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mirror of https://github.com/ppy/osu.git synced 2024-12-14 03:15:36 +08:00

Merge pull request #22 from peppy/general-fixes

General fixes.
This commit is contained in:
Dan Balasescu 2016-09-04 19:09:54 +09:30 committed by GitHub
commit 8e96a99ac5
6 changed files with 11 additions and 12 deletions

@ -1 +1 @@
Subproject commit e33e9158a96f0dd72f5c6d94b3778d28e98598da
Subproject commit 6d7de567f99447c90499f2d9442a202aea534ebc

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@ -3,7 +3,7 @@
using System;
using osu.Framework.Desktop;
using osu.Framework.Framework;
using osu.Framework.OS;
using osu.Game;
namespace osu.Desktop

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@ -84,7 +84,7 @@ namespace osu.Game.GameModes.Menu
buttonFlow.Add(backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape));
//need a container to make the osu! icon flow properly.
buttonFlow.Add(iconFacade = new Drawable() { Size = new Vector2(0, button_area_height) });
buttonFlow.Add(iconFacade = new Container() { Size = new Vector2(0, button_area_height) });
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
@ -477,7 +477,7 @@ namespace osu.Game.GameModes.Menu
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transformations.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = -10,
EndValue = 10,
@ -488,7 +488,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration * 2
});
icon.Transformations.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
@ -499,7 +499,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformScaleVector(Clock)
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
@ -510,7 +510,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition(Clock)
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
@ -521,7 +521,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformScaleVector(Clock)
icon.Transforms.Add(new TransformScaleVector(Clock)
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
@ -532,7 +532,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transformations.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation(Clock)
{
StartValue = 10,
EndValue = -10,

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@ -21,7 +21,7 @@ namespace osu.Game.GameModes.Menu
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
//welcome.Play();
Add(new ButtonSystem());

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@ -143,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface
{
cursor.FadeTo(0.5f, 200, EasingTypes.Out);
cursor.FadeColour(Color4.White, 200, EasingTypes.Out);
cursor.Transformations.Add(new TransformAlpha(Clock)
cursor.Transforms.Add(new TransformAlpha(Clock)
{
StartValue = 0.5f,
EndValue = 0.2f,

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Framework;
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using osu.Game.Graphics.Cursor;