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localise update-related strings
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@ -113,6 +113,28 @@ Please try changing your audio device to a working setting.");
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/// </summary>
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public static LocalisableString MismatchingBeatmapForReplay => new TranslatableString(getKey(@"mismatching_beatmap_for_replay"), @"Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it.");
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/// <summary>
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/// "You are now running osu! {version}.
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/// Click to see what's new!"
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/// </summary>
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public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}.
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Click to see what's new!", version);
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/// <summary>
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/// "Update ready to install. Click to restart!"
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/// </summary>
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public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!");
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/// <summary>
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/// "Downloading update..."
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/// </summary>
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public static LocalisableString DownloadingUpdate => new TranslatableString(getKey(@"downloading_update"), @"Downloading update...");
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/// <summary>
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/// "Installing update..."
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/// </summary>
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public static LocalisableString InstallingUpdate => new TranslatableString(getKey(@"installing_update"), @"Installing update...");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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@ -92,7 +93,7 @@ namespace osu.Game.Updater
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = $"You are now running osu! {version}.\nClick to see what's new!";
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Text = NotificationsStrings.GameVersionAfterUpdate(version);
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}
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[BackgroundDependencyLoader]
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@ -114,7 +115,7 @@ namespace osu.Game.Updater
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{
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public UpdateApplicationCompleteNotification()
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{
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Text = @"Update ready to install. Click to restart!";
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Text = NotificationsStrings.UpdateReadyToInstall;
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}
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}
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@ -166,13 +167,13 @@ namespace osu.Game.Updater
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{
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State = ProgressNotificationState.Active;
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Progress = 0;
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Text = @"Downloading update...";
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Text = NotificationsStrings.DownloadingUpdate;
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}
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public void StartInstall()
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{
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Progress = 0;
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Text = @"Installing update...";
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Text = NotificationsStrings.InstallingUpdate;
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}
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public void FailDownload()
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