ -247,18 +247,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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seekTo(600);
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seekTo(600);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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seekTo(1200);
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seekTo(1200);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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}
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[Test]
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[Test]
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@ -282,18 +282,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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});
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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seekTo(600);
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seekTo(600);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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seekTo(1200);
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seekTo(1200);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
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}
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}
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[Test]
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[Test]
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@ -319,18 +319,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
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// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
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// But for sample playback purposes they can be ignored as noise.
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// But for sample playback purposes they can be ignored as noise.
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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seekTo(600);
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seekTo(600);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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seekTo(1200);
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seekTo(1200);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
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}
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}
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[Test]
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[Test]
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@ -356,23 +356,23 @@ namespace osu.Game.Rulesets.Taiko.Tests
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// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
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// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
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// But for sample playback purposes they can be ignored as noise.
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// But for sample playback purposes they can be ignored as noise.
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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seekTo(600);
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seekTo(600);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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seekTo(1200);
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seekTo(1200);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
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checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
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}
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}
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private void checkSamples(HitType hitType, string expectedSamplesCsv, string expectedBank)
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private void checkSamples(HitType hitType, bool strong, string expectedSamplesCsv, string expectedBank)
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{
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{
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AddStep($"hit {hitType}", () => triggerSource.Play(hitType, false));
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AddStep($"hit {hitType}", () => triggerSource.Play(hitType, strong));
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AddAssert($"last played sample is {expectedSamplesCsv}", () => string.Join(',', triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Select(s => s.Name)),
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AddAssert($"last played sample is {expectedSamplesCsv}", () => string.Join(',', triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Select(s => s.Name)),
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() => Is.EqualTo(expectedSamplesCsv));
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() => Is.EqualTo(expectedSamplesCsv));
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AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().First().Bank, () => Is.EqualTo(expectedBank));
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AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().First().Bank, () => Is.EqualTo(expectedBank));
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