diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedAimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedAimEvaluator.cs index afa1245820..246aa151f5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedAimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedAimEvaluator.cs @@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold double distanceBonus = Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 2.9); - // Apply reduced small circle bonus because flow aim difficulty on small circles doesn't scale as hard as jumps - distanceBonus *= Math.Pow(osuCurrObj.SmallCircleBonus, 0.7); + // Apply increased high circle size bonus + distanceBonus *= Math.Pow(osuCurrObj.SmallCircleBonus, 1.5); double strain = distanceBonus * 1000 / osuCurrObj.AdjustedDeltaTime;