diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs
index feb1af770b..ececa1e497 100644
--- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs
+++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// The score containing the player's replay.
/// The clock controlling the gameplay running state.
public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
- : base(score, new PlayerConfiguration { AllowSeeking = false })
+ : base(score, new PlayerConfiguration { AllowUserInteraction = false })
{
this.spectatorPlayerClock = spectatorPlayerClock;
}
diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs
index 39c7a7568e..3aa424e5d5 100644
--- a/osu.Game/Screens/Play/PlayerConfiguration.cs
+++ b/osu.Game/Screens/Play/PlayerConfiguration.cs
@@ -21,9 +21,9 @@ namespace osu.Game.Screens.Play
public bool AllowRestart { get; set; } = true;
///
- /// Whether the player should be allowed to seek in a displayed replay.
+ /// Whether the player should be able to interact with this player instance.
///
- public bool AllowSeeking { get; set; } = true;
+ public bool AllowUserInteraction { get; set; } = true;
///
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs
index 3e30cf17b3..b27a9c5f5d 100644
--- a/osu.Game/Screens/Play/SongProgress.cs
+++ b/osu.Game/Screens/Play/SongProgress.cs
@@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
if (drawableRuleset != null)
{
- if (player?.Configuration.AllowSeeking == true)
+ if (player?.Configuration.AllowUserInteraction == true)
((IBindable)AllowSeeking).BindTo(drawableRuleset.HasReplayLoaded);
referenceClock = drawableRuleset.FrameStableClock;