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Fix overlays not being blocked when disabled (#5475)

Fix overlays not being blocked when disabled

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-09-11 19:39:18 +09:00 committed by GitHub
commit 8e4a179cda
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 28 additions and 17 deletions

View File

@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.909.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
</ItemGroup>
</Project>

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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.Containers
protected virtual bool DimMainContent => true;
[Resolved(CanBeNull = true)]
private OsuGame osuGame { get; set; }
private OsuGame game { get; set; }
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
@ -42,13 +42,22 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
}
State.ValueChanged += onStateChanged;
protected override void LoadComplete()
{
if (game != null)
OverlayActivationMode.BindTo(game.OverlayActivationMode);
OverlayActivationMode.BindValueChanged(mode =>
{
if (mode.NewValue == OverlayActivation.Disabled)
State.Value = Visibility.Hidden;
}, true);
base.LoadComplete();
}
/// <summary>
@ -106,26 +115,28 @@ namespace osu.Game.Graphics.Containers
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(ValueChangedEvent<Visibility> state)
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
switch (state.NewValue)
{
case Visibility.Visible:
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
{
if (PlaySamplesOnStateChange) samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
State.Value = Visibility.Hidden;
return;
}
else
Hide();
if (PlaySamplesOnStateChange) samplePopIn?.Play();
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
break;
case Visibility.Hidden:
if (PlaySamplesOnStateChange) samplePopOut?.Play();
if (BlockScreenWideMouse) osuGame?.RemoveBlockingOverlay(this);
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
break;
}
base.UpdateState(state);
}
protected override void PopOut()
@ -137,7 +148,7 @@ namespace osu.Game.Graphics.Containers
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
osuGame?.RemoveBlockingOverlay(this);
game?.RemoveBlockingOverlay(this);
}
}
}

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@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.909.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -118,8 +118,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.909.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.909.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.911.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />