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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Rewrite existing test scene somewhat

This commit is contained in:
Bartłomiej Dach 2020-11-28 20:29:35 +01:00
parent 8ad4cf73f5
commit 8e0f525588

View File

@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -14,44 +13,40 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStarCounter : OsuTestScene
{
private readonly StarCounter starCounter;
private readonly OsuSpriteText starsLabel;
public TestSceneStarCounter()
{
StarCounter stars = new StarCounter
starCounter = new StarCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Current = 5,
};
Add(stars);
Add(starCounter);
SpriteText starsLabel = new OsuSpriteText
starsLabel = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(2),
Y = 50,
Text = stars.Current.ToString("0.00"),
};
Add(starsLabel);
AddRepeatStep(@"random value", delegate
{
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Current.ToString("0.00");
}, 10);
setStars(5);
AddStep(@"Stop animation", delegate
{
stars.StopAnimation();
});
AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
AddStep("stop animation", () => starCounter.StopAnimation());
AddStep("reset", () => setStars(0));
}
AddStep(@"Reset", delegate
{
stars.Current = 0;
starsLabel.Text = stars.Current.ToString("0.00");
});
private void setStars(float stars)
{
starCounter.Current = stars;
starsLabel.Text = starCounter.Current.ToString("0.00");
}
}
}