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Fix compose mode not showing distance snap grid when entering with a selection

This commit is contained in:
Dean Herbert 2020-09-22 16:02:07 +09:00
parent e52a330dd8
commit 8e43266460

View File

@ -54,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Edit
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid(); EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid(); EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid(); distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
} }
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects) protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)