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Fix HUD using incorrect clock for time display
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parent
37d2a2c3cc
commit
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play
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private static bool hasShownNotificationOnce;
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private static bool hasShownNotificationOnce;
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public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, IAdjustableClock seekableClock, WorkingBeatmap working)
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public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IClock offsetClock, IAdjustableClock adjustableClock)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -66,13 +66,13 @@ namespace osu.Game.Screens.Play
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BindRulesetContainer(rulesetContainer);
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BindRulesetContainer(rulesetContainer);
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Progress.Objects = rulesetContainer.Objects;
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Progress.Objects = rulesetContainer.Objects;
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Progress.AudioClock = seekableClock;
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Progress.AudioClock = offsetClock;
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Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
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Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
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Progress.OnSeek = pos => seekableClock.Seek(pos);
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Progress.OnSeek = pos => adjustableClock.Seek(pos);
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ModDisplay.Current.BindTo(working.Mods);
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ModDisplay.Current.BindTo(working.Mods);
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PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = seekableClock;
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PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock;
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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@ -198,7 +198,7 @@ namespace osu.Game.Screens.Play
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AdjustableClock = adjustableClock,
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AdjustableClock = adjustableClock,
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FramedClock = offsetClock,
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FramedClock = offsetClock,
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},
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},
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working)
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre
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