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Fix overlays not being blocked when disabled (#5475)
Fix overlays not being blocked when disabled Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
8e4a179cda
@ -63,6 +63,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.909.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
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</ItemGroup>
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</Project>
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.Containers
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protected virtual bool DimMainContent => true;
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[Resolved(CanBeNull = true)]
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private OsuGame osuGame { get; set; }
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private OsuGame game { get; set; }
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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@ -42,13 +42,22 @@ namespace osu.Game.Graphics.Containers
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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{
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if (osuGame != null)
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
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}
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State.ValueChanged += onStateChanged;
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protected override void LoadComplete()
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{
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if (game != null)
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OverlayActivationMode.BindTo(game.OverlayActivationMode);
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OverlayActivationMode.BindValueChanged(mode =>
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{
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if (mode.NewValue == OverlayActivation.Disabled)
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State.Value = Visibility.Hidden;
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}, true);
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base.LoadComplete();
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}
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/// <summary>
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@ -106,26 +115,28 @@ namespace osu.Game.Graphics.Containers
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public bool OnReleased(GlobalAction action) => false;
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private void onStateChanged(ValueChangedEvent<Visibility> state)
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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{
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switch (state.NewValue)
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{
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case Visibility.Visible:
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if (OverlayActivationMode.Value != OverlayActivation.Disabled)
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if (OverlayActivationMode.Value == OverlayActivation.Disabled)
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{
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
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State.Value = Visibility.Hidden;
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return;
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}
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else
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Hide();
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
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break;
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case Visibility.Hidden:
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if (PlaySamplesOnStateChange) samplePopOut?.Play();
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if (BlockScreenWideMouse) osuGame?.RemoveBlockingOverlay(this);
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if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
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break;
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}
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base.UpdateState(state);
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}
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protected override void PopOut()
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@ -137,7 +148,7 @@ namespace osu.Game.Graphics.Containers
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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osuGame?.RemoveBlockingOverlay(this);
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game?.RemoveBlockingOverlay(this);
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}
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}
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}
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@ -26,7 +26,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.909.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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@ -118,8 +118,8 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.909.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.909.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.911.0" />
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<PackageReference Include="SharpCompress" Version="0.24.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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