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Change ruleset ID assert in player to null-check

This commit is contained in:
Bartłomiej Dach 2021-10-18 23:45:06 +02:00
parent 8643c725cc
commit 8db2fc439d
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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@ -218,12 +217,11 @@ namespace osu.Game.Screens.Play
Score = CreateScore(playableBeatmap);
Debug.Assert(ruleset.RulesetInfo.ID != null);
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
if (ruleset.RulesetInfo.ID != null)
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
Score.ScoreInfo.Mods = gameplayMods;
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));