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Merge pull request #18356 from bdach/fix-sheared-button-borders

Fix appearance of sheared button borders after click
This commit is contained in:
Dean Herbert 2022-05-22 04:25:15 +09:00 committed by GitHub
commit 8f20e9c04c
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@ -5,6 +5,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
@ -68,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
private Colour4? lighterColour;
private Colour4? textColour;
private readonly Container backgroundLayer;
private readonly Box flashLayer;
/// <summary>
@ -85,12 +87,21 @@ namespace osu.Game.Graphics.UserInterface
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7;
const float corner_radius = 7;
Content.CornerRadius = corner_radius;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
backgroundLayer = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
BorderThickness = 2,
Children = new Drawable[]
{
background = new Box
@ -104,6 +115,8 @@ namespace osu.Game.Graphics.UserInterface
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
},
}
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
@ -186,7 +199,7 @@ namespace osu.Game.Graphics.UserInterface
}
background.FadeColour(colourDark, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
if (!Enabled.Value)
colourText = colourText.Opacity(0.6f);