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Fix local scores never importing due to new conditionals

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Dean Herbert 2024-10-01 18:21:15 +09:00
parent 4b1c2c09ee
commit 8f0fedbd22
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@ -390,7 +390,8 @@ namespace osu.Game
{ {
BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying;
SkinManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; SkinManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying;
ScoreManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; // For scores, we need to allow imports during "Break" state else local user's scores will never be imported.
ScoreManager.PauseImports = p.NewValue == LocalUserPlayingStates.Playing;
}, true); }, true);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);