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Add support for song select leaderboard to handle newly imported scores
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@ -44,9 +44,9 @@ namespace osu.Game.Online.Leaderboards
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private IEnumerable<TScoreInfo> scores;
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private ICollection<TScoreInfo> scores;
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public IEnumerable<TScoreInfo> Scores
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public ICollection<TScoreInfo> Scores
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{
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{
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get => scores;
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get => scores;
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set
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set
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@ -290,7 +290,7 @@ namespace osu.Game.Online.Leaderboards
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getScoresRequest = FetchScores(scores => Schedule(() =>
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getScoresRequest = FetchScores(scores => Schedule(() =>
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{
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{
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Scores = scores;
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Scores = scores.ToArray();
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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}));
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}));
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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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private IBindable<WeakReference<ScoreInfo>> itemRemoved;
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private IBindable<WeakReference<ScoreInfo>> itemRemoved;
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private IBindable<WeakReference<ScoreInfo>> itemAdded;
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/// <summary>
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/// <summary>
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/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
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/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
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/// </summary>
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/// </summary>
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@ -85,6 +87,9 @@ namespace osu.Game.Screens.Select.Leaderboards
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itemRemoved = scoreManager.ItemRemoved.GetBoundCopy();
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itemRemoved = scoreManager.ItemRemoved.GetBoundCopy();
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itemRemoved.BindValueChanged(onScoreRemoved);
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itemRemoved.BindValueChanged(onScoreRemoved);
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itemAdded = scoreManager.ItemUpdated.GetBoundCopy();
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itemAdded.BindValueChanged(onScoreAdded);
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}
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}
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protected override void Reset()
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protected override void Reset()
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@ -93,7 +98,21 @@ namespace osu.Game.Screens.Select.Leaderboards
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TopScore = null;
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TopScore = null;
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}
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}
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private void onScoreRemoved(ValueChangedEvent<WeakReference<ScoreInfo>> score) => Schedule(RefreshScores);
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private void onScoreRemoved(ValueChangedEvent<WeakReference<ScoreInfo>> score)
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{
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if (Scope != BeatmapLeaderboardScope.Local)
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return;
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Scheduler.AddOnce(RefreshScores);
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}
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private void onScoreAdded(ValueChangedEvent<WeakReference<ScoreInfo>> score)
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{
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if (Scope != BeatmapLeaderboardScope.Local)
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return;
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Scheduler.AddOnce(RefreshScores);
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}
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protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
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protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
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