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mirror of https://github.com/ppy/osu.git synced 2024-12-16 08:22:56 +08:00

Merge pull request #684 from peppy/song-select-performance

Song select performance tweaks
This commit is contained in:
Dan Balasescu 2017-05-01 11:43:38 +09:00 committed by GitHub
commit 8df4459b1f
6 changed files with 229 additions and 195 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.Drawables
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
@ -89,8 +89,6 @@ namespace osu.Game.Beatmaps.Drawables
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First().State = PanelSelectedState.Selected;
else
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
}
private void panelGainedSelection(BeatmapPanel panel)
@ -106,7 +104,7 @@ namespace osu.Game.Beatmaps.Drawables
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, panel.Beatmap);
SelectionChanged?.Invoke(this, SelectedPanel);
}
}
}

View File

@ -94,6 +94,9 @@ namespace osu.Game.Beatmaps
{
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()

View File

@ -93,5 +93,9 @@ namespace osu.Game.Database
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
}
}

View File

@ -120,7 +120,7 @@ namespace osu.Game.Screens.Select
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested;
@ -230,7 +230,7 @@ namespace osu.Game.Screens.Select
return new BeatmapGroup(beatmapSet, database)
{
SelectionChanged = SelectionChanged,
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
State = BeatmapGroupState.Collapsed
};
@ -327,23 +327,33 @@ namespace osu.Game.Screens.Select
}
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
try
{
if (panel == null)
panel = group.BeatmapPanels.First();
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
selectedGroup = group;
panel.State = PanelSelectedState.Selected;
selectedPanel = panel;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

View File

@ -74,12 +74,34 @@ namespace osu.Game.Screens.Select
}
State = Visibility.Visible;
var lastContainer = beatmapInfoContainer;
AlwaysPresent = true;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0;
Add(beatmapInfoContainer = new AsyncLoadWrapper(
new BufferedWedgeInfo(beatmap)
{
Shear = -Shear,
OnLoadComplete = d =>
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
}
})
{
Depth = newDepth,
});
}
public class BufferedWedgeInfo : BufferedContainer
{
public BufferedWedgeInfo(WorkingBeatmap beatmap)
{
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
BeatmapMetadata metadata = beatmap.BeatmapInfo?.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
BeatmapMetadata metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
List<InfoLabel> labels = new List<InfoLabel>();
@ -103,25 +125,13 @@ namespace osu.Game.Screens.Select
}));
//get statistics fromt he current ruleset.
labels.AddRange(beatmap.BeatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
}
AlwaysPresent = true;
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Add(beatmapInfoContainer = new AsyncLoadWrapper(
new BufferedContainer
{
OnLoadComplete = d =>
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
},
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
@ -224,11 +234,7 @@ namespace osu.Game.Screens.Select
},
}
},
}
})
{
Depth = newDepth,
});
};
}
private string getBPMRange(Beatmap beatmap)
@ -310,3 +316,4 @@ namespace osu.Game.Screens.Select
}
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System.Threading;
using OpenTK;
using OpenTK.Input;
@ -15,8 +14,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -197,6 +196,12 @@ namespace osu.Game.Screens.Select
private void raiseSelect()
{
var pendingSelection = selectionChangedDebounce;
selectionChangedDebounce = null;
pendingSelection?.RunTask();
pendingSelection?.Cancel(); // cancel the already scheduled task.
if (Beatmap == null) return;
OnSelected();
@ -297,25 +302,37 @@ namespace osu.Game.Screens.Select
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo selectionChangeNoBounce;
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
private void selectionChanged(BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
{
sampleChangeBeatmap.Play();
beatmapSetChange = true;
}
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
selectionChangeNoBounce = beatmap;
selectionChangedDebounce?.Cancel();
selectionChangedDebounce = Scheduler.AddDelayed(delegate
{
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(beatmapSetChange);
}, 100);
}
private void ensurePlayingSelected(bool preview = false)
@ -331,11 +348,6 @@ namespace osu.Game.Screens.Select
}
}
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
{
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
carousel.RemoveBeatmap(beatmapSet);