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mirror of https://github.com/ppy/osu.git synced 2024-11-11 08:27:49 +08:00

Update taiko InputDrum to use new trigger logic

This commit is contained in:
Dean Herbert 2021-08-25 15:24:13 +09:00
parent a1936b141b
commit 8e0a04c4e5
8 changed files with 49 additions and 136 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Origin = Anchor.Centre, Origin = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new TaikoPlayfield(new ControlPointInfo()), new TaikoPlayfield(),
hoc = new ScrollingHitObjectContainer() hoc = new ScrollingHitObjectContainer()
} }
}; };
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Origin = Anchor.Centre, Origin = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new TaikoPlayfield(new ControlPointInfo()), new TaikoPlayfield(),
hoc = new ScrollingHitObjectContainer() hoc = new ScrollingHitObjectContainer()
} }
}; };

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@ -5,7 +5,6 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osuTK; using osuTK;
@ -17,6 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var playfield = new TaikoPlayfield();
var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo);
foreach (var h in beatmap.HitObjects)
playfield.Add(h);
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo) SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -25,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200), Size = new Vector2(200),
Child = new InputDrum(new ControlPointInfo()) Child = new InputDrum(playfield.HitObjectContainer)
} }
}); });
} }

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Beatmap.Value.Track.Start(); Beatmap.Value.Track.Start();
}); });
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield(new ControlPointInfo()) AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,

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@ -1,104 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
/// <summary>
/// Stores samples for the input drum.
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
/// </summary>
public class DrumSampleContainer : LifetimeManagementContainer
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
}
[BackgroundDependencyLoader]
private void load()
{
samplePoints.BindTo(controlPoints.SamplePoints);
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
}
private void recreateMappings()
{
mappings.Clear();
ClearInternal();
SampleControlPoint[] points = samplePoints.Count == 0
? new[] { controlPoints.SamplePointAt(double.MinValue) }
: samplePoints.ToArray();
for (int i = 0; i < points.Length; i++)
{
var samplePoint = points[i];
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue;
AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
});
}
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample : CompositeDrawable
{
public override bool RemoveWhenNotAlive => false;
public PausableSkinnableSound Centre { get; private set; }
public PausableSkinnableSound Rim { get; private set; }
private readonly SampleControlPoint samplePoint;
private Bindable<string> sampleBank;
private BindableNumber<int> sampleVolume;
public DrumSample(SampleControlPoint samplePoint)
{
this.samplePoint = samplePoint;
}
[BackgroundDependencyLoader]
private void load()
{
sampleBank = samplePoint.SampleBankBindable.GetBoundCopy();
sampleBank.BindValueChanged(_ => recreate());
sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy();
sampleVolume.BindValueChanged(_ => recreate());
recreate();
}
private void recreate()
{
InternalChildren = new Drawable[]
{
Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()),
Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP))
};
}
}
}
}

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@ -7,7 +7,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Taiko.Audio; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public readonly Sprite Centre; public readonly Sprite Centre;
[Resolved] [Resolved]
private DrumSampleContainer sampleContainer { get; set; } private InputDrum.DrumSampleTriggerSource sampleTriggerSource { get; set; }
public LegacyHalfDrum(bool flipped) public LegacyHalfDrum(bool flipped)
{ {
@ -143,17 +144,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public bool OnPressed(TaikoAction action) public bool OnPressed(TaikoAction action)
{ {
Drawable target = null; Drawable target = null;
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction) if (action == CentreAction)
{ {
target = Centre; target = Centre;
drumSample.Centre?.Play(); sampleTriggerSource.Play(HitType.Centre);
} }
else if (action == RimAction) else if (action == RimAction)
{ {
target = Rim; target = Rim;
drumSample.Rim?.Play(); sampleTriggerSource.Play(HitType.Rim);
} }
if (target != null) if (target != null)

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield();
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null; public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;

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@ -2,18 +2,19 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osuTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float middle_split = 0.025f; private const float middle_split = 0.025f;
[Cached] [Cached]
private DrumSampleContainer sampleContainer; private DrumSampleTriggerSource sampleTriggerSource;
public InputDrum(ControlPointInfo controlPoints) public InputDrum(HitObjectContainer hitObjectContainer)
{ {
sampleContainer = new DrumSampleContainer(controlPoints); sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
} }
}), }),
sampleContainer sampleTriggerSource
}; };
} }
@ -95,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centreHit; private readonly Sprite centreHit;
[Resolved] [Resolved]
private DrumSampleContainer sampleContainer { get; set; } private DrumSampleTriggerSource sampleTriggerSource { get; set; }
public TaikoHalfDrum(bool flipped) public TaikoHalfDrum(bool flipped)
{ {
@ -156,21 +157,19 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null; Drawable target = null;
Drawable back = null; Drawable back = null;
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction) if (action == CentreAction)
{ {
target = centreHit; target = centreHit;
back = centre; back = centre;
drumSample.Centre?.Play(); sampleTriggerSource.Play(HitType.Centre);
} }
else if (action == RimAction) else if (action == RimAction)
{ {
target = rimHit; target = rimHit;
back = rim; back = rim;
drumSample.Rim?.Play(); sampleTriggerSource.Play(HitType.Rim);
} }
if (target != null) if (target != null)
@ -201,5 +200,25 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
} }
} }
public class DrumSampleTriggerSource : GameplaySampleTriggerSource
{
public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
}
public void Play(HitType hitType)
{
var hitObject = GetMostValidObject();
if (hitObject == null)
return;
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
}
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
}
} }
} }

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -27,8 +26,6 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoPlayfield : ScrollingPlayfield public class TaikoPlayfield : ScrollingPlayfield
{ {
private readonly ControlPointInfo controlPoints;
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>. /// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
@ -56,11 +53,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private Container hitTargetOffsetContent; private Container hitTargetOffsetContent;
public TaikoPlayfield(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
@ -131,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new InputDrum(controlPoints) new InputDrum(HitObjectContainer)
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,