diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs index 4ef676b3b6..e2f13309cf 100644 --- a/osu.Game/Input/IdleTracker.cs +++ b/osu.Game/Input/IdleTracker.cs @@ -70,6 +70,9 @@ namespace osu.Game.Input protected override bool Handle(UIEvent e) { + // Even when not active, `MouseMoveEvent`s will arrive. + // We don't want these to trigger a non-idle state as it's quite often the user interacting + // with other windows while osu! is in the background. if (!host.IsActive.Value) return base.Handle(e);