mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
Merge branch 'master' into fix-editor-difficulty-name-update
This commit is contained in:
commit
8d479bbe56
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@ -1 +1,2 @@
|
||||
github: ppy
|
||||
custom: https://osu.ppy.sh/home/support
|
||||
|
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -79,9 +79,14 @@ jobs:
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
exit_code=0
|
||||
while read -r line; do
|
||||
if [[ ! -z "$line" ]]; then
|
||||
echo "::error::$line"
|
||||
exit_code=1
|
||||
fi
|
||||
done <<< $(dotnet codefilesanity)
|
||||
exit $exit_code
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
|
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1012.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1013.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -45,8 +45,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Duration = 2000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
Duration = 6000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
private const double spinner_start_time = 100;
|
||||
private const double spinner_duration = 6000;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddStep("retrieve disc rotation", () =>
|
||||
{
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
|
||||
addSeekStep(2500);
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||
@ -102,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
@ -140,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestSpinnerNormalBonusRewinding()
|
||||
{
|
||||
addSeekStep(1000);
|
||||
addSeekStep(spinner_start_time + 1000);
|
||||
|
||||
AddAssert("player score matching expected bonus score", () =>
|
||||
{
|
||||
@ -201,24 +204,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
||||
}
|
||||
|
||||
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
|
||||
{
|
||||
Frames = scoreReplay
|
||||
.Frames
|
||||
.Cast<OsuReplayFrame>()
|
||||
.Select(replayFrame =>
|
||||
{
|
||||
var adjustedTime = replayFrame.Time * rate;
|
||||
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
|
||||
})
|
||||
.Cast<ReplayFrame>()
|
||||
.ToList()
|
||||
};
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
@ -241,7 +229,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 6000,
|
||||
StartTime = spinner_start_time,
|
||||
Duration = spinner_duration
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -1,3 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class RealmLiveTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestLiveCastability()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||
|
||||
ILive<IBeatmapInfo> iBeatmap = beatmap;
|
||||
|
||||
Assert.AreEqual(0, iBeatmap.Value.Length);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
}
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedReadWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformRead(beatmap =>
|
||||
{
|
||||
Assert.IsTrue(beatmap.IsValid);
|
||||
Assert.IsFalse(beatmap.Hidden);
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedWriteWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
|
||||
liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithoutOpenContextFails()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
var unused = liveBeatmap.Value;
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLiveAssumptions()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
int changesTriggered = 0;
|
||||
|
||||
using (var updateThreadContext = realmFactory.CreateContext())
|
||||
{
|
||||
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var ruleset = CreateRuleset();
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
// add a second beatmap to ensure that a full refresh occurs below.
|
||||
// not just a refresh from the resolved Live.
|
||||
threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
// not yet seen by main context
|
||||
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(0, changesTriggered);
|
||||
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(1, changesTriggered);
|
||||
|
||||
// even though the realm that this instance was resolved for was closed, it's still valid.
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
|
||||
updateThreadContext.Write(r =>
|
||||
{
|
||||
// can use with the main context.
|
||||
r.Remove(resolved);
|
||||
});
|
||||
}
|
||||
|
||||
void gotChange(IRealmCollection<RealmBeatmap> sender, ChangeSet changes, Exception error)
|
||||
{
|
||||
changesTriggered++;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs
Normal file
104
osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckAudioInVideoTest
|
||||
{
|
||||
private CheckAudioInVideo check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckAudioInVideo();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.mp4",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegularVideoFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4"))
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoFileWithAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video-with-audio.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoFileWithTrackButNoAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video-with-track-but-no-audio.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingFile()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||
|
||||
var issues = check.Run(getContext(null)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateMissingFile);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream resourceStream)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
var layer = storyboard.GetLayer("Video");
|
||||
layer.Add(new StoryboardVideo("abc123.mp4", 0));
|
||||
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
128
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Normal file
128
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Normal file
@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Audio;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckTooShortAudioFilesTest
|
||||
{
|
||||
private CheckTooShortAudioFiles check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckTooShortAudioFiles();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.wav",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// 0 = No output device. This still allows decoding.
|
||||
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
|
||||
throw new AudioException("Could not initialize Bass.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifferentExtension()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.jpg",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
});
|
||||
|
||||
// Should fail to load, but not produce an error due to the extension not being expected to load.
|
||||
Assert.IsEmpty(check.Run(getContext(null, allowMissing: true)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegularAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.mp3"))
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlankAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/blank.wav"))
|
||||
{
|
||||
// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/missing.mp3"))
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream, allowMissing: true)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorruptAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream resourceStream, bool allowMissing = false)
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
86
osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
Normal file
86
osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
Normal file
@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckZeroByteFilesTest
|
||||
{
|
||||
private CheckZeroByteFiles check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckZeroByteFiles();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.jpg",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonZeroBytes()
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(byteLength: 44)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroBytes()
|
||||
{
|
||||
var issues = check.Run(getContext(byteLength: 0)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckZeroByteFiles.IssueTemplateZeroBytes);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissing()
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContextMissing()));
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(long byteLength)
|
||||
{
|
||||
var mockStream = new Mock<Stream>();
|
||||
mockStream.Setup(s => s.Length).Returns(byteLength);
|
||||
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(mockStream.Object);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContextMissing()
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns((Stream)null);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests
|
||||
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
|
||||
{
|
||||
var osu = new TestOsuGameBase(withBeatmap);
|
||||
Task.Run(() => host.Run(osu))
|
||||
Task.Factory.StartNew(() => host.Run(osu), TaskCreationOptions.LongRunning)
|
||||
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
BIN
osu.Game.Tests/Resources/Samples/blank.wav
Normal file
BIN
osu.Game.Tests/Resources/Samples/blank.wav
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/corrupt.wav
Normal file
BIN
osu.Game.Tests/Resources/Samples/corrupt.wav
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
osu.Game.Tests/Resources/Samples/test-sample-cut.mp3
Normal file
BIN
osu.Game.Tests/Resources/Samples/test-sample-cut.mp3
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Videos/test-video-with-audio.mp4
Normal file
BIN
osu.Game.Tests/Resources/Videos/test-video-with-audio.mp4
Normal file
Binary file not shown.
Binary file not shown.
BIN
osu.Game.Tests/Resources/Videos/test-video.mp4
Normal file
BIN
osu.Game.Tests/Resources/Videos/test-video.mp4
Normal file
Binary file not shown.
@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -18,16 +19,19 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
public class TestSceneAudioFilter : OsuTestScene
|
||||
{
|
||||
private OsuSpriteText lowpassText;
|
||||
private AudioFilter lowpassFilter;
|
||||
private OsuSpriteText lowPassText;
|
||||
private AudioFilter lowPassFilter;
|
||||
|
||||
private OsuSpriteText highpassText;
|
||||
private AudioFilter highpassFilter;
|
||||
private OsuSpriteText highPassText;
|
||||
private AudioFilter highPassFilter;
|
||||
|
||||
private Track track;
|
||||
|
||||
private WaveformTestBeatmap beatmap;
|
||||
|
||||
private OsuSliderBar<int> lowPassSlider;
|
||||
private OsuSliderBar<int> highPassSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
@ -38,53 +42,89 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lowpassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowpassText = new OsuSpriteText
|
||||
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"Low Pass: {lowpassFilter.Cutoff.Value}hz",
|
||||
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
lowPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = lowpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
},
|
||||
highpassText = new OsuSpriteText
|
||||
highPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"High Pass: {highpassFilter.Cutoff.Value}hz",
|
||||
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
highPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = highpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
lowpassFilter.Cutoff.ValueChanged += e => lowpassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
highpassFilter.Cutoff.ValueChanged += e => highpassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
|
||||
lowPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
lowPassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
lowPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
|
||||
highPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
highPassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
highPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
}
|
||||
|
||||
#region Overrides of Drawable
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
highPassSlider.Current.Value = highPassFilter.Cutoff;
|
||||
lowPassSlider.Current.Value = lowPassFilter.Cutoff;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Play Track", () => track.Start());
|
||||
|
||||
AddStep("Reset filters", () =>
|
||||
{
|
||||
lowPassFilter.Cutoff = AudioFilter.MAX_LOWPASS_CUTOFF;
|
||||
highPassFilter.Cutoff = 0;
|
||||
});
|
||||
|
||||
waitTrackPlay();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowPass()
|
||||
public void TestLowPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
@ -92,7 +132,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(0).Then()
|
||||
lowPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -101,11 +141,11 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighPass()
|
||||
public void TestHighPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(0).Then()
|
||||
highPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -113,7 +153,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
highPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
public static TournamentGameBase LoadTournament(GameHost host, TournamentGameBase tournament = null)
|
||||
{
|
||||
tournament ??= new TournamentGameBase();
|
||||
Task.Run(() => host.Run(tournament))
|
||||
Task.Factory.StartNew(() => host.Run(tournament), TaskCreationOptions.LongRunning)
|
||||
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
|
||||
WaitForOrAssert(() => tournament.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
return tournament;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Diagnostics;
|
||||
using ManagedBass.Fx;
|
||||
using osu.Framework.Audio.Mixing;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Audio.Effects
|
||||
@ -21,10 +20,25 @@ namespace osu.Game.Audio.Effects
|
||||
private readonly BQFParameters filter;
|
||||
private readonly BQFType type;
|
||||
|
||||
private bool isAttached;
|
||||
|
||||
private int cutoff;
|
||||
|
||||
/// <summary>
|
||||
/// The current cutoff of this filter.
|
||||
/// The cutoff frequency of this filter.
|
||||
/// </summary>
|
||||
public BindableNumber<int> Cutoff { get; }
|
||||
public int Cutoff
|
||||
{
|
||||
get => cutoff;
|
||||
set
|
||||
{
|
||||
if (value == cutoff)
|
||||
return;
|
||||
|
||||
cutoff = value;
|
||||
updateFilter(cutoff);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A Component that implements a BASS FX BiQuad Filter Effect.
|
||||
@ -36,102 +50,96 @@ namespace osu.Game.Audio.Effects
|
||||
this.mixer = mixer;
|
||||
this.type = type;
|
||||
|
||||
int initialCutoff;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BQFType.HighPass:
|
||||
initialCutoff = 1;
|
||||
break;
|
||||
|
||||
case BQFType.LowPass:
|
||||
initialCutoff = MAX_LOWPASS_CUTOFF;
|
||||
break;
|
||||
|
||||
default:
|
||||
initialCutoff = 500; // A default that should ensure audio remains audible for other filters.
|
||||
break;
|
||||
}
|
||||
|
||||
Cutoff = new BindableNumber<int>(initialCutoff)
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = MAX_LOWPASS_CUTOFF
|
||||
};
|
||||
|
||||
filter = new BQFParameters
|
||||
{
|
||||
lFilter = type,
|
||||
fCenter = initialCutoff,
|
||||
fBandwidth = 0,
|
||||
fQ = 0.7f // This allows fCenter to go up to 22049hz (nyquist - 1hz) without overflowing and causing weird filter behaviour (see: https://www.un4seen.com/forum/?topic=19542.0)
|
||||
// This allows fCenter to go up to 22049hz (nyquist - 1hz) without overflowing and causing weird filter behaviour (see: https://www.un4seen.com/forum/?topic=19542.0)
|
||||
fQ = 0.7f
|
||||
};
|
||||
|
||||
// Don't start attached if this is low-pass or high-pass filter (as they have special auto-attach/detach logic)
|
||||
if (type != BQFType.LowPass && type != BQFType.HighPass)
|
||||
attachFilter();
|
||||
|
||||
Cutoff.ValueChanged += updateFilter;
|
||||
Cutoff = getInitialCutoff(type);
|
||||
}
|
||||
|
||||
private void attachFilter()
|
||||
private int getInitialCutoff(BQFType type)
|
||||
{
|
||||
Debug.Assert(!mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Add(filter);
|
||||
}
|
||||
|
||||
private void detachFilter()
|
||||
{
|
||||
Debug.Assert(mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Remove(filter);
|
||||
}
|
||||
|
||||
private void updateFilter(ValueChangedEvent<int> cutoff)
|
||||
{
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
|
||||
if (type == BQFType.LowPass)
|
||||
switch (type)
|
||||
{
|
||||
if (cutoff.NewValue >= MAX_LOWPASS_CUTOFF)
|
||||
{
|
||||
detachFilter();
|
||||
return;
|
||||
}
|
||||
case BQFType.HighPass:
|
||||
return 1;
|
||||
|
||||
if (cutoff.OldValue >= MAX_LOWPASS_CUTOFF && cutoff.NewValue < MAX_LOWPASS_CUTOFF)
|
||||
attachFilter();
|
||||
case BQFType.LowPass:
|
||||
return MAX_LOWPASS_CUTOFF;
|
||||
|
||||
default:
|
||||
return 500; // A default that should ensure audio remains audible for other filters.
|
||||
}
|
||||
}
|
||||
|
||||
private void updateFilter(int newValue)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BQFType.LowPass:
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
|
||||
if (newValue >= MAX_LOWPASS_CUTOFF)
|
||||
{
|
||||
ensureDetached();
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
|
||||
case BQFType.HighPass:
|
||||
if (newValue <= 1)
|
||||
{
|
||||
ensureDetached();
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
|
||||
if (type == BQFType.HighPass)
|
||||
{
|
||||
if (cutoff.NewValue <= 1)
|
||||
{
|
||||
detachFilter();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cutoff.OldValue <= 1 && cutoff.NewValue > 1)
|
||||
attachFilter();
|
||||
}
|
||||
ensureAttached();
|
||||
|
||||
var filterIndex = mixer.Effects.IndexOf(filter);
|
||||
|
||||
if (filterIndex < 0) return;
|
||||
|
||||
if (mixer.Effects[filterIndex] is BQFParameters existingFilter)
|
||||
{
|
||||
existingFilter.fCenter = cutoff.NewValue;
|
||||
existingFilter.fCenter = newValue;
|
||||
|
||||
// required to update effect with new parameters.
|
||||
mixer.Effects[filterIndex] = existingFilter;
|
||||
}
|
||||
}
|
||||
|
||||
private void ensureAttached()
|
||||
{
|
||||
if (isAttached)
|
||||
return;
|
||||
|
||||
Debug.Assert(!mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Add(filter);
|
||||
isAttached = true;
|
||||
}
|
||||
|
||||
private void ensureDetached()
|
||||
{
|
||||
if (!isAttached)
|
||||
return;
|
||||
|
||||
Debug.Assert(mixer.Effects.Contains(filter));
|
||||
mixer.Effects.Remove(filter);
|
||||
isAttached = false;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (mixer.Effects.Contains(filter))
|
||||
detachFilter();
|
||||
ensureDetached();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
@ -12,7 +11,7 @@ namespace osu.Game.Audio.Effects
|
||||
/// <summary>
|
||||
/// The filter cutoff.
|
||||
/// </summary>
|
||||
BindableNumber<int> Cutoff { get; }
|
||||
int Cutoff { get; set; }
|
||||
}
|
||||
|
||||
public static class FilterableAudioComponentExtensions
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Audio.Effects
|
||||
public static TransformSequence<T> CutoffTo<T, TEasing>(this T component, int newCutoff, double duration, TEasing easing)
|
||||
where T : class, ITransformableFilter, IDrawable
|
||||
where TEasing : IEasingFunction
|
||||
=> component.TransformBindableTo(component.Cutoff, newCutoff, duration, easing);
|
||||
=> component.TransformTo(nameof(component.Cutoff), newCutoff, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly adjusts filter cutoff over time.
|
||||
@ -49,6 +48,6 @@ namespace osu.Game.Audio.Effects
|
||||
public static TransformSequence<T> CutoffTo<T, TEasing>(this TransformSequence<T> sequence, int newCutoff, double duration, TEasing easing)
|
||||
where T : class, ITransformableFilter, IDrawable
|
||||
where TEasing : IEasingFunction
|
||||
=> sequence.Append(o => o.TransformBindableTo(o.Cutoff, newCutoff, duration, easing));
|
||||
=> sequence.Append(o => o.TransformTo(nameof(o.Cutoff), newCutoff, duration, easing));
|
||||
}
|
||||
}
|
||||
|
111
osu.Game/Database/RealmLive.cs
Normal file
111
osu.Game/Database/RealmLive.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a method of working with realm objects over longer application lifetimes.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The underlying object type.</typeparam>
|
||||
public class RealmLive<T> : ILive<T> where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
public Guid ID { get; }
|
||||
|
||||
private readonly SynchronizationContext? fetchedContext;
|
||||
private readonly int fetchedThreadId;
|
||||
|
||||
/// <summary>
|
||||
/// The original live data used to create this instance.
|
||||
/// </summary>
|
||||
private readonly T data;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of live realm data.
|
||||
/// </summary>
|
||||
/// <param name="data">The realm data.</param>
|
||||
public RealmLive(T data)
|
||||
{
|
||||
this.data = data;
|
||||
|
||||
fetchedContext = SynchronizationContext.Current;
|
||||
fetchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
ID = data.ID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a read operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public void PerformRead(Action<T> perform)
|
||||
{
|
||||
if (originalDataValid)
|
||||
{
|
||||
perform(data);
|
||||
return;
|
||||
}
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a read operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public TReturn PerformRead<TReturn>(Func<T, TReturn> perform)
|
||||
{
|
||||
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
|
||||
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
|
||||
|
||||
if (originalDataValid)
|
||||
return perform(data);
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
return perform(realm.Find<T>(ID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a write operation on this live object.
|
||||
/// </summary>
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public void PerformWrite(Action<T> perform) =>
|
||||
PerformRead(t =>
|
||||
{
|
||||
var transaction = t.Realm.BeginWrite();
|
||||
perform(t);
|
||||
transaction.Commit();
|
||||
});
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (originalDataValid)
|
||||
return data;
|
||||
|
||||
T retrieved;
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
retrieved = realm.Find<T>(ID);
|
||||
|
||||
if (!retrieved.IsValid)
|
||||
throw new InvalidOperationException("Attempted to access value without an open context");
|
||||
|
||||
return retrieved;
|
||||
}
|
||||
}
|
||||
|
||||
private bool originalDataValid => isCorrectThread && data.IsValid;
|
||||
|
||||
// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
|
||||
private bool isCorrectThread
|
||||
=> (fetchedContext != null && SynchronizationContext.Current == fetchedContext) || fetchedThreadId == Thread.CurrentThread.ManagedThreadId;
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AutoMapper;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Realms;
|
||||
@ -47,5 +48,17 @@ namespace osu.Game.Database
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
|
||||
public static List<RealmLive<T>> ToLive<T>(this IEnumerable<T> realmList)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return realmList.Select(l => new RealmLive<T>(l)).ToList();
|
||||
}
|
||||
|
||||
public static RealmLive<T> ToLive<T>(this T realmObject)
|
||||
where T : RealmObject, IHasGuidPrimaryKey
|
||||
{
|
||||
return new RealmLive<T>(realmObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
30
osu.Game/IO/FileAbstraction/StreamFileAbstraction.cs
Normal file
30
osu.Game/IO/FileAbstraction/StreamFileAbstraction.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game.IO.FileAbstraction
|
||||
{
|
||||
public class StreamFileAbstraction : TagLib.File.IFileAbstraction
|
||||
{
|
||||
public StreamFileAbstraction(string filename, Stream fileStream)
|
||||
{
|
||||
ReadStream = fileStream;
|
||||
Name = filename;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public Stream ReadStream { get; }
|
||||
public Stream WriteStream => ReadStream;
|
||||
|
||||
public void CloseStream(Stream stream)
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
}
|
@ -130,12 +130,6 @@ namespace osu.Game.Online.Rooms
|
||||
set => MaxAttempts.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public readonly Bindable<long> Position = new Bindable<long>(-1); // Todo: This does not need to exist.
|
||||
|
||||
public Room()
|
||||
{
|
||||
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
|
||||
@ -192,8 +186,6 @@ namespace osu.Game.Online.Rooms
|
||||
RecentParticipants.Clear();
|
||||
RecentParticipants.AddRange(other.RecentParticipants);
|
||||
}
|
||||
|
||||
Position.Value = other.Position.Value;
|
||||
}
|
||||
|
||||
public void RemoveExpiredPlaylistItems()
|
||||
|
@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
new CheckAudioQuality(),
|
||||
new CheckMutedObjects(),
|
||||
new CheckFewHitsounds(),
|
||||
new CheckTooShortAudioFiles(),
|
||||
new CheckAudioInVideo(),
|
||||
|
||||
// Files
|
||||
new CheckZeroByteFiles(),
|
||||
|
||||
// Compose
|
||||
new CheckUnsnappedObjects(),
|
||||
|
112
osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs
Normal file
112
osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.IO.FileAbstraction;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Storyboards;
|
||||
using TagLib;
|
||||
using File = TagLib.File;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckAudioInVideo : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateHasAudioTrack(this),
|
||||
new IssueTemplateMissingFile(this),
|
||||
new IssueTemplateFileError(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
|
||||
var videoPaths = new List<string>();
|
||||
|
||||
foreach (var layer in context.WorkingBeatmap.Storyboard.Layers)
|
||||
{
|
||||
foreach (var element in layer.Elements)
|
||||
{
|
||||
if (!(element is StoryboardVideo video))
|
||||
continue;
|
||||
|
||||
// Ensures we don't check the same video file multiple times in case of multiple elements using it.
|
||||
if (!videoPaths.Contains(video.Path))
|
||||
videoPaths.Add(video.Path);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var filename in videoPaths)
|
||||
{
|
||||
string storagePath = beatmapSet.GetPathForFile(filename);
|
||||
|
||||
if (storagePath == null)
|
||||
{
|
||||
// There's an element in the storyboard that requires this resource, so it being missing is worth warning about.
|
||||
yield return new IssueTemplateMissingFile(this).Create(filename);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Issue issue;
|
||||
|
||||
try
|
||||
{
|
||||
// We use TagLib here for platform invariance; BASS cannot detect audio presence on Linux.
|
||||
using (Stream data = context.WorkingBeatmap.GetStream(storagePath))
|
||||
using (File tagFile = File.Create(new StreamFileAbstraction(filename, data)))
|
||||
{
|
||||
if (tagFile.Properties.AudioChannels == 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
issue = new IssueTemplateHasAudioTrack(this).Create(filename);
|
||||
}
|
||||
catch (CorruptFileException)
|
||||
{
|
||||
issue = new IssueTemplateFileError(this).Create(filename, "Corrupt file");
|
||||
}
|
||||
catch (UnsupportedFormatException)
|
||||
{
|
||||
issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format");
|
||||
}
|
||||
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateHasAudioTrack : IssueTemplate
|
||||
{
|
||||
public IssueTemplateHasAudioTrack(ICheck check)
|
||||
: base(check, IssueType.Problem, "\"{0}\" has an audio track.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename) => new Issue(this, filename);
|
||||
}
|
||||
|
||||
public class IssueTemplateFileError : IssueTemplate
|
||||
{
|
||||
public IssueTemplateFileError(ICheck check)
|
||||
: base(check, IssueType.Error, "Could not check whether \"{0}\" has an audio track ({1}).")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason);
|
||||
}
|
||||
|
||||
public class IssueTemplateMissingFile : IssueTemplate
|
||||
{
|
||||
public IssueTemplateMissingFile(ICheck check)
|
||||
: base(check, IssueType.Warning, "Could not check whether \"{0}\" has an audio track, because it is missing.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename) => new Issue(this, filename);
|
||||
}
|
||||
}
|
||||
}
|
85
osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs
Normal file
85
osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using osu.Framework.Audio.Callbacks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckTooShortAudioFiles : ICheck
|
||||
{
|
||||
private const int ms_threshold = 25;
|
||||
private const int min_bytes_threshold = 100;
|
||||
|
||||
private readonly string[] audioExtensions = { "mp3", "ogg", "wav" };
|
||||
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateTooShort(this),
|
||||
new IssueTemplateBadFormat(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
|
||||
|
||||
foreach (var file in beatmapSet.Files)
|
||||
{
|
||||
using (Stream data = context.WorkingBeatmap.GetStream(file.FileInfo.StoragePath))
|
||||
{
|
||||
if (data == null)
|
||||
continue;
|
||||
|
||||
var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data));
|
||||
int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle);
|
||||
|
||||
if (decodeStream == 0)
|
||||
{
|
||||
// If the file is not likely to be properly parsed by Bass, we don't produce Error issues about it.
|
||||
// Image files and audio files devoid of audio data both fail, for example, but neither would be issues in this check.
|
||||
if (hasAudioExtension(file.Filename) && probablyHasAudioData(data))
|
||||
yield return new IssueTemplateBadFormat(this).Create(file.Filename);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
long length = Bass.ChannelGetLength(decodeStream);
|
||||
double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000;
|
||||
|
||||
// Extremely short audio files do not play on some soundcards, resulting in nothing being heard in-game for some users.
|
||||
if (ms > 0 && ms < ms_threshold)
|
||||
yield return new IssueTemplateTooShort(this).Create(file.Filename, ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool hasAudioExtension(string filename) => audioExtensions.Any(filename.ToLower().EndsWith);
|
||||
private bool probablyHasAudioData(Stream data) => data.Length > min_bytes_threshold;
|
||||
|
||||
public class IssueTemplateTooShort : IssueTemplate
|
||||
{
|
||||
public IssueTemplateTooShort(ICheck check)
|
||||
: base(check, IssueType.Problem, "\"{0}\" is too short ({1:0} ms), should be at least {2:0} ms.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold);
|
||||
}
|
||||
|
||||
public class IssueTemplateBadFormat : IssueTemplate
|
||||
{
|
||||
public IssueTemplateBadFormat(ICheck check)
|
||||
: base(check, IssueType.Error, "Could not check whether \"{0}\" is too short (code \"{1}\").")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename) => new Issue(this, filename, Bass.LastError);
|
||||
}
|
||||
}
|
||||
}
|
43
osu.Game/Rulesets/Edit/Checks/CheckZeroByteFiles.cs
Normal file
43
osu.Game/Rulesets/Edit/Checks/CheckZeroByteFiles.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckZeroByteFiles : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Files, "Zero-byte files");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateZeroBytes(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
|
||||
|
||||
foreach (var file in beatmapSet.Files)
|
||||
{
|
||||
using (Stream data = context.WorkingBeatmap.GetStream(file.FileInfo.StoragePath))
|
||||
{
|
||||
if (data?.Length == 0)
|
||||
yield return new IssueTemplateZeroBytes(this).Create(file.Filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateZeroBytes : IssueTemplate
|
||||
{
|
||||
public IssueTemplateZeroBytes(ICheck check)
|
||||
: base(check, IssueType.Problem, "\"{0}\" is a 0-byte file.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(string filename) => new Issue(this, filename);
|
||||
}
|
||||
}
|
||||
}
|
@ -116,8 +116,6 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
if (ignoredRooms.Contains(room.RoomID.Value.Value))
|
||||
return;
|
||||
|
||||
room.Position.Value = -room.RoomID.Value.Value;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (var pi in room.Playlist)
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
private void updateSorting()
|
||||
{
|
||||
foreach (var room in roomFlow)
|
||||
roomFlow.SetLayoutPosition(room, room.Room.Position.Value);
|
||||
roomFlow.SetLayoutPosition(room, -(room.Room.RoomID.Value ?? 0));
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected const float BACKGROUND_BLUR = 15;
|
||||
|
||||
private const double content_out_duration = 300;
|
||||
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
@ -135,36 +137,39 @@ namespace osu.Game.Screens.Play
|
||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
|
||||
|
||||
InternalChild = (content = new LogoTrackingContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}).WithChildren(new Drawable[]
|
||||
{
|
||||
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
|
||||
(content = new LogoTrackingContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}).WithChildren(new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding(25),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
|
||||
{
|
||||
VisualSettings = new VisualSettings(),
|
||||
new InputSettings()
|
||||
}
|
||||
},
|
||||
idleTracker = new IdleTracker(750),
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding(25),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
VisualSettings = new VisualSettings(),
|
||||
new InputSettings()
|
||||
}
|
||||
},
|
||||
idleTracker = new IdleTracker(750),
|
||||
}),
|
||||
lowPassFilter = new AudioFilter(audio.TrackMixer)
|
||||
});
|
||||
};
|
||||
|
||||
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
|
||||
{
|
||||
@ -195,7 +200,6 @@ namespace osu.Game.Screens.Play
|
||||
epilepsyWarning.DimmableBackground = b;
|
||||
});
|
||||
|
||||
lowPassFilter.CutoffTo(500, 100, Easing.OutCubic);
|
||||
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
|
||||
content.ScaleTo(0.7f);
|
||||
@ -240,15 +244,15 @@ namespace osu.Game.Screens.Play
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
cancelLoad();
|
||||
contentOut();
|
||||
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
// Ensure the screen doesn't expire until all the outwards fade operations have completed.
|
||||
this.Delay(content_out_duration).FadeOut();
|
||||
|
||||
ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
|
||||
|
||||
BackgroundBrightnessReduction = false;
|
||||
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
@ -344,6 +348,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
content.FadeInFromZero(400);
|
||||
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
||||
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
|
||||
|
||||
ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
|
||||
}
|
||||
@ -353,8 +358,9 @@ namespace osu.Game.Screens.Play
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
content.ScaleTo(0.7f, content_out_duration * 2, Easing.OutQuint);
|
||||
content.FadeOut(content_out_duration, Easing.OutQuint);
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, content_out_duration);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
@ -381,7 +387,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
contentOut();
|
||||
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(250);
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(content_out_duration);
|
||||
|
||||
// only show if the warning was created (i.e. the beatmap needs it)
|
||||
// and this is not a restart of the map (the warning expires after first load).
|
||||
@ -400,6 +406,11 @@ namespace osu.Game.Screens.Play
|
||||
})
|
||||
.Delay(EpilepsyWarning.FADE_DURATION);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
|
||||
this.TransformBindableTo(volumeAdjustment, 0, content_out_duration, Easing.OutCubic);
|
||||
}
|
||||
|
||||
pushSequence.Schedule(() =>
|
||||
{
|
||||
|
@ -36,11 +36,12 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.6.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1012.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1013.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="Sentry" Version="3.9.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.29.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="TagLibSharp" Version="2.2.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1012.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1013.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1012.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1013.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user