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Merge branch 'master' into master

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Ryan Zmuda 2020-11-30 21:42:15 -05:00 committed by GitHub
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64 changed files with 888 additions and 395 deletions

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
@ -17,34 +18,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{
base.LoadComplete();
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
AddStep("show banana", () => SetContents(createDrawableBanana));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
}
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
SetProperties(new DrawableFruit(new Fruit
{
IndexInBeatmap = indexInBeatmap,
HyperDashBindable = { Value = hyperdash }
}));
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
private Drawable createDrawableBanana() =>
SetProperties(new DrawableBanana(new Banana()));
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
private Drawable createDrawableDroplet(bool hyperdash = false) =>
SetProperties(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
}));
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
private Drawable createDrawableTinyDroplet() => SetProperties(new DrawableTinyDroplet(new TinyDroplet()));
protected virtual DrawableCatchHitObject SetProperties(DrawableCatchHitObject d)
{
var hitObject = d.HitObject;
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
hitObject.StartTime = 1000000000000;
hitObject.Scale = 1.5f;
if (hyperdash)
((PalpableCatchHitObject)hitObject).HyperDashTarget = new Banana();
d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero;
@ -55,15 +71,5 @@ namespace osu.Game.Rulesets.Catch.Tests
};
return d;
}
public class TestCatchFruit : Fruit
{
public TestCatchFruit(FruitVisualRepresentation rep)
{
VisualRepresentation = rep;
}
public override FruitVisualRepresentation VisualRepresentation { get; }
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneFruitVisualChange : TestSceneFruitObjects
{
private readonly Bindable<int> indexInBeatmap = new Bindable<int>();
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
protected override void LoadComplete()
{
AddStep("fruit changes visual and hyper", () => SetContents(() => SetProperties(new DrawableFruit(new Fruit
{
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
HyperDashBindable = { BindTarget = hyperDash },
}))));
AddStep("droplet changes hyper", () => SetContents(() => SetProperties(new DrawableDroplet(new Droplet
{
HyperDashBindable = { BindTarget = hyperDash },
}))));
Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true);
Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true);
}
}
}

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@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public int BananaIndex;
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };

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@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public class BananaShower : CatchHitObject, IHasDuration
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement();

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@ -16,27 +16,47 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const float OBJECT_RADIUS = 64;
private float x;
// This value is after XOffset applied.
public readonly Bindable<float> XBindable = new Bindable<float>();
// This value is before XOffset applied.
private float originalX;
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
public float X
{
get => x + XOffset;
set => x = value;
// TODO: I don't like this asymmetry.
get => XBindable.Value;
// originalX is set by `XBindable.BindValueChanged`
set => XBindable.Value = value + xOffset;
}
private float xOffset;
/// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// </summary>
internal float XOffset { get; set; }
internal float XOffset
{
get => xOffset;
set
{
xOffset = value;
XBindable.Value = originalX + xOffset;
}
}
public double TimePreempt = 1000;
public int IndexInBeatmap { get; set; }
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public int IndexInBeatmap
{
get => IndexInBeatmapBindable.Value;
set => IndexInBeatmapBindable.Value = value;
}
public virtual bool NewCombo { get; set; }
@ -69,7 +89,13 @@ namespace osu.Game.Rulesets.Catch.Objects
set => LastInComboBindable.Value = value;
}
public float Scale { get; set; } = 1;
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
@ -81,14 +107,10 @@ namespace osu.Game.Rulesets.Catch.Objects
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
Banana // banananananannaanana
protected CatchHitObject()
{
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
}
}
}

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@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableBanana : DrawableFruit
{
protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana;
public DrawableBanana(Banana h)
: base(h)
{

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
@ -10,19 +12,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public readonly Bindable<float> XBindable = new Bindable<float>();
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject)
protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
: base(hitObject)
{
X = hitObject.X;
Anchor = Anchor.BottomLeft;
}
protected override void OnApply()
{
base.OnApply();
XBindable.BindTo(HitObject.XBindable);
}
protected override void OnFree()
{
base.OnFree();
XBindable.UnbindFrom(HitObject.XBindable);
}
public Func<CatchHitObject, bool> CheckPosition;
public bool IsOnPlate;

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@ -21,7 +21,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
HyperDash.BindValueChanged(_ => updatePiece(), true);
}
private void updatePiece()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet),
_ => new DropletPiece
{
HyperDash = { BindTarget = HyperDash }
});
}
protected override void UpdateInitialTransforms()

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -11,6 +12,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected virtual FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
public DrawableFruit(CatchHitObject h)
: base(h)
{
@ -19,10 +24,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
}, true);
VisualRepresentation.BindValueChanged(_ => updatePiece());
HyperDash.BindValueChanged(_ => updatePiece(), true);
}
private void updatePiece()
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(VisualRepresentation.Value)),
_ => new FruitPiece
{
VisualRepresentation = { BindTarget = VisualRepresentation },
HyperDash = { BindTarget = HyperDash },
});
}
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
@ -49,4 +70,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
}
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
Banana // banananananannaanana
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
@ -12,6 +14,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
/// <summary>
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
/// </summary>
protected virtual float ScaleFactor => 1;
/// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// </summary>
@ -19,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected readonly Container ScaleContainer;
protected DrawablePalpableCatchHitObject(CatchHitObject h)
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
: base(h)
{
Origin = Anchor.Centre;
@ -36,7 +49,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Scale = new Vector2(HitObject.Scale);
XBindable.BindValueChanged(x =>
{
if (!IsOnPlate) X = x.NewValue;
}, true);
ScaleBindable.BindValueChanged(scale =>
{
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
}, true);
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
}
protected override void OnApply()
{
base.OnApply();
HyperDash.BindTo(HitObject.HyperDashBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable);
}
protected override void OnFree()
{
HyperDash.UnbindFrom(HitObject.HyperDashBindable);
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable);
base.OnFree();
}
}
}

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@ -1,21 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableTinyDroplet : DrawableDroplet
{
protected override float ScaleFactor => base.ScaleFactor / 2;
public DrawableTinyDroplet(TinyDroplet h)
: base(h)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Scale /= 2;
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
{
public class DropletPiece : CompositeDrawable
{
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
@ -19,15 +22,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
InternalChild = new Pulp
{
RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = drawableObject.AccentColour }
};
if (drawableCatchObject.HitObject.HyperDash)
if (HyperDash.Value)
{
AddInternal(new HyperDropletBorderPiece());
}

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -16,36 +18,39 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
/// </summary>
public const float RADIUS_ADJUST = 1.1f;
private BorderPiece border;
private PalpableCatchHitObject hitObject;
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
[CanBeNull]
private DrawableCatchHitObject drawableHitObject;
[CanBeNull]
private BorderPiece borderPiece;
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
[BackgroundDependencyLoader(permitNulls: true)]
private void load([CanBeNull] DrawableHitObject drawable)
{
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
hitObject = drawableCatchObject.HitObject;
drawableHitObject = (DrawableCatchHitObject)drawable;
AddRangeInternal(new[]
{
getFruitFor(hitObject.VisualRepresentation),
border = new BorderPiece(),
});
AddInternal(getFruitFor(VisualRepresentation.Value));
if (hitObject.HyperDash)
{
// if it is not part of a DHO, the border is always invisible.
if (drawableHitObject != null)
AddInternal(borderPiece = new BorderPiece());
if (HyperDash.Value)
AddInternal(new HyperBorderPiece());
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
if (borderPiece != null && drawableHitObject?.HitObject != null)
borderPiece.Alpha = (float)Math.Clamp((drawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Drawable getFruitFor(FruitVisualRepresentation representation)

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
@ -20,15 +21,27 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
public bool HyperDash => HyperDashBindable.Value;
private CatchHitObject hyperDashTarget;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
public CatchHitObject HyperDashTarget
{
get => hyperDashTarget;
set
{
hyperDashTarget = value;
HyperDashBindable.Value = value != null;
}
}
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
}

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@ -55,7 +55,13 @@ namespace osu.Game.Rulesets.Catch.UI
HitObjectContainer,
CatcherArea,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
NewResult += onNewResult;
RevertResult += onRevertResult;
}

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@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
if (PlacementActive)
{

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@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true;
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
if (!PlacementActive)
Column = result.Playfield as Column;

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@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
if (result.Playfield != null)
{

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);

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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
maniaObject.CheckHittable = hitPolicy.IsHittable;
HitObjectContainer.Add(hitObject);
base.Add(hitObject);
}
public override bool Remove(DrawableHitObject h)

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneObjectBeatSnap : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
}
[Test]
public void TestBeatSnapHitCircle()
{
double firstTimingPointTime() => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time;
AddStep("seek some milliseconds forward", () => EditorClock.Seek(firstTimingPointTime() + 10));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
AddAssert("ensure object snapped back to correct time", () => EditorBeatmap.HitObjects.First().StartTime == firstTimingPointTime());
}
}
}

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@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[TestCase(true)]
@ -66,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.225f, 0)));
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.235f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));

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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e);
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}

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@ -67,9 +67,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
inputManager = GetContainingInputManager();
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
switch (state)
{

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@ -9,9 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -61,13 +59,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
}
protected override void OnFree()

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -17,6 +19,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
private DrawableSpinner drawableSpinner;
protected override void OnParentReceived(DrawableHitObject parent)
{
base.OnParentReceived(parent);
drawableSpinner = (DrawableSpinner)parent;
}
protected override double MaximumJudgementOffset => drawableSpinner.HitObject.Duration;
/// <summary>
/// Apply a judgement result.
/// </summary>

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@ -176,6 +176,8 @@ namespace osu.Game.Rulesets.Osu.UI
public OsuHitObjectLifetimeEntry(HitObject hitObject)
: base(hitObject)
{
// Prevent past objects in idles states from remaining alive as their end times are skipped in non-frame-stable contexts.
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss);
}
protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt;

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@ -43,10 +43,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
return false;
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
}
}
}

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@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
EndPlacement(true);
}
public override void UpdatePosition(SnapResult result)
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdatePosition(result);
base.UpdateTimeAndPosition(result);
if (PlacementActive)
{

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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Filled = HitObject.FirstTick
});
protected override double MaximumJudgementOffset => HitObject.HitWindow;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
public void TestApplyThenUndoThenApplySameChange()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
string originalHash = handler.CurrentStateHash;
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash;
// undo a change without saving
handler.RestoreState(-1);
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(2));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
}
[Test]
public void TestSaveSameStateDoesNotSave()
{
@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
private void addArbitraryChange(EditorBeatmap beatmap)
{
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
beatmap.Add(new HitCircle { StartTime = 2760 });
}
}
}

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@ -21,13 +21,13 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
using JetBrains.Annotations;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -46,6 +46,50 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUp]
public void Setup() => Schedule(() => testClock.CurrentTime = 0);
[TestCase("pooled")]
[TestCase("non-pooled")]
public void TestHitObjectLifetime(string pooled)
{
var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject());
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap);
assertPosition(0, 0f);
assertDead(3);
setTime(3 * time_range);
assertPosition(3, 0f);
assertDead(0);
setTime(0 * time_range);
assertPosition(0, 0f);
assertDead(3);
}
[TestCase("pooled")]
[TestCase("non-pooled")]
public void TestNestedHitObject(string pooled)
{
var beatmap = createBeatmap(i =>
{
var h = pooled == "pooled" ? new TestPooledParentHitObject() : new TestParentHitObject();
h.Duration = 300;
h.ChildTimeOffset = i % 3 * 100;
return h;
});
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap);
assertPosition(0, 0f);
assertHeight(0);
assertChildPosition(0);
setTime(5 * time_range);
assertPosition(5, 0f);
assertHeight(5);
assertChildPosition(5);
}
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
@ -147,8 +191,37 @@ namespace osu.Game.Tests.Visual.Gameplay
assertPosition(1, 1);
}
/// <summary>
/// Get a <see cref="DrawableTestHitObject" /> corresponding to the <paramref name="index"/>'th <see cref="TestHitObject"/>.
/// When the hit object is not alive, `null` is returned.
/// </summary>
[CanBeNull]
private DrawableTestHitObject getDrawableHitObject(int index)
{
var hitObject = drawableRuleset.Beatmap.HitObjects.ElementAt(index);
return (DrawableTestHitObject)drawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(obj => obj.HitObject == hitObject);
}
private float yScale => drawableRuleset.Playfield.HitObjectContainer.DrawHeight;
private void assertDead(int index) => AddAssert($"hitobject {index} is dead", () => getDrawableHitObject(index) == null);
private void assertHeight(int index) => AddAssert($"hitobject {index} height", () =>
{
var d = getDrawableHitObject(index);
return d != null && Precision.AlmostEquals(d.DrawHeight, yScale * (float)(d.HitObject.Duration / time_range), 0.1f);
});
private void assertChildPosition(int index) => AddAssert($"hitobject {index} child position", () =>
{
var d = getDrawableHitObject(index);
return d is DrawableTestParentHitObject && Precision.AlmostEquals(
d.NestedHitObjects.First().DrawPosition.Y,
yScale * (float)((TestParentHitObject)d.HitObject).ChildTimeOffset / time_range, 0.1f);
});
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
() => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY));
private void setTime(double time)
{
@ -160,12 +233,16 @@ namespace osu.Game.Tests.Visual.Gameplay
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap()
private IBeatmap createBeatmap(Func<int, TestHitObject> createAction = null)
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
var beatmap = new Beatmap<TestHitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
{
var h = createAction?.Invoke(i) ?? new TestHitObject();
h.StartTime = i * time_range;
beatmap.HitObjects.Add(h);
}
return beatmap;
}
@ -225,7 +302,21 @@ namespace osu.Game.Tests.Visual.Gameplay
TimeRange.Value = time_range;
}
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h)
{
switch (h)
{
case TestPooledHitObject _:
case TestPooledParentHitObject _:
return null;
case TestParentHitObject p:
return new DrawableTestParentHitObject(p);
default:
return new DrawableTestHitObject(h);
}
}
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
@ -265,6 +356,9 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
});
RegisterPool<TestPooledHitObject, DrawableTestPooledHitObject>(1);
RegisterPool<TestPooledParentHitObject, DrawableTestPooledParentHitObject>(1);
}
}
@ -277,30 +371,46 @@ namespace osu.Game.Tests.Visual.Gameplay
public override bool CanConvert() => true;
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
yield return new TestHitObject
{
StartTime = original.StartTime,
Duration = (original as IHasDuration)?.Duration ?? 100
};
}
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) =>
throw new NotImplementedException();
}
#endregion
#region HitObject
private class TestHitObject : ConvertHitObject, IHasDuration
private class TestHitObject : HitObject, IHasDuration
{
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
public double Duration { get; set; } = 100;
}
private class TestPooledHitObject : TestHitObject
{
}
private class TestParentHitObject : TestHitObject
{
public double ChildTimeOffset;
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
AddNested(new TestHitObject { StartTime = StartTime + ChildTimeOffset });
}
}
private class TestPooledParentHitObject : TestParentHitObject
{
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
AddNested(new TestPooledHitObject { StartTime = StartTime + ChildTimeOffset });
}
}
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
{
public DrawableTestHitObject(TestHitObject hitObject)
public DrawableTestHitObject([CanBeNull] TestHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
@ -324,6 +434,52 @@ namespace osu.Game.Tests.Visual.Gameplay
}
});
}
protected override void Update() => LifetimeEnd = HitObject.EndTime;
}
private class DrawableTestPooledHitObject : DrawableTestHitObject
{
public DrawableTestPooledHitObject()
: base(null)
{
InternalChildren[0].Colour = Color4.LightSkyBlue;
InternalChildren[1].Colour = Color4.Blue;
}
}
private class DrawableTestParentHitObject : DrawableTestHitObject
{
private readonly Container<DrawableHitObject> container;
public DrawableTestParentHitObject([CanBeNull] TestHitObject hitObject)
: base(hitObject)
{
InternalChildren[0].Colour = Color4.LightYellow;
InternalChildren[1].Colour = Color4.Yellow;
AddInternal(container = new Container<DrawableHitObject>
{
RelativeSizeAxes = Axes.Both,
});
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) =>
new DrawableTestHitObject((TestHitObject)hitObject);
protected override void AddNestedHitObject(DrawableHitObject hitObject) => container.Add(hitObject);
protected override void ClearNestedHitObjects() => container.Clear(false);
}
private class DrawableTestPooledParentHitObject : DrawableTestParentHitObject
{
public DrawableTestPooledParentHitObject()
: base(null)
{
InternalChildren[0].Colour = Color4.LightSeaGreen;
InternalChildren[1].Colour = Color4.Green;
}
}
#endregion

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@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -14,44 +13,41 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStarCounter : OsuTestScene
{
private readonly StarCounter starCounter;
private readonly OsuSpriteText starsLabel;
public TestSceneStarCounter()
{
StarCounter stars = new StarCounter
starCounter = new StarCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Current = 5,
};
Add(stars);
Add(starCounter);
SpriteText starsLabel = new OsuSpriteText
starsLabel = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(2),
Y = 50,
Text = stars.Current.ToString("0.00"),
};
Add(starsLabel);
AddRepeatStep(@"random value", delegate
{
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Current.ToString("0.00");
}, 10);
setStars(5);
AddStep(@"Stop animation", delegate
{
stars.StopAnimation();
});
AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
AddSliderStep("exact value", 0f, 10f, 5f, setStars);
AddStep("stop animation", () => starCounter.StopAnimation());
AddStep("reset", () => setStars(0));
}
AddStep(@"Reset", delegate
{
stars.Current = 0;
starsLabel.Text = stars.Current.ToString("0.00");
});
private void setStars(float stars)
{
starCounter.Current = stars;
starsLabel.Text = starCounter.Current.ToString("0.00");
}
}
}

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@ -917,7 +917,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
get
{
foreach (var item in ScrollableContent)
foreach (var item in Scroll.Children)
{
yield return item;

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@ -12,7 +12,19 @@ using osuTK.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuScrollContainer : ScrollContainer<Drawable>
public class OsuScrollContainer : OsuScrollContainer<Drawable>
{
public OsuScrollContainer()
{
}
public OsuScrollContainer(Direction direction)
: base(direction)
{
}
}
public class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
{
public const float SCROLL_BAR_HEIGHT = 10;
public const float SCROLL_BAR_PADDING = 3;

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@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
public override void DisplayAt(float scale)
{
scale = Math.Clamp(scale, min_star_scale, 1);
scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1));
this.FadeTo(scale, fading_duration);
Icon.ScaleTo(scale, scaling_duration, scaling_easing);

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@ -6,13 +6,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
@ -44,8 +44,7 @@ namespace osu.Game.Overlays
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f
Colour = OsuColour.Gray(0.05f),
},
new OsuScrollContainer
{

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@ -27,7 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections
new AudioDevicesSettings(),
new VolumeSettings(),
new OffsetSettings(),
new MainMenuSettings()
};
}
}

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@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Settings.Sections
Children = new Drawable[]
{
new GeneralSettings(),
new SongSelectSettings(),
new ModsSettings(),
};
}

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@ -23,7 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections
new RendererSettings(),
new LayoutSettings(),
new DetailSettings(),
new UserInterfaceSettings(),
};
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections
{
/// <summary>
/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
/// </summary>
internal class SizeSlider : OsuSliderBar<float>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
}

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@ -54,12 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections
skinDropdown = new SkinSettingsDropdown(),
new ExportSkinButton(),
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsSlider<float, SizeSlider>
{
LabelText = "Gameplay cursor size",
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
@ -136,11 +130,6 @@ namespace osu.Game.Overlays.Settings.Sections
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
}
private class SizeSlider : OsuSliderBar<float>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
{
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();

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@ -6,11 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Graphics
namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
public class UserInterfaceSettings : SettingsSubsection
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "User Interface";
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
@ -22,6 +22,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Rotate cursor when dragging",
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
},
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = "Parallax",

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@ -7,7 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
public class MainMenuSettings : SettingsSubsection
{

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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
public class SongSelectSettings : SettingsSubsection
{

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings.Sections.UserInterface;
namespace osu.Game.Overlays.Settings.Sections
{
public class UserInterfaceSection : SettingsSection
{
public override string Header => "User Interface";
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.LayerGroup
};
public UserInterfaceSection()
{
Children = new Drawable[]
{
new GeneralSettings(),
new MainMenuSettings(),
new SongSelectSettings()
};
}
}
}

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@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using System.Linq;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings
{
@ -26,7 +25,7 @@ namespace osu.Game.Overlays.Settings
public virtual IEnumerable<string> FilterTerms => new[] { Header };
private const int header_size = 26;
private const int header_margin = 25;
private const int margin = 20;
private const int border_size = 2;
public bool MatchingFilter
@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Settings
protected SettingsSection()
{
Margin = new MarginPadding { Top = 20 };
Margin = new MarginPadding { Top = margin };
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
@ -46,10 +45,9 @@ namespace osu.Game.Overlays.Settings
{
Margin = new MarginPadding
{
Top = header_size + header_margin
Top = header_size
},
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
@ -70,7 +68,7 @@ namespace osu.Game.Overlays.Settings
{
Padding = new MarginPadding
{
Top = 20 + border_size,
Top = margin + border_size,
Bottom = 10,
},
RelativeSizeAxes = Axes.X,
@ -82,7 +80,11 @@ namespace osu.Game.Overlays.Settings
Font = OsuFont.GetFont(size: header_size),
Text = Header,
Colour = colours.Yellow,
Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }
Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
Right = SettingsPanel.CONTENT_MARGINS
}
},
FlowContent
}

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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
FlowContent = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Spacing = new Vector2(0, 8),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
};
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.Settings
new OsuSpriteText
{
Text = Header.ToUpperInvariant(),
Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold),
},
FlowContent

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@ -9,9 +9,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings
{
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Settings
{
new Box
{
Colour = Color4.Black,
Colour = OsuColour.Gray(0.02f),
RelativeSizeAxes = Axes.Both,
},
new SidebarScrollContainer

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@ -23,10 +23,11 @@ namespace osu.Game.Overlays
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(createSubPanel(new KeyBindingPanel())),
new UserInterfaceSection(),
new GameplaySection(),
new SkinSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
@ -61,7 +62,6 @@ namespace osu.Game.Overlays
switch (state.NewValue)
{
case Visibility.Visible:
Background.FadeTo(0.9f, 300, Easing.OutQuint);
Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
SectionsContainer.FadeOut(300, Easing.OutQuint);
@ -69,7 +69,6 @@ namespace osu.Game.Overlays
break;
case Visibility.Hidden:
Background.FadeTo(0.6f, 500, Easing.OutQuint);
Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
SectionsContainer.FadeIn(500, Easing.OutQuint);

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
@ -72,8 +73,8 @@ namespace osu.Game.Overlays
Origin = Anchor.TopRight,
Scale = new Vector2(2, 1), // over-extend to the left for transitions
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
Colour = OsuColour.Gray(0.05f),
Alpha = 1,
},
SectionsContainer = new SettingsSectionsContainer
{
@ -214,7 +215,7 @@ namespace osu.Game.Overlays
base.UpdateAfterChildren();
// no null check because the usage of this class is strict
HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y;
}
}
}

View File

@ -85,10 +85,10 @@ namespace osu.Game.Rulesets.Edit
}
/// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
/// </summary>
/// <param name="result">The snap result information.</param>
public virtual void UpdatePosition(SnapResult result)
public virtual void UpdateTimeAndPosition(SnapResult result)
{
if (!PlacementActive)
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;

View File

@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Judgements
private readonly Container aboveHitObjectsContent;
[Resolved]
private ISkinSource skinSource { get; set; }
/// <summary>
/// Duration of initial fade in.
/// </summary>
@ -78,29 +75,6 @@ namespace osu.Game.Rulesets.Judgements
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
protected override void LoadComplete()
{
base.LoadComplete();
skinSource.SourceChanged += onSkinChanged;
}
private void onSkinChanged()
{
// on a skin change, the child component will update but not get correctly triggered to play its animation.
// we need to trigger a reinitialisation to make things right.
currentDrawableType = null;
PrepareForUse();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= onSkinChanged;
}
/// <summary>
/// Apply top-level animations to the current judgement when successfully hit.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
@ -142,13 +116,14 @@ namespace osu.Game.Rulesets.Judgements
Debug.Assert(Result != null);
prepareDrawables();
runAnimation();
}
private void runAnimation()
{
// is a no-op if the drawables are already in a correct state.
prepareDrawables();
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
ApplyTransformsAt(double.MinValue, true);
ClearTransforms(true);
@ -203,7 +178,6 @@ namespace osu.Game.Rulesets.Judgements
if (JudgementBody != null)
RemoveInternal(JudgementBody);
aboveHitObjectsContent.Clear();
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
{
@ -211,14 +185,29 @@ namespace osu.Game.Rulesets.Judgements
Origin = Anchor.Centre,
});
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
JudgementBody.OnSkinChanged += () =>
{
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
if (proxiedContent != null)
aboveHitObjectsContent.Add(proxiedContent);
}
// on a skin change, the child component will update but not get correctly triggered to play its animation (or proxy the newly created content).
// we need to trigger a reinitialisation to make things right.
proxyContent();
runAnimation();
};
proxyContent();
currentDrawableType = type;
void proxyContent()
{
aboveHitObjectsContent.Clear();
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
{
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
if (proxiedContent != null)
aboveHitObjectsContent.Add(proxiedContent);
}
}
}
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);

View File

@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.LoadComplete();
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
comboIndexBindable.BindValueChanged(_ => UpdateComboColour(), true);
updateState(ArmedState.Idle, true);
}
@ -530,7 +530,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.SkinChanged(skin, allowFallback);
updateComboColour();
UpdateComboColour();
ApplySkin(skin, allowFallback);
@ -538,7 +538,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(State.Value, true);
}
private void updateComboColour()
protected void UpdateComboColour()
{
if (!(HitObject is IHasComboInformation combo)) return;
@ -710,6 +710,18 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateResult(false);
}
/// <summary>
/// The maximum offset from the end time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> can be judged.
/// The time offset of <see cref="Result"/> will be clamped to this value during <see cref="ApplyResult"/>.
/// <para>
/// Defaults to the miss window of <see cref="HitObject"/>.
/// </para>
/// </summary>
/// <remarks>
/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
/// </remarks>
protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
/// <summary>
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
@ -749,14 +761,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = HitObject.GetEndTime();
Result.TimeOffset = Time.Current - endTime;
double missWindow = HitObject.HitWindows.WindowFor(HitResult.Miss);
if (missWindow > 0)
Result.TimeOffset = Math.Min(Result.TimeOffset, missWindow);
Result.TimeOffset = Math.Min(MaximumJudgementOffset, Time.Current - HitObject.GetEndTime());
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
@ -778,8 +783,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Judged)
return false;
var endTime = HitObject.GetEndTime();
CheckForResult(userTriggered, Time.Current - endTime);
CheckForResult(userTriggered, Time.Current - HitObject.GetEndTime());
return Judged;
}

View File

@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.UI
bindStartTime(drawable);
AddInternal(drawableMap[entry] = drawable, false);
OnAdd(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject);
}
@ -129,6 +130,7 @@ namespace osu.Game.Rulesets.UI
drawableMap.Remove(entry);
OnRemove(drawable);
unbindStartTime(drawable);
RemoveInternal(drawable);
@ -147,10 +149,12 @@ namespace osu.Game.Rulesets.UI
hitObject.OnRevertResult += onRevertResult;
AddInternal(hitObject);
OnAdd(hitObject);
}
public virtual bool Remove(DrawableHitObject hitObject)
{
OnRemove(hitObject);
if (!RemoveInternal(hitObject))
return false;
@ -178,6 +182,26 @@ namespace osu.Game.Rulesets.UI
#endregion
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is added to this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnAdd(DrawableHitObject drawableHitObject)
{
}
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is removed from this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnRemove(DrawableHitObject drawableHitObject)
{
}
public virtual void Clear(bool disposeChildren = true)
{
lifetimeManager.ClearEntries();

View File

@ -135,10 +135,8 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h)
{
if (h.IsInitialized)
throw new InvalidOperationException($"{nameof(Add)} doesn't support {nameof(DrawableHitObject)} reuse. Use pooling instead.");
onNewDrawableHitObject(h);
if (!h.IsInitialized)
onNewDrawableHitObject(h);
HitObjectContainer.Add(h);
OnHitObjectAdded(h.HitObject);

View File

@ -2,13 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -19,7 +16,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Dictionary<DrawableHitObject, InitialState> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, InitialState>();
/// <summary>
/// Hit objects which require lifetime computation in the next update call.
/// </summary>
private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
/// <summary>
/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
/// </summary>
private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
@ -27,10 +33,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
// A combined cache across all hit object states to reduce per-update iterations.
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
private readonly Cached combinedObjCache = new Cached();
public ScrollingHitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
@ -48,37 +50,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
timeRange.ValueChanged += _ => layoutCache.Invalidate();
}
public override void Add(DrawableHitObject hitObject)
{
combinedObjCache.Invalidate();
hitObject.DefaultsApplied += onDefaultsApplied;
base.Add(hitObject);
}
public override bool Remove(DrawableHitObject hitObject)
{
var result = base.Remove(hitObject);
if (result)
{
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
hitObject.DefaultsApplied -= onDefaultsApplied;
}
return result;
}
public override void Clear(bool disposeChildren = true)
{
foreach (var h in Objects)
h.DefaultsApplied -= onDefaultsApplied;
base.Clear(disposeChildren);
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Clear();
toComputeLifetime.Clear();
layoutComputed.Clear();
}
/// <summary>
@ -173,15 +150,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
private void onDefaultsApplied(DrawableHitObject drawableObject)
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
private void onAddRecursive(DrawableHitObject hitObject)
{
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
// In such a case, combinedObjCache will take care of updating the hitobject.
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var state))
{
combinedObjCache.Invalidate();
state.Cache.Invalidate();
}
invalidateHitObject(hitObject);
hitObject.DefaultsApplied += invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onAddRecursive(nested);
}
private void onRemoveRecursive(DrawableHitObject hitObject)
{
toComputeLifetime.Remove(hitObject);
layoutComputed.Remove(hitObject);
hitObject.DefaultsApplied -= invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onRemoveRecursive(nested);
}
/// <summary>
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
/// </summary>
private void invalidateHitObject(DrawableHitObject hitObject)
{
// Lifetime computation is delayed until next update because
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
toComputeLifetime.Add(hitObject);
layoutComputed.Remove(hitObject);
}
private float scrollLength;
@ -192,17 +194,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!layoutCache.IsValid)
{
foreach (var state in hitObjectInitialStateCache.Values)
state.Cache.Invalidate();
combinedObjCache.Invalidate();
toComputeLifetime.Clear();
foreach (var hitObject in Objects)
{
if (hitObject.HitObject != null)
toComputeLifetime.Add(hitObject);
}
layoutComputed.Clear();
scrollingInfo.Algorithm.Reset();
layoutCache.Validate();
}
if (!combinedObjCache.IsValid)
{
switch (direction.Value)
{
case ScrollingDirection.Up:
@ -215,32 +218,24 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
foreach (var obj in Objects)
{
if (!hitObjectInitialStateCache.TryGetValue(obj, out var state))
state = hitObjectInitialStateCache[obj] = new InitialState(new Cached());
if (state.Cache.IsValid)
continue;
state.ScheduledComputation?.Cancel();
state.ScheduledComputation = computeInitialStateRecursive(obj);
computeLifetimeStartRecursive(obj);
state.Cache.Validate();
}
combinedObjCache.Validate();
layoutCache.Validate();
}
}
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
foreach (var hitObject in toComputeLifetime)
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
foreach (var obj in hitObject.NestedHitObjects)
computeLifetimeStartRecursive(obj);
toComputeLifetime.Clear();
// only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes).
foreach (var obj in AliveObjects)
{
if (layoutComputed.Contains(obj))
continue;
updateLayoutRecursive(obj);
layoutComputed.Add(obj);
}
}
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
@ -271,7 +266,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
}
private ScheduledDelegate computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
private void updateLayoutRecursive(DrawableHitObject hitObject)
{
if (hitObject.HitObject is IHasDuration e)
{
@ -291,12 +286,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
foreach (var obj in hitObject.NestedHitObjects)
{
computeInitialStateRecursive(obj);
updateLayoutRecursive(obj);
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
});
}
protected override void UpdateAfterChildrenLife()
{
@ -328,19 +323,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
}
private class InitialState
{
[NotNull]
public readonly Cached Cache;
[CanBeNull]
public ScheduledDelegate ScheduledComputation;
public InitialState(Cached cache)
{
Cache = cache;
}
}
}
}

View File

@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
[Resolved]
protected IScrollingInfo ScrollingInfo { get; private set; }
@ -27,14 +29,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public virtual Vector2 ScreenSpacePositionAtTime(double time)
=> ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private IEditorChangeHandler changeHandler { get; set; }
[Resolved]
private EditorClock editorClock { get; set; }
protected EditorClock EditorClock { get; private set; }
[Resolved]
protected EditorBeatmap Beatmap { get; private set; }
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
return false;
editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
EditorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
return true;
}
@ -381,7 +381,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
case SelectionState.Selected:
// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
if (!editorClock.IsRunning && !isValidForSelection())
if (!EditorClock.IsRunning && !isValidForSelection())
blueprint.Deselect();
break;
}

View File

@ -157,7 +157,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
currentPlacement.UpdatePosition(snapResult);
// if no time was found from positional snapping, we should still quantize to the beat.
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
currentPlacement.UpdateTimeAndPosition(snapResult);
}
#endregion

View File

@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit
var newState = stream.ToArray();
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates.Last())) return;
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return;
if (currentState < savedStates.Count - 1)
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);

View File

@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select
/// </summary>
public bool BeatmapSetsLoaded { get; private set; }
private readonly CarouselScrollContainer scroll;
protected readonly CarouselScrollContainer Scroll;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
@ -112,9 +112,9 @@ namespace osu.Game.Screens.Select
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
selectedBeatmapSet = null;
ScrollableContent.Clear(false);
Scroll.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
ScrollToSelected();
// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
FlushPendingFilterOperations();
@ -130,9 +130,7 @@ namespace osu.Game.Screens.Select
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
private readonly Cached itemsCache = new Cached();
private readonly Cached scrollPositionCache = new Cached();
protected readonly Container<DrawableCarouselItem> ScrollableContent;
private PendingScrollOperation pendingScrollOperation = PendingScrollOperation.None;
public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
@ -155,17 +153,12 @@ namespace osu.Game.Screens.Select
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = scroll = new CarouselScrollContainer
Children = new Drawable[]
{
Masking = false,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
setPool,
Scroll = new CarouselScrollContainer
{
setPool,
ScrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
RelativeSizeAxes = Axes.Both,
}
}
};
@ -180,7 +173,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
itemUpdated = beatmaps.ItemUpdated.GetBoundCopy();
@ -421,12 +414,12 @@ namespace osu.Game.Screens.Select
/// <summary>
/// The position of the lower visible bound with respect to the current scroll position.
/// </summary>
private float visibleBottomBound => scroll.Current + DrawHeight + BleedBottom;
private float visibleBottomBound => Scroll.Current + DrawHeight + BleedBottom;
/// <summary>
/// The position of the upper visible bound with respect to the current scroll position.
/// </summary>
private float visibleUpperBound => scroll.Current - BleedTop;
private float visibleUpperBound => Scroll.Current - BleedTop;
public void FlushPendingFilterOperations()
{
@ -468,8 +461,8 @@ namespace osu.Game.Screens.Select
root.Filter(activeCriteria);
itemsCache.Invalidate();
if (alwaysResetScrollPosition || !scroll.UserScrolling)
ScrollToSelected();
if (alwaysResetScrollPosition || !Scroll.UserScrolling)
ScrollToSelected(true);
}
}
@ -478,7 +471,12 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Scroll to the current <see cref="SelectedBeatmap"/>.
/// </summary>
public void ScrollToSelected() => scrollPositionCache.Invalidate();
/// <param name="immediate">
/// Whether the scroll position should immediately be shifted to the target, delegating animation to visible panels.
/// This should be true for operations like filtering - where panels are changing visibility state - to avoid large jumps in animation.
/// </param>
public void ScrollToSelected(bool immediate = false) =>
pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard;
#region Key / button selection logic
@ -488,12 +486,12 @@ namespace osu.Game.Screens.Select
{
case Key.Left:
if (!e.Repeat)
beginRepeatSelection(() => SelectNext(-1, true), e.Key);
beginRepeatSelection(() => SelectNext(-1), e.Key);
return true;
case Key.Right:
if (!e.Repeat)
beginRepeatSelection(() => SelectNext(1, true), e.Key);
beginRepeatSelection(() => SelectNext(), e.Key);
return true;
}
@ -580,6 +578,11 @@ namespace osu.Game.Screens.Select
if (revalidateItems)
updateYPositions();
// if there is a pending scroll action we apply it without animation and transfer the difference in position to the panels.
// this is intentionally applied before updating the visible range below, to avoid animating new items (sourced from pool) from locations off-screen, as it looks bad.
if (pendingScrollOperation != PendingScrollOperation.None)
updateScrollPosition();
// This data is consumed to find the currently displayable range.
// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
var newDisplayRange = getDisplayRange();
@ -594,7 +597,7 @@ namespace osu.Game.Screens.Select
{
var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
foreach (var panel in ScrollableContent.Children)
foreach (var panel in Scroll.Children)
{
if (toDisplay.Remove(panel.Item))
{
@ -620,24 +623,14 @@ namespace osu.Game.Screens.Select
panel.Depth = item.CarouselYPosition;
panel.Y = item.CarouselYPosition;
ScrollableContent.Add(panel);
Scroll.Add(panel);
}
}
}
// Finally, if the filtered items have changed, animate drawables to their new locations.
// This is common if a selected/collapsed state has changed.
if (revalidateItems)
{
foreach (DrawableCarouselItem panel in ScrollableContent.Children)
{
panel.MoveToY(panel.Item.CarouselYPosition, 800, Easing.OutQuint);
}
}
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
// This is a per-frame update on all drawable panels.
foreach (DrawableCarouselItem item in ScrollableContent.Children)
foreach (DrawableCarouselItem item in Scroll.Children)
{
updateItem(item);
@ -670,14 +663,6 @@ namespace osu.Game.Screens.Select
return (firstIndex, lastIndex);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!scrollPositionCache.IsValid)
updateScrollPosition();
}
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
@ -789,7 +774,8 @@ namespace osu.Game.Screens.Select
}
currentY += visibleHalfHeight;
ScrollableContent.Height = currentY;
Scroll.ScrollContent.Height = currentY;
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
@ -809,12 +795,31 @@ namespace osu.Game.Screens.Select
if (firstScroll)
{
// reduce movement when first displaying the carousel.
scroll.ScrollTo(scrollTarget.Value - 200, false);
Scroll.ScrollTo(scrollTarget.Value - 200, false);
firstScroll = false;
}
scroll.ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate();
switch (pendingScrollOperation)
{
case PendingScrollOperation.Standard:
Scroll.ScrollTo(scrollTarget.Value);
break;
case PendingScrollOperation.Immediate:
// in order to simplify animation logic, rather than using the animated version of ScrollTo,
// we take the difference in scroll height and apply to all visible panels.
// this avoids edge cases like when the visible panels is reduced suddenly, causing ScrollContainer
// to enter clamp-special-case mode where it animates completely differently to normal.
float scrollChange = scrollTarget.Value - Scroll.Current;
Scroll.ScrollTo(scrollTarget.Value, false);
foreach (var i in Scroll.Children)
i.Y += scrollChange;
break;
}
pendingScrollOperation = PendingScrollOperation.None;
}
}
@ -844,7 +849,7 @@ namespace osu.Game.Screens.Select
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
{
Vector2 posInScroll = ScrollableContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
float itemDrawY = posInScroll.Y - visibleUpperBound;
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
@ -858,6 +863,13 @@ namespace osu.Game.Screens.Select
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
}
private enum PendingScrollOperation
{
None,
Standard,
Immediate,
}
/// <summary>
/// A carousel item strictly used for binary search purposes.
/// </summary>
@ -889,7 +901,7 @@ namespace osu.Game.Screens.Select
}
}
private class CarouselScrollContainer : OsuScrollContainer
protected class CarouselScrollContainer : OsuScrollContainer<DrawableCarouselItem>
{
private bool rightMouseScrollBlocked;
@ -898,6 +910,12 @@ namespace osu.Game.Screens.Select
/// </summary>
public bool UserScrolling { get; private set; }
public CarouselScrollContainer()
{
// size is determined by the carousel itself, due to not all content necessarily being loaded.
ScrollContent.AutoSizeAxes = Axes.None;
}
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
@ -60,6 +61,25 @@ namespace osu.Game.Screens.Select.Carousel
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
}
protected override void Update()
{
base.Update();
// position updates should not occur if the item is filtered away.
// this avoids panels flying across the screen only to be eventually off-screen or faded out.
if (!Item.Visible)
return;
float targetY = Item.CarouselYPosition;
if (Precision.AlmostEquals(targetY, Y))
Y = targetY;
else
// algorithm for this is taken from ScrollContainer.
// while it doesn't necessarily need to match 1:1, as we are emulating scroll in some cases this feels most correct.
Y = (float)Interpolation.Lerp(targetY, Y, Math.Exp(-0.01 * Time.Elapsed));
}
protected override void UpdateItem()
{
base.UpdateItem();

View File

@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
currentBlueprint.UpdatePosition(SnapForBlueprint(currentBlueprint));
currentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(currentBlueprint));
}
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(SnapForBlueprint(blueprint));
blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
}
}