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Rewrite existing test scene somewhat
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@ -3,7 +3,6 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -14,44 +13,40 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneStarCounter : OsuTestScene
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{
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private readonly StarCounter starCounter;
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private readonly OsuSpriteText starsLabel;
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public TestSceneStarCounter()
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{
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StarCounter stars = new StarCounter
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starCounter = new StarCounter
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Current = 5,
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};
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Add(stars);
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Add(starCounter);
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SpriteText starsLabel = new OsuSpriteText
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starsLabel = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(2),
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Y = 50,
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Text = stars.Current.ToString("0.00"),
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};
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Add(starsLabel);
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AddRepeatStep(@"random value", delegate
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{
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stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
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starsLabel.Text = stars.Current.ToString("0.00");
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}, 10);
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setStars(5);
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AddStep(@"Stop animation", delegate
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{
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stars.StopAnimation();
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});
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AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
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AddStep("stop animation", () => starCounter.StopAnimation());
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AddStep("reset", () => setStars(0));
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}
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AddStep(@"Reset", delegate
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{
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stars.Current = 0;
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starsLabel.Text = stars.Current.ToString("0.00");
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});
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private void setStars(float stars)
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{
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starCounter.Current = stars;
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starsLabel.Text = starCounter.Current.ToString("0.00");
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}
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}
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}
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