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Adjust InputDrum usage

This commit is contained in:
Bartłomiej Dach 2020-07-26 15:15:01 +02:00
parent 648f9204f5
commit 8e6a0493b4

View File

@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{ {
new TaikoHalfDrum(false) RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{ {
Name = "Left Half", new TaikoHalfDrum(false)
Anchor = Anchor.Centre, {
Origin = Anchor.CentreRight, Name = "Left Half",
RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre,
RelativePositionAxes = Axes.X, Origin = Anchor.CentreRight,
X = -middle_split / 2, RelativeSizeAxes = Axes.Both,
RimAction = TaikoAction.LeftRim, RelativePositionAxes = Axes.X,
CentreAction = TaikoAction.LeftCentre X = -middle_split / 2,
}, RimAction = TaikoAction.LeftRim,
new TaikoHalfDrum(true) CentreAction = TaikoAction.LeftCentre
{ },
Name = "Right Half", new TaikoHalfDrum(true)
Anchor = Anchor.Centre, {
Origin = Anchor.CentreLeft, Name = "Right Half",
RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre,
RelativePositionAxes = Axes.X, Origin = Anchor.CentreLeft,
X = middle_split / 2, RelativeSizeAxes = Axes.Both,
RimAction = TaikoAction.RightRim, RelativePositionAxes = Axes.X,
CentreAction = TaikoAction.RightCentre X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
} }
} }),
}); sampleContainer
};
AddRangeInternal(sampleContainer.Sounds);
} }
/// <summary> /// <summary>