diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs index feb1af770b..ececa1e497 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// The score containing the player's replay. /// The clock controlling the gameplay running state. public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock) - : base(score, new PlayerConfiguration { AllowSeeking = false }) + : base(score, new PlayerConfiguration { AllowUserInteraction = false }) { this.spectatorPlayerClock = spectatorPlayerClock; } diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index 39c7a7568e..3aa424e5d5 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -21,9 +21,9 @@ namespace osu.Game.Screens.Play public bool AllowRestart { get; set; } = true; /// - /// Whether the player should be allowed to seek in a displayed replay. + /// Whether the player should be able to interact with this player instance. /// - public bool AllowSeeking { get; set; } = true; + public bool AllowUserInteraction { get; set; } = true; /// /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index 3e30cf17b3..b27a9c5f5d 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play if (drawableRuleset != null) { - if (player?.Configuration.AllowSeeking == true) + if (player?.Configuration.AllowUserInteraction == true) ((IBindable)AllowSeeking).BindTo(drawableRuleset.HasReplayLoaded); referenceClock = drawableRuleset.FrameStableClock;