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Populate default LegacyType
value on convert hitobjects
Normally not an issue, but some tests create their own hitobjects deriving from `ConvertHitObject`.
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public Vector2 Position { get; set; }
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public LegacyHitObjectType LegacyType { get; set; }
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public LegacyHitObjectType LegacyType { get; set; } = LegacyHitObjectType.Circle;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Legacy
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@ -16,5 +17,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
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public ConvertHold()
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{
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LegacyType = LegacyHitObjectType.Hold;
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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@ -56,6 +57,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public bool GenerateTicks { get; set; } = true;
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public ConvertSlider()
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{
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LegacyType = LegacyHitObjectType.Slider;
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Legacy
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@ -16,5 +17,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
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public ConvertSpinner()
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{
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LegacyType = LegacyHitObjectType.Spinner;
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}
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}
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}
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