mirror of
https://github.com/ppy/osu.git
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commit
8e96a99ac5
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Subproject commit e33e9158a96f0dd72f5c6d94b3778d28e98598da
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Subproject commit 6d7de567f99447c90499f2d9442a202aea534ebc
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@ -3,7 +3,7 @@
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using System;
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using System;
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using osu.Framework.Desktop;
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using osu.Framework.Desktop;
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using osu.Framework.Framework;
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using osu.Framework.OS;
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using osu.Game;
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using osu.Game;
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namespace osu.Desktop
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namespace osu.Desktop
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@ -84,7 +84,7 @@ namespace osu.Game.GameModes.Menu
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buttonFlow.Add(backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape));
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buttonFlow.Add(backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape));
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//need a container to make the osu! icon flow properly.
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//need a container to make the osu! icon flow properly.
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buttonFlow.Add(iconFacade = new Drawable() { Size = new Vector2(0, button_area_height) });
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buttonFlow.Add(iconFacade = new Container() { Size = new Vector2(0, button_area_height) });
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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@ -477,7 +477,7 @@ namespace osu.Game.GameModes.Menu
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transformations.Add(new TransformRotation(Clock)
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icon.Transforms.Add(new TransformRotation(Clock)
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{
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{
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StartValue = -10,
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StartValue = -10,
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EndValue = 10,
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EndValue = 10,
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@ -488,7 +488,7 @@ namespace osu.Game.GameModes.Menu
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LoopDelay = duration * 2
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LoopDelay = duration * 2
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});
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});
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icon.Transformations.Add(new TransformPosition(Clock)
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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{
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StartValue = Vector2.Zero,
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, -10),
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EndValue = new Vector2(0, -10),
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@ -499,7 +499,7 @@ namespace osu.Game.GameModes.Menu
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LoopDelay = duration
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LoopDelay = duration
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});
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});
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icon.Transformations.Add(new TransformScaleVector(Clock)
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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{
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StartValue = new Vector2(1, 0.9f),
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StartValue = new Vector2(1, 0.9f),
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EndValue = Vector2.One,
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EndValue = Vector2.One,
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@ -510,7 +510,7 @@ namespace osu.Game.GameModes.Menu
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LoopDelay = duration
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LoopDelay = duration
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});
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});
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icon.Transformations.Add(new TransformPosition(Clock)
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icon.Transforms.Add(new TransformPosition(Clock)
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{
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{
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StartValue = new Vector2(0, -10),
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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EndValue = Vector2.Zero,
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@ -521,7 +521,7 @@ namespace osu.Game.GameModes.Menu
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LoopDelay = duration
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LoopDelay = duration
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});
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});
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icon.Transformations.Add(new TransformScaleVector(Clock)
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icon.Transforms.Add(new TransformScaleVector(Clock)
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{
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{
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StartValue = Vector2.One,
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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EndValue = new Vector2(1, 0.9f),
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@ -532,7 +532,7 @@ namespace osu.Game.GameModes.Menu
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LoopDelay = duration
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LoopDelay = duration
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});
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});
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icon.Transformations.Add(new TransformRotation(Clock)
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icon.Transforms.Add(new TransformRotation(Clock)
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{
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{
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StartValue = 10,
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StartValue = 10,
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EndValue = -10,
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EndValue = -10,
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@ -21,7 +21,7 @@ namespace osu.Game.GameModes.Menu
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base.Load();
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base.Load();
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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welcome.Play();
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//welcome.Play();
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Add(new ButtonSystem());
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Add(new ButtonSystem());
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@ -143,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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cursor.FadeTo(0.5f, 200, EasingTypes.Out);
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cursor.FadeTo(0.5f, 200, EasingTypes.Out);
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cursor.FadeColour(Color4.White, 200, EasingTypes.Out);
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cursor.FadeColour(Color4.White, 200, EasingTypes.Out);
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cursor.Transformations.Add(new TransformAlpha(Clock)
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cursor.Transforms.Add(new TransformAlpha(Clock)
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{
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{
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StartValue = 0.5f,
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StartValue = 0.5f,
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EndValue = 0.2f,
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EndValue = 0.2f,
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@ -3,7 +3,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Framework;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.GameModes.Menu;
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using osu.Game.GameModes.Menu;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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