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Add more cases to TestCase
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@ -16,6 +16,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -41,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TestCaseSlider()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Big Single", () => testSimpleBig());
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AddStep("Medium Single", () => testSimpleMedium());
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AddStep("Small Single", () => testSimpleSmall());
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@ -64,8 +64,22 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
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AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
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AddStep("Perfect Curve", testCurve);
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// TODO more curve types?
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AddStep("Perfect Curve", () => testPerfect());
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AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
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AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
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AddStep("Linear Slider", () => testLinear());
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AddStep("Linear Slider 1 Repeat", () => testLinear(1));
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AddStep("Linear Slider 2 Repeats", () => testLinear(2));
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AddStep("Beizer Slider", () => testBeizer());
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AddStep("Beizer Slider 1 Repeat", () => testBeizer(1));
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AddStep("Beizer Slider 2 Repeats", () => testBeizer(2));
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AddStep("Linear Overlaping", () => testLinearOverlaping());
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AddStep("Linear Overlaping 1 Repeat", () => testLinearOverlaping(1));
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AddStep("Linear Overlaping 2 Repeats", () => testLinearOverlaping(2));
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// TODO add catmull
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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@ -84,10 +98,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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@ -100,13 +110,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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Distance = distance,
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RepeatCount = repeats,
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RepeatSamples = repeatSamples
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, circleSize, speedMultiplier);
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}
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private void testCurve()
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private void testPerfect(int repeats = 0)
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{
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var slider = new Slider
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{
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@ -119,12 +129,96 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(0, 200),
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new Vector2(200, 0)
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},
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Distance = 600
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Distance = 600,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinear(int repeats = 0)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(-50, 75),
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new Vector2(0, 100),
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new Vector2(100, -200),
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new Vector2(200, 0),
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new Vector2(230, 0)
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},
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Distance = 793.4417,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testBeizer(int repeats = 0)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(-50, 75),
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new Vector2(0, 100),
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new Vector2(100, -200),
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new Vector2(230, 0)
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},
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Distance = 480,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinearOverlaping(int repeats = 0)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(0, 0),
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new Vector2(-200, 0),
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new Vector2(0, 0),
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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},
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Distance = 1000,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private List<List<SampleInfo>> createEmptySamples(int repeats)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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return repeatSamples;
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}
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private void addSlider(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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