mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 08:27:49 +08:00
Update taiko InputDrum
to use new trigger logic
This commit is contained in:
parent
a1936b141b
commit
8e0a04c4e5
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoPlayfield(new ControlPointInfo()),
|
new TaikoPlayfield(),
|
||||||
hoc = new ScrollingHitObjectContainer()
|
hoc = new ScrollingHitObjectContainer()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoPlayfield(new ControlPointInfo()),
|
new TaikoPlayfield(),
|
||||||
hoc = new ScrollingHitObjectContainer()
|
hoc = new ScrollingHitObjectContainer()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -5,7 +5,6 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -17,6 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
var playfield = new TaikoPlayfield();
|
||||||
|
|
||||||
|
var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo);
|
||||||
|
|
||||||
|
foreach (var h in beatmap.HitObjects)
|
||||||
|
playfield.Add(h);
|
||||||
|
|
||||||
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -25,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(200),
|
Size = new Vector2(200),
|
||||||
Child = new InputDrum(new ControlPointInfo())
|
Child = new InputDrum(playfield.HitObjectContainer)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Beatmap.Value.Track.Start();
|
Beatmap.Value.Track.Start();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield(new ControlPointInfo())
|
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
|
@ -1,104 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Skinning;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Audio
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Stores samples for the input drum.
|
|
||||||
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
|
|
||||||
/// </summary>
|
|
||||||
public class DrumSampleContainer : LifetimeManagementContainer
|
|
||||||
{
|
|
||||||
private readonly ControlPointInfo controlPoints;
|
|
||||||
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
|
||||||
|
|
||||||
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
|
|
||||||
|
|
||||||
public DrumSampleContainer(ControlPointInfo controlPoints)
|
|
||||||
{
|
|
||||||
this.controlPoints = controlPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
samplePoints.BindTo(controlPoints.SamplePoints);
|
|
||||||
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void recreateMappings()
|
|
||||||
{
|
|
||||||
mappings.Clear();
|
|
||||||
ClearInternal();
|
|
||||||
|
|
||||||
SampleControlPoint[] points = samplePoints.Count == 0
|
|
||||||
? new[] { controlPoints.SamplePointAt(double.MinValue) }
|
|
||||||
: samplePoints.ToArray();
|
|
||||||
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
var samplePoint = points[i];
|
|
||||||
|
|
||||||
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
|
|
||||||
var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue;
|
|
||||||
|
|
||||||
AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint)
|
|
||||||
{
|
|
||||||
LifetimeStart = lifetimeStart,
|
|
||||||
LifetimeEnd = lifetimeEnd
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
|
||||||
|
|
||||||
public class DrumSample : CompositeDrawable
|
|
||||||
{
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
|
||||||
|
|
||||||
public PausableSkinnableSound Centre { get; private set; }
|
|
||||||
public PausableSkinnableSound Rim { get; private set; }
|
|
||||||
|
|
||||||
private readonly SampleControlPoint samplePoint;
|
|
||||||
|
|
||||||
private Bindable<string> sampleBank;
|
|
||||||
private BindableNumber<int> sampleVolume;
|
|
||||||
|
|
||||||
public DrumSample(SampleControlPoint samplePoint)
|
|
||||||
{
|
|
||||||
this.samplePoint = samplePoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
sampleBank = samplePoint.SampleBankBindable.GetBoundCopy();
|
|
||||||
sampleBank.BindValueChanged(_ => recreate());
|
|
||||||
|
|
||||||
sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy();
|
|
||||||
sampleVolume.BindValueChanged(_ => recreate());
|
|
||||||
|
|
||||||
recreate();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void recreate()
|
|
||||||
{
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()),
|
|
||||||
Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP))
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -7,7 +7,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
public readonly Sprite Centre;
|
public readonly Sprite Centre;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private DrumSampleContainer sampleContainer { get; set; }
|
private InputDrum.DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||||
|
|
||||||
public LegacyHalfDrum(bool flipped)
|
public LegacyHalfDrum(bool flipped)
|
||||||
{
|
{
|
||||||
@ -143,17 +144,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
public bool OnPressed(TaikoAction action)
|
public bool OnPressed(TaikoAction action)
|
||||||
{
|
{
|
||||||
Drawable target = null;
|
Drawable target = null;
|
||||||
var drumSample = sampleContainer.SampleAt(Time.Current);
|
|
||||||
|
|
||||||
if (action == CentreAction)
|
if (action == CentreAction)
|
||||||
{
|
{
|
||||||
target = Centre;
|
target = Centre;
|
||||||
drumSample.Centre?.Play();
|
sampleTriggerSource.Play(HitType.Centre);
|
||||||
}
|
}
|
||||||
else if (action == RimAction)
|
else if (action == RimAction)
|
||||||
{
|
{
|
||||||
target = Rim;
|
target = Rim;
|
||||||
drumSample.Rim?.Play();
|
sampleTriggerSource.Play(HitType.Rim);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
|
||||||
|
|
||||||
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
||||||
|
|
||||||
|
@ -2,18 +2,19 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private const float middle_split = 0.025f;
|
private const float middle_split = 0.025f;
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private DrumSampleContainer sampleContainer;
|
private DrumSampleTriggerSource sampleTriggerSource;
|
||||||
|
|
||||||
public InputDrum(ControlPointInfo controlPoints)
|
public InputDrum(HitObjectContainer hitObjectContainer)
|
||||||
{
|
{
|
||||||
sampleContainer = new DrumSampleContainer(controlPoints);
|
sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
sampleContainer
|
sampleTriggerSource
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -95,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Sprite centreHit;
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private DrumSampleContainer sampleContainer { get; set; }
|
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped)
|
public TaikoHalfDrum(bool flipped)
|
||||||
{
|
{
|
||||||
@ -156,21 +157,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Drawable target = null;
|
Drawable target = null;
|
||||||
Drawable back = null;
|
Drawable back = null;
|
||||||
|
|
||||||
var drumSample = sampleContainer.SampleAt(Time.Current);
|
|
||||||
|
|
||||||
if (action == CentreAction)
|
if (action == CentreAction)
|
||||||
{
|
{
|
||||||
target = centreHit;
|
target = centreHit;
|
||||||
back = centre;
|
back = centre;
|
||||||
|
|
||||||
drumSample.Centre?.Play();
|
sampleTriggerSource.Play(HitType.Centre);
|
||||||
}
|
}
|
||||||
else if (action == RimAction)
|
else if (action == RimAction)
|
||||||
{
|
{
|
||||||
target = rimHit;
|
target = rimHit;
|
||||||
back = rim;
|
back = rim;
|
||||||
|
|
||||||
drumSample.Rim?.Play();
|
sampleTriggerSource.Play(HitType.Rim);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
@ -201,5 +200,25 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class DrumSampleTriggerSource : GameplaySampleTriggerSource
|
||||||
|
{
|
||||||
|
public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
|
||||||
|
: base(hitObjectContainer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play(HitType hitType)
|
||||||
|
{
|
||||||
|
var hitObject = GetMostValidObject();
|
||||||
|
|
||||||
|
if (hitObject == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Pooling;
|
using osu.Framework.Graphics.Pooling;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
@ -27,8 +26,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
public class TaikoPlayfield : ScrollingPlayfield
|
public class TaikoPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
private readonly ControlPointInfo controlPoints;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -56,11 +53,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private Container hitTargetOffsetContent;
|
private Container hitTargetOffsetContent;
|
||||||
|
|
||||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
|
||||||
{
|
|
||||||
this.controlPoints = controlPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
@ -131,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
||||||
new InputDrum(controlPoints)
|
new InputDrum(HitObjectContainer)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
|
Loading…
Reference in New Issue
Block a user