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Merge pull request #18356 from bdach/fix-sheared-button-borders

Fix appearance of sheared button borders after click
This commit is contained in:
Dean Herbert 2022-05-22 04:25:15 +09:00 committed by GitHub
commit 8f20e9c04c
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@ -5,6 +5,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
@ -68,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
private Colour4? lighterColour; private Colour4? lighterColour;
private Colour4? textColour; private Colour4? textColour;
private readonly Container backgroundLayer;
private readonly Box flashLayer; private readonly Box flashLayer;
/// <summary> /// <summary>
@ -85,24 +87,35 @@ namespace osu.Game.Graphics.UserInterface
Height = 50; Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 }; Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7; const float corner_radius = 7;
Content.CornerRadius = corner_radius;
Content.Shear = new Vector2(shear, 0); Content.Shear = new Vector2(shear, 0);
Content.Masking = true; Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre; Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[] Children = new Drawable[]
{ {
background = new Box backgroundLayer = new Container
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
}, CornerRadius = corner_radius,
text = new OsuSpriteText Masking = true,
{ BorderThickness = 2,
Anchor = Anchor.Centre, Children = new Drawable[]
Origin = Anchor.Centre, {
Font = OsuFont.TorusAlternate.With(size: 17), background = new Box
Shear = new Vector2(-shear, 0) {
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
},
}
}, },
flashLayer = new Box flashLayer = new Box
{ {
@ -186,7 +199,7 @@ namespace osu.Game.Graphics.UserInterface
} }
background.FadeColour(colourDark, 150, Easing.OutQuint); background.FadeColour(colourDark, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint); backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
if (!Enabled.Value) if (!Enabled.Value)
colourText = colourText.Opacity(0.6f); colourText = colourText.Opacity(0.6f);