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Remove PathPadding property
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e861661037
commit
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@ -84,9 +84,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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new ArgonHealthDisplayBackground
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{
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RelativeSizeAxes = Axes.Both,
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PathRadius = MAIN_PATH_RADIUS,
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PathPadding = MAIN_PATH_RADIUS
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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@ -100,7 +98,6 @@ namespace osu.Game.Screens.Play.HUD
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Blending = BlendingParameters.Additive,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
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PathRadius = 40f,
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PathPadding = 40f,
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GlowPortion = 0.9f,
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}
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},
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@ -111,7 +108,6 @@ namespace osu.Game.Screens.Play.HUD
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BarColour = main_bar_colour,
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GlowColour = main_bar_glow_colour,
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PathRadius = MAIN_PATH_RADIUS,
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PathPadding = MAIN_PATH_RADIUS,
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GlowPortion = 0.6f,
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}
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}
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@ -17,36 +17,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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{
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public partial class ArgonHealthDisplayBackground : Box
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{
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private float radius = 10f;
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public float PathRadius
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{
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get => radius;
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set
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{
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if (radius == value)
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return;
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radius = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private float padding = 10f;
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public float PathPadding
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{
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get => padding;
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set
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{
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if (padding == value)
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return;
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padding = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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@ -65,24 +35,12 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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}
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private Vector2 size;
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private float pathRadius;
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private float padding;
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public override void ApplyState()
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{
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base.ApplyState();
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size = Source.DrawSize;
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pathRadius = Source.PathRadius;
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padding = Source.PathPadding;
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}
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protected override void Draw(IRenderer renderer)
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{
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if (pathRadius == 0)
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return;
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base.Draw(renderer);
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}
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private IUniformBuffer<ArgonBarPathBackgroundParameters> parametersBuffer;
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@ -94,9 +52,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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parametersBuffer ??= renderer.CreateUniformBuffer<ArgonBarPathBackgroundParameters>();
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parametersBuffer.Data = new ArgonBarPathBackgroundParameters
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{
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Size = size,
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PathRadius = pathRadius,
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Padding = padding
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Size = size
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};
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shader.BindUniformBlock("m_ArgonBarPathBackgroundParameters", parametersBuffer);
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@ -114,8 +70,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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private record struct ArgonBarPathBackgroundParameters
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{
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public UniformVector2 Size;
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public UniformFloat PathRadius;
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public UniformFloat Padding;
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private readonly UniformPadding8 pad;
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}
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}
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}
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@ -50,21 +50,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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}
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}
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private float padding = 10f;
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public float PathPadding
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{
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get => padding;
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set
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{
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if (padding == value)
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return;
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padding = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private float glowPortion;
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public float GlowPortion
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@ -130,7 +115,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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private Vector2 size;
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private Vector2 progressRange;
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private float pathRadius;
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private float padding;
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private float glowPortion;
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private Color4 barColour;
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private Color4 glowColour;
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@ -142,7 +126,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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size = Source.DrawSize;
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progressRange = new Vector2(Math.Min(Source.progressRange.X, Source.progressRange.Y), Source.progressRange.Y);
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pathRadius = Source.PathRadius;
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padding = Source.PathPadding;
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glowPortion = Source.GlowPortion;
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barColour = Source.barColour;
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glowColour = Source.glowColour;
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@ -170,8 +153,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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GlowPortion = glowPortion,
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Size = size,
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ProgressRange = progressRange,
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PathRadius = pathRadius,
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Padding = padding
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PathRadius = pathRadius
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};
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shader.BindUniformBlock("m_ArgonBarPathParameters", parametersBuffer);
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@ -193,9 +175,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts
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public UniformVector2 Size;
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public UniformVector2 ProgressRange;
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public UniformFloat PathRadius;
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public UniformFloat Padding;
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public UniformFloat GlowPortion;
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private readonly UniformPadding4 pad;
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private readonly UniformPadding8 pad;
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}
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}
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}
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