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Make holdnote notes update lazily
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parent
8141509a71
commit
8d42e45fd3
@ -1,15 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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public HoldNoteNoteSelectionBlueprint(DrawableNote note)
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: base(note)
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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{
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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}
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@ -17,10 +26,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.Update();
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Anchor = DrawableObject.Anchor;
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Origin = DrawableObject.Origin;
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DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
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Position = DrawableObject.DrawPosition;
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Anchor = note.Anchor;
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Origin = note.Origin;
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Size = note.DrawSize;
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Position = note.DrawPosition;
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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11
osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePosition.cs
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11
osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePosition.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public enum HoldNotePosition
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{
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Start,
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End
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}
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}
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@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
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new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
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new BodyPiece
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{
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AccentColour = Color4.Transparent,
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