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Merge branch 'master' into fix-replay-import-statistics

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Dean Herbert 2019-01-08 11:26:12 +09:00 committed by GitHub
commit 8edec10e5f
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16 changed files with 74 additions and 85 deletions

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework; using osu.Framework;
@ -77,10 +76,10 @@ namespace osu.Desktop.Updater
switch (RuntimeInfo.OS) switch (RuntimeInfo.OS)
{ {
case RuntimeInfo.Platform.Windows: case RuntimeInfo.Platform.Windows:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".exe")); bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
break; break;
case RuntimeInfo.Platform.MacOsx: case RuntimeInfo.Platform.MacOsx:
bestAsset = release.Assets?.FirstOrDefault(f => f.Name.EndsWith(".app.zip")); bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
break; break;
} }

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -23,60 +24,70 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap; var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
// Reset stacking if (osuBeatmap.HitObjects.Count > 0)
foreach (var h in osuBeatmap.HitObjects) {
h.StackHeight = 0; // Reset stacking
foreach (var h in osuBeatmap.HitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6) if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap); applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
else else
applyStackingOld(osuBeatmap); applyStackingOld(osuBeatmap);
}
} }
private void applyStacking(Beatmap<OsuHitObject> beatmap) private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
{ {
// Extend the end index to include objects they are stacked on if (startIndex > endIndex) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be greater than {nameof(endIndex)}.");
int extendedEndIndex = beatmap.HitObjects.Count - 1; if (startIndex < 0) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be less than 0.");
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--) if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0.");
int extendedEndIndex = endIndex;
if (endIndex < beatmap.HitObjects.Count - 1)
{ {
int stackBaseIndex = i; // Extend the end index to include objects they are stacked on
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++) for (int i = endIndex; i >= startIndex; i--)
{ {
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex]; int stackBaseIndex = i;
if (stackBaseObject is Spinner) break; for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
OsuHitObject objectN = beatmap.HitObjects[n];
if (objectN is Spinner)
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance ||
stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
{ {
stackBaseIndex = n; OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
if (stackBaseObject is Spinner) break;
// HitObjects after the specified update range haven't been reset yet OsuHitObject objectN = beatmap.HitObjects[n];
objectN.StackHeight = 0; if (objectN is Spinner)
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
{
stackBaseIndex = n;
// HitObjects after the specified update range haven't been reset yet
objectN.StackHeight = 0;
}
} }
}
if (stackBaseIndex > extendedEndIndex) if (stackBaseIndex > extendedEndIndex)
{ {
extendedEndIndex = stackBaseIndex; extendedEndIndex = stackBaseIndex;
if (extendedEndIndex == beatmap.HitObjects.Count - 1) if (extendedEndIndex == beatmap.HitObjects.Count - 1)
break; break;
}
} }
} }
//Reverse pass for stack calculation. //Reverse pass for stack calculation.
int extendedStartIndex = 0; int extendedStartIndex = startIndex;
for (int i = extendedEndIndex; i > 0; i--) for (int i = extendedEndIndex; i > startIndex; i--)
{ {
int n = i; int n = i;
/* We should check every note which has not yet got a stack. /* We should check every note which has not yet got a stack.
@ -155,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
/* We have hit the first slider in a possible stack. /* We have hit the first slider in a possible stack.
* From this point on, we ALWAYS stack positive regardless. * From this point on, we ALWAYS stack positive regardless.
*/ */
while (--n >= 0) while (--n >= startIndex)
{ {
OsuHitObject objectN = beatmap.HitObjects[n]; OsuHitObject objectN = beatmap.HitObjects[n];
if (objectN is Spinner) continue; if (objectN is Spinner) continue;

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@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects
var distanceProgress = d / length; var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress; var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>(); var sampleList = new List<SampleInfo>();

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
if (userTriggered) if (userTriggered)
{ {
var nextTick = ticks.FirstOrDefault(j => !j.IsHit); var nextTick = ticks.Find(j => !j.IsHit);
nextTick?.TriggerResult(HitResult.Great); nextTick?.TriggerResult(HitResult.Great);

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@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual
private bool selectedBeatmapVisible() private bool selectedBeatmapVisible()
{ {
var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State == CarouselItemState.Selected); var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State == CarouselItemState.Selected);
if (currentlySelected == null) if (currentlySelected == null)
return true; return true;
return currentlySelected.Item.Visible; return currentlySelected.Item.Visible;

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@ -49,7 +49,6 @@ namespace osu.Game.Tests.Visual
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; }; manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
setState(Visibility.Visible); setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification); AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification); AddStep(@"simple #2", sendAmazingNotification);
@ -75,7 +74,6 @@ namespace osu.Game.Tests.Visual
checkProgressingCount(0); checkProgressingCount(0);
setState(Visibility.Visible); setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage()); //AddStep(@"barrage", () => sendBarrage());
@ -111,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{ {
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued); var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null) if (p != null)
p.State = ProgressNotificationState.Active; p.State = ProgressNotificationState.Active;
} }

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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
public string Hash { get; set; } public string Hash { get; set; }
public string StoryboardFile => Files?.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename; public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; } public List<BeatmapSetFileInfo> Files { get; set; }

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -43,7 +42,7 @@ namespace osu.Game.Configuration
{ {
base.AddBindable(lookup, bindable); base.AddBindable(lookup, bindable);
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup); var setting = databasedSettings.Find(s => (int)s.Key == (int)(object)lookup);
if (setting != null) if (setting != null)
{ {
bindable.Parse(setting.Value); bindable.Parse(setting.Value);

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@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -30,6 +31,7 @@ namespace osu.Game.Online.Leaderboards
private readonly LoadingAnimation loading; private readonly LoadingAnimation loading;
private ScheduledDelegate showScoresDelegate; private ScheduledDelegate showScoresDelegate;
private CancellationTokenSource showScoresCancellationSource;
private bool scoresLoadedOnce; private bool scoresLoadedOnce;
@ -49,6 +51,10 @@ namespace osu.Game.Online.Leaderboards
loading.Hide(); loading.Hide();
// schedule because we may not be loaded yet (LoadComponentAsync complains).
showScoresDelegate?.Cancel();
showScoresCancellationSource?.Cancel();
if (scores == null || !scores.Any()) if (scores == null || !scores.Any())
return; return;
@ -58,8 +64,6 @@ namespace osu.Game.Online.Leaderboards
scrollFlow = CreateScoreFlow(); scrollFlow = CreateScoreFlow();
scrollFlow.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1)); scrollFlow.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
// schedule because we may not be loaded yet (LoadComponentAsync complains).
showScoresDelegate?.Cancel();
if (!IsLoaded) if (!IsLoaded)
showScoresDelegate = Schedule(showScores); showScoresDelegate = Schedule(showScores);
else else
@ -77,7 +81,7 @@ namespace osu.Game.Online.Leaderboards
} }
scrollContainer.ScrollTo(0f, false); scrollContainer.ScrollTo(0f, false);
}); }, (showScoresCancellationSource = new CancellationTokenSource()).Token);
} }
} }

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@ -222,7 +222,7 @@ namespace osu.Game
var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID); var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
// Use first beatmap available for current ruleset, else switch ruleset. // Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.FirstOrDefault(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First(); var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
ruleset.Value = first.Ruleset; ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first); Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);

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@ -1,20 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Settings
{
public class SettingsLabel : SettingsItem<string>
{
protected override Drawable CreateControl() => null;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Colour = colour.Gray6;
}
}
}

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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Edit
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to // Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
// the next timing point's start time // the next timing point's start time
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
if (position > nextTimingPoint?.Time) if (position > nextTimingPoint?.Time)
position = nextTimingPoint.Time; position = nextTimingPoint.Time;
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Edit
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First()) if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
seekTime = timingPoint.Time; seekTime = timingPoint.Time;
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time) if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time; seekTime = nextTimingPoint.Time;

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@ -327,7 +327,7 @@ namespace osu.Game.Screens.Tournament
continue; continue;
// ReSharper disable once AccessToModifiedClosure // ReSharper disable once AccessToModifiedClosure
DrawingsTeam teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line); DrawingsTeam teamToAdd = allTeams.Find(t => t.FullName == line);
if (teamToAdd == null) if (teamToAdd == null)
continue; continue;

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@ -102,7 +102,7 @@ namespace osu.Game.Skinning
string lastPiece = filename.Split('/').Last(); string lastPiece = filename.Split('/').Last();
var file = source.Files.FirstOrDefault(f => var file = source.Files.Find(f =>
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), lastPiece, StringComparison.InvariantCultureIgnoreCase)); string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), lastPiece, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath; return file?.FileInfo.StoragePath;
} }

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables namespace osu.Game.Storyboards.Drawables
@ -71,7 +70,7 @@ namespace osu.Game.Storyboards.Drawables
{ {
var framePath = basePath.Replace(".", frame + "."); var framePath = basePath.Replace(".", frame + ".");
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath; var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
if (path == null) if (path == null)
continue; continue;

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables namespace osu.Game.Storyboards.Drawables
@ -66,7 +65,7 @@ namespace osu.Game.Storyboards.Drawables
private void load(IBindableBeatmap beatmap, TextureStore textureStore) private void load(IBindableBeatmap beatmap, TextureStore textureStore)
{ {
var spritePath = Sprite.Path.ToLowerInvariant(); var spritePath = Sprite.Path.ToLowerInvariant();
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath; var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
if (path == null) if (path == null)
return; return;