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Update OsuDbContext
in line with EF changes
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@ -3,7 +3,6 @@
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Diagnostics;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Statistics;
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@ -12,8 +11,9 @@ using osu.Game.Configuration;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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using osu.Game.Skinning;
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using SQLitePCL;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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namespace osu.Game.Database
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{
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@ -40,10 +40,10 @@ namespace osu.Game.Database
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static OsuDbContext()
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{
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// required to initialise native SQLite libraries on some platforms.
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SQLitePCL.Batteries_V2.Init();
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Batteries_V2.Init();
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// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
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SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
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raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
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}
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/// <summary>
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@ -116,7 +116,6 @@ namespace osu.Game.Database
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optionsBuilder
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// this is required for the time being due to the way we are querying in places like BeatmapStore.
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// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
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.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
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.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
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.UseLoggerFactory(logger.Value);
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}
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