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Merge pull request #10007 from Joehuu/fix-replay-download-button-always-being-disabled
Fix replay download button always being disabled when initial score's replay is unavailable
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commit
8f02e05dde
@ -13,6 +13,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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@ -212,6 +213,25 @@ namespace osu.Game.Tests.Visual.Ranking
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AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
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}
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[Test]
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public void TestDownloadButtonInitiallyDisabled()
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{
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TestResultsScreen screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
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AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
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AddStep("click contracted panel", () =>
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{
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var contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
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InputManager.MoveMouseTo(contractedPanel);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
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}
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private class TestResultsContainer : Container
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{
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[Cached(typeof(Player))]
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@ -255,6 +275,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
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score.TotalScore += 10 - i;
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score.Hash = $"test{i}";
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scores.Add(score);
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}
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@ -74,23 +74,33 @@ namespace osu.Game.Screens.Ranking
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{
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button.State.Value = state.NewValue;
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switch (replayAvailability)
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{
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case ReplayAvailability.Local:
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button.TooltipText = @"watch replay";
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break;
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case ReplayAvailability.Online:
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button.TooltipText = @"download replay";
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break;
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default:
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button.TooltipText = @"replay unavailable";
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break;
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}
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updateTooltip();
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}, true);
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button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
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Model.BindValueChanged(_ =>
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{
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button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
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updateTooltip();
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}, true);
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}
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private void updateTooltip()
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{
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switch (replayAvailability)
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{
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case ReplayAvailability.Local:
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button.TooltipText = @"watch replay";
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break;
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case ReplayAvailability.Online:
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button.TooltipText = @"download replay";
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break;
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default:
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button.TooltipText = @"replay unavailable";
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break;
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}
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}
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private enum ReplayAvailability
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