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Merge pull request #18356 from bdach/fix-sheared-button-borders
Fix appearance of sheared button borders after click
This commit is contained in:
commit
8f20e9c04c
@ -5,6 +5,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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@ -68,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
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private Colour4? lighterColour;
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private Colour4? textColour;
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private readonly Container backgroundLayer;
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private readonly Box flashLayer;
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/// <summary>
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@ -85,24 +87,35 @@ namespace osu.Game.Graphics.UserInterface
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Height = 50;
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Padding = new MarginPadding { Horizontal = shear * 50 };
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Content.CornerRadius = 7;
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const float corner_radius = 7;
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Content.CornerRadius = corner_radius;
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Content.Shear = new Vector2(shear, 0);
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Content.Masking = true;
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Content.BorderThickness = 2;
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Content.Anchor = Content.Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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background = new Box
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backgroundLayer = new Container
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{
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RelativeSizeAxes = Axes.Both
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(size: 17),
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Shear = new Vector2(-shear, 0)
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RelativeSizeAxes = Axes.Both,
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CornerRadius = corner_radius,
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Masking = true,
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BorderThickness = 2,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(size: 17),
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Shear = new Vector2(-shear, 0)
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},
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}
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},
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flashLayer = new Box
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{
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@ -186,7 +199,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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background.FadeColour(colourDark, 150, Easing.OutQuint);
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Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
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backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
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if (!Enabled.Value)
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colourText = colourText.Opacity(0.6f);
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