mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 05:23:05 +08:00
Split out the base design of sheared overlay into its own abstract class
This will allow for reuse with the first-run overlay.
This commit is contained in:
parent
27d4982a79
commit
8d31b0bc01
@ -21,6 +21,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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public class PopupScreenTitle : CompositeDrawable
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public class PopupScreenTitle : CompositeDrawable
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{
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{
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public const float HEIGHT = main_area_height + 2 * corner_radius;
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public LocalisableString Title
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public LocalisableString Title
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{
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{
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set => titleSpriteText.Text = value;
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set => titleSpriteText.Text = value;
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@ -67,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
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underlayContainer = new Container
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underlayContainer = new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = main_area_height + 2 * corner_radius,
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Height = HEIGHT,
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CornerRadius = corner_radius,
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CornerRadius = corner_radius,
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Masking = true,
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Masking = true,
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BorderThickness = 2,
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BorderThickness = 2,
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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -21,39 +20,27 @@ using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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namespace osu.Game.Overlays.Mods
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{
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{
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public class ModSelectScreen : OsuFocusedOverlayContainer
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public class ModSelectScreen : ShearedOverlayContainer
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{
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{
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[Cached]
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protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Cached]
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[Cached]
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected override bool StartHidden => true;
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private readonly BindableBool customisationVisible = new BindableBool();
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private readonly BindableBool customisationVisible = new BindableBool();
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private DifficultyMultiplierDisplay multiplierDisplay;
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private DifficultyMultiplierDisplay multiplierDisplay;
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private ModSettingsArea modSettingsArea;
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private ModSettingsArea modSettingsArea;
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private FillFlowContainer<ModColumn> columnFlow;
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private FillFlowContainer<ModColumn> columnFlow;
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private GridContainer grid;
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private GridContainer grid;
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private Container mainContent;
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private PopupScreenTitle header;
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private Container footer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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RelativeSizeAxes = Axes.Both;
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MainAreaContent.AddRange(new Drawable[]
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RelativePositionAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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{
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mainContent = new Container
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new Container
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{
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -62,24 +49,11 @@ namespace osu.Game.Overlays.Mods
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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RowDimensions = new[]
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{
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 75),
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},
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},
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Content = new[]
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Content = new[]
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{
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{
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new Drawable[]
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{
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header = new PopupScreenTitle
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Title = "Mod Select",
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Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
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Close = Hide
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}
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},
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new Drawable[]
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new Drawable[]
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{
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{
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new Container
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new Container
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@ -120,6 +94,7 @@ namespace osu.Game.Overlays.Mods
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Child = columnFlow = new ModColumnContainer
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Child = columnFlow = new ModColumnContainer
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{
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{
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Shear = new Vector2(ModPanel.SHEAR_X, 0),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Spacing = new Vector2(10, 0),
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Spacing = new Vector2(10, 0),
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@ -137,42 +112,28 @@ namespace osu.Game.Overlays.Mods
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}
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}
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}
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}
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},
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},
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new[] { Empty() }
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}
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}
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},
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},
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footer = new Container
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}
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = colourProvider.Background5
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},
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},
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new ShearedToggleButton(200)
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});
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Footer.Add(new ShearedToggleButton(200)
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{
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{
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Vertical = 14, Left = 70 },
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Margin = new MarginPadding { Vertical = 14, Left = 70 },
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Text = "Mod Customisation",
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Text = "Mod Customisation",
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Active = { BindTarget = customisationVisible }
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Active = { BindTarget = customisationVisible }
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}
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});
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}
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},
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AddRange(new Drawable[]
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{
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new ClickToReturnContainer
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new ClickToReturnContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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HandleMouse = { BindTarget = customisationVisible },
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HandleMouse = { BindTarget = customisationVisible },
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OnClicked = () => customisationVisible.Value = false
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OnClicked = () => customisationVisible.Value = false
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}
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}
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},
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},
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modSettingsArea = new ModSettingsArea
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modSettingsArea = new ModSettingsArea
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{
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{
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@ -180,9 +141,7 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Height = 0
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Height = 0
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}
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}
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};
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});
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columnFlow.Shear = new Vector2(ModPanel.SHEAR_X, 0);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -252,7 +211,7 @@ namespace osu.Game.Overlays.Mods
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float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;
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float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;
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modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
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modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
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mainContent.TransformTo(nameof(Margin), new MarginPadding { Bottom = modAreaHeight }, transition_duration, Easing.InOutCubic);
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TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
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}
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}
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private bool selectionBindableSyncInProgress;
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private bool selectionBindableSyncInProgress;
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@ -287,10 +246,6 @@ namespace osu.Game.Overlays.Mods
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const double fade_in_duration = 400;
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const double fade_in_duration = 400;
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base.PopIn();
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base.PopIn();
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this.FadeIn(fade_in_duration, Easing.OutQuint);
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header.MoveToY(0, fade_in_duration, Easing.OutQuint);
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footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
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multiplierDisplay
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multiplierDisplay
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.Delay(fade_in_duration * 0.65f)
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.Delay(fade_in_duration * 0.65f)
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@ -311,15 +266,11 @@ namespace osu.Game.Overlays.Mods
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const double fade_out_duration = 500;
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const double fade_out_duration = 500;
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base.PopOut();
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base.PopOut();
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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multiplierDisplay
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multiplierDisplay
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.FadeOut(fade_out_duration / 2, Easing.OutQuint)
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.FadeOut(fade_out_duration / 2, Easing.OutQuint)
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.ScaleTo(0.75f, fade_out_duration, Easing.OutQuint);
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.ScaleTo(0.75f, fade_out_duration, Easing.OutQuint);
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header.MoveToY(-header.DrawHeight, fade_out_duration, Easing.OutQuint);
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footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
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for (int i = 0; i < columnFlow.Count; i++)
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for (int i = 0; i < columnFlow.Count; i++)
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{
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{
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const float distance = 700;
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const float distance = 700;
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136
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
Normal file
136
osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
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@ -0,0 +1,136 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// A sheared overlay which provides a header and footer and basic animations.
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/// Exposes <see cref="TopLevelContent"/>, <see cref="MainAreaContent"/> and <see cref="Footer"/> as valid targets for content.
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/// </summary>
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public abstract class ShearedOverlayContainer : OsuFocusedOverlayContainer
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{
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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/// <summary>
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/// The overlay's header.
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/// </summary>
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protected PopupScreenTitle Header { get; private set; }
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/// <summary>
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/// The overlay's footer.
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/// </summary>
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protected Container Footer { get; private set; }
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/// <summary>
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/// A container containing all content, including the header and footer.
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/// May be used for overlay-wide animations.
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/// </summary>
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protected Container TopLevelContent { get; private set; }
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/// <summary>
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/// A container for content that is to be displayed between the header and footer.
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/// </summary>
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protected Container MainAreaContent { get; private set; }
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/// <summary>
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/// A container for content that is to be displayed inside the footer.
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/// </summary>
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protected Container FooterContent { get; private set; }
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protected abstract OverlayColourScheme ColourScheme { get; }
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protected override bool StartHidden => true;
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protected override bool BlockNonPositionalInput => true;
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protected ShearedOverlayContainer()
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{
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RelativeSizeAxes = Axes.Both;
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ColourProvider = new OverlayColourProvider(ColourScheme);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float footer_height = 50;
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Child = TopLevelContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Header = new PopupScreenTitle
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{
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Anchor = Anchor.TopCentre,
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Depth = float.MinValue,
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Origin = Anchor.TopCentre,
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Title = "Mod Select",
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Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
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Close = Hide
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},
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MainAreaContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Top = PopupScreenTitle.HEIGHT,
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Bottom = footer_height,
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}
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},
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Footer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = footer_height,
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Margin = new MarginPadding { Top = 10 },
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background5
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},
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FooterContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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}
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};
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}
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protected override void PopIn()
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{
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const double fade_in_duration = 400;
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base.PopIn();
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this.FadeIn(fade_in_duration, Easing.OutQuint);
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Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
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Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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const double fade_out_duration = 500;
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base.PopOut();
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
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Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
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}
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}
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}
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