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Merge pull request #11897 from peppy/fix-song-select-star-rating-display-zero-flashing

Fix the star rating display at song select flashing to zero when changing mods
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Dan Balasescu 2021-02-25 22:51:35 +09:00 committed by GitHub
commit 8e12dd98f9
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@ -15,6 +15,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -138,8 +139,6 @@ namespace osu.Game.Screens.Select.Details
updateStarDifficulty(); updateStarDifficulty();
} }
private IBindable<StarDifficulty> normalStarDifficulty;
private IBindable<StarDifficulty> moddedStarDifficulty;
private CancellationTokenSource starDifficultyCancellationSource; private CancellationTokenSource starDifficultyCancellationSource;
private void updateStarDifficulty() private void updateStarDifficulty()
@ -151,13 +150,13 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource(); starDifficultyCancellationSource = new CancellationTokenSource();
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token); var normalStarDifficulty = difficultyCache.GetDifficultyAsync(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token); var moddedStarDifficulty = difficultyCache.GetDifficultyAsync(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty.BindValueChanged(_ => updateDisplay()); Task.WhenAll(normalStarDifficulty, moddedStarDifficulty).ContinueWith(_ => Schedule(() =>
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true); {
starDifficulty.Value = ((float)normalStarDifficulty.Result.Stars, (float)moddedStarDifficulty.Result.Stars);
void updateDisplay() => starDifficulty.Value = ((float)normalStarDifficulty.Value.Stars, (float)moddedStarDifficulty.Value.Stars); }), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)