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Merge branch 'split-out-music-controller' into music-controller-hotkeys
This commit is contained in:
commit
8d23cda51a
@ -21,32 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private DrawableStoryboard storyboard;
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private DrawableStoryboard storyboard;
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|
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneStoryboard()
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public TestSceneStoryboard()
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{
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{
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Clock = new FramedClock();
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Clock = new FramedClock();
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|
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Add(new Container
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AddRange(new Drawable[]
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{
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{
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RelativeSizeAxes = Axes.Both,
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musicController,
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Children = new Drawable[]
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new Container
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{
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{
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new Box
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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RelativeSizeAxes = Axes.Both,
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new Box
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Colour = Color4.Black,
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{
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},
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RelativeSizeAxes = Axes.Both,
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storyboardContainer = new Container<DrawableStoryboard>
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Colour = Color4.Black,
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{
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},
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RelativeSizeAxes = Axes.Both,
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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},
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},
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});
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new NowPlayingOverlay
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{
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Add(new MusicController
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Origin = Anchor.TopRight,
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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State = { Value = Visibility.Visible },
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Anchor = Anchor.TopRight,
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}
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State = { Value = Visibility.Visible },
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});
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});
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|
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AddStep("Restart", restart);
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AddStep("Restart", restart);
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@ -3,6 +3,7 @@
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|
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using System;
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using System;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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[TestFixture]
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public class TestSceneBeatSyncedContainer : OsuTestScene
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public class TestSceneBeatSyncedContainer : OsuTestScene
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{
|
{
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private readonly MusicController mc;
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private readonly NowPlayingOverlay np;
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|
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[Cached]
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|
private MusicController musicController = new MusicController();
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public TestSceneBeatSyncedContainer()
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public TestSceneBeatSyncedContainer()
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{
|
{
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Clock = new FramedClock();
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Clock = new FramedClock();
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Clock.ProcessFrame();
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Clock.ProcessFrame();
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|
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Add(new BeatContainer
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AddRange(new Drawable[]
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{
|
{
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Anchor = Anchor.BottomCentre,
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musicController,
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Origin = Anchor.BottomCentre,
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new BeatContainer
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});
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{
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Anchor = Anchor.BottomCentre,
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Add(mc = new MusicController
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Origin = Anchor.BottomCentre,
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{
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},
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Origin = Anchor.TopRight,
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np = new NowPlayingOverlay
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Anchor = Anchor.TopRight,
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{
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Origin = Anchor.TopRight,
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|
Anchor = Anchor.TopRight,
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|
}
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});
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});
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}
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}
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|
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protected override void LoadComplete()
|
protected override void LoadComplete()
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{
|
{
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base.LoadComplete();
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base.LoadComplete();
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mc.ToggleVisibility();
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np.ToggleVisibility();
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}
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}
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|
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private class BeatContainer : BeatSyncedContainer
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private class BeatContainer : BeatSyncedContainer
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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|
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using NUnit.Framework;
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using NUnit.Framework;
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|
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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@ -9,22 +10,27 @@ using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
|
{
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[TestFixture]
|
[TestFixture]
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public class TestSceneMusicController : OsuTestScene
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public class TestSceneNowPlayingOverlay : OsuTestScene
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{
|
{
|
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public TestSceneMusicController()
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[Cached]
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|
private MusicController musicController = new MusicController();
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|
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|
public TestSceneNowPlayingOverlay()
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{
|
{
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Clock = new FramedClock();
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Clock = new FramedClock();
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|
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var mc = new MusicController
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var np = new NowPlayingOverlay
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{
|
{
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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Anchor = Anchor.Centre
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};
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};
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Add(mc);
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AddStep(@"show", () => mc.Show());
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Add(musicController);
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Add(np);
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AddStep(@"show", () => np.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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AddStep(@"show", () => mc.Hide());
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AddStep(@"show", () => np.Hide());
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}
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}
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}
|
}
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}
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}
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@ -471,6 +471,8 @@ namespace osu.Game
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loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
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loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
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loadComponentSingleFile(osd = new OnScreenDisplay(), Add, true);
|
loadComponentSingleFile(osd = new OnScreenDisplay(), Add, true);
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loadComponentSingleFile(musicController = new MusicController(), Add, true);
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loadComponentSingleFile(notifications = new NotificationOverlay
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loadComponentSingleFile(notifications = new NotificationOverlay
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{
|
{
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GetToolbarHeight = () => ToolbarOffset,
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GetToolbarHeight = () => ToolbarOffset,
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@ -497,7 +499,7 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(musicController = new MusicController
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loadComponentSingleFile(new NowPlayingOverlay
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{
|
{
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GetToolbarHeight = () => ToolbarOffset,
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -4,281 +4,87 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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|
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namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
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{
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{
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public class MusicController : OsuFocusedOverlayContainer
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/// <summary>
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/// Handles playback of the global music track.
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|
/// </summary>
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|
public class MusicController : Component
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{
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{
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private const float player_height = 130;
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[Resolved]
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private const float transition_length = 800;
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private BeatmapManager beatmaps { get; set; }
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private const float progress_height = 10;
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private const float bottom_black_area_height = 55;
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|
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private Drawable background;
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private ProgressBar progressBar;
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private IconButton prevButton;
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private IconButton playButton;
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private IconButton nextButton;
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private IconButton playlistButton;
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private SpriteText title, artist;
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private PlaylistOverlay playlist;
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private BeatmapManager beatmaps;
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|
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private List<BeatmapSetInfo> beatmapSets;
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private List<BeatmapSetInfo> beatmapSets;
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|
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private Container dragContainer;
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private Container playerContainer;
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|
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public bool IsUserPaused { get; private set; }
|
public bool IsUserPaused { get; private set; }
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|
|
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|
/// <summary>
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|
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
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|
/// Includes direction information for display purposes.
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|
/// </summary>
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|
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
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|
|
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[Resolved]
|
[Resolved]
|
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private Bindable<WorkingBeatmap> beatmap { get; set; }
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
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|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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||||||
|
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||||||
/// <summary>
|
|
||||||
/// Provide a source for the toolbar height.
|
|
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/// </summary>
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public Func<float> GetToolbarHeight;
|
|
||||||
|
|
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public MusicController()
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|
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{
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|
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Width = 400;
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|
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Margin = new MarginPadding(10);
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|
||||||
}
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|
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|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
this.beatmaps = beatmaps;
|
|
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|
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Children = new Drawable[]
|
|
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{
|
|
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dragContainer = new DragContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
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Children = new Drawable[]
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|
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{
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|
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playlist = new PlaylistOverlay
|
|
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{
|
|
||||||
RelativeSizeAxes = Axes.X,
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|
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Y = player_height + 10,
|
|
||||||
OrderChanged = playlistOrderChanged
|
|
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},
|
|
||||||
playerContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = player_height,
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = 5,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Shadow,
|
|
||||||
Colour = Color4.Black.Opacity(40),
|
|
||||||
Radius = 5,
|
|
||||||
},
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
background = new Background(),
|
|
||||||
title = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Position = new Vector2(0, 40),
|
|
||||||
Font = OsuFont.GetFont(size: 25, italics: true),
|
|
||||||
Colour = Color4.White,
|
|
||||||
Text = @"Nothing to play",
|
|
||||||
},
|
|
||||||
artist = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Position = new Vector2(0, 45),
|
|
||||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
|
||||||
Colour = Color4.White,
|
|
||||||
Text = @"Nothing to play",
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Padding = new MarginPadding { Bottom = progress_height },
|
|
||||||
Height = bottom_black_area_height,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new FillFlowContainer<IconButton>
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
Spacing = new Vector2(5),
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
prevButton = new MusicIconButton
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Action = prev,
|
|
||||||
Icon = FontAwesome.Solid.StepBackward,
|
|
||||||
},
|
|
||||||
playButton = new MusicIconButton
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Scale = new Vector2(1.4f),
|
|
||||||
IconScale = new Vector2(1.4f),
|
|
||||||
Action = togglePause,
|
|
||||||
Icon = FontAwesome.Regular.PlayCircle,
|
|
||||||
},
|
|
||||||
nextButton = new MusicIconButton
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Action = () => next(),
|
|
||||||
Icon = FontAwesome.Solid.StepForward,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
playlistButton = new MusicIconButton
|
|
||||||
{
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Anchor = Anchor.CentreRight,
|
|
||||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
|
||||||
Icon = FontAwesome.Solid.Bars,
|
|
||||||
Action = () => playlist.ToggleVisibility(),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
progressBar = new ProgressBar
|
|
||||||
{
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Height = progress_height,
|
|
||||||
FillColour = colours.Yellow,
|
|
||||||
OnSeek = attemptSeek
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||||
|
|
||||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate seekDelegate;
|
protected override void LoadComplete()
|
||||||
|
|
||||||
private void attemptSeek(double progress)
|
|
||||||
{
|
{
|
||||||
seekDelegate?.Cancel();
|
beatmap.BindValueChanged(beatmapChanged, true);
|
||||||
seekDelegate = Schedule(() =>
|
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||||
{
|
base.LoadComplete();
|
||||||
if (!beatmap.Disabled)
|
|
||||||
current?.Track.Seek(progress);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
|
/// <summary>
|
||||||
|
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmapSetInfo">The beatmap to move.</param>
|
||||||
|
/// <param name="index">The new position.</param>
|
||||||
|
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
|
||||||
{
|
{
|
||||||
beatmapSets.Remove(beatmapSetInfo);
|
beatmapSets.Remove(beatmapSetInfo);
|
||||||
beatmapSets.Insert(index, beatmapSetInfo);
|
beatmapSets.Insert(index, beatmapSetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
|
private void handleBeatmapAdded(BeatmapSetInfo set) =>
|
||||||
|
Schedule(() => beatmapSets.Add(set));
|
||||||
|
|
||||||
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
private void handleBeatmapRemoved(BeatmapSetInfo set) =>
|
||||||
|
Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
||||||
|
|
||||||
protected override void LoadComplete()
|
private ScheduledDelegate seekDelegate;
|
||||||
|
|
||||||
|
public void SeekTo(double position)
|
||||||
{
|
{
|
||||||
beatmap.BindValueChanged(beatmapChanged, true);
|
seekDelegate?.Cancel();
|
||||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
seekDelegate = Schedule(() =>
|
||||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
|
||||||
base.LoadComplete();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void beatmapDisabledChanged(bool disabled)
|
|
||||||
{
|
|
||||||
if (disabled)
|
|
||||||
playlist.Hide();
|
|
||||||
|
|
||||||
playButton.Enabled.Value = !disabled;
|
|
||||||
prevButton.Enabled.Value = !disabled;
|
|
||||||
nextButton.Enabled.Value = !disabled;
|
|
||||||
playlistButton.Enabled.Value = !disabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
|
||||||
base.UpdateAfterChildren();
|
|
||||||
Height = dragContainer.Height;
|
|
||||||
|
|
||||||
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (pendingBeatmapSwitch != null)
|
|
||||||
{
|
{
|
||||||
pendingBeatmapSwitch();
|
if (!beatmap.Disabled)
|
||||||
pendingBeatmapSwitch = null;
|
current?.Track.Seek(position);
|
||||||
}
|
});
|
||||||
|
|
||||||
var track = current?.TrackLoaded ?? false ? current.Track : null;
|
|
||||||
|
|
||||||
if (track?.IsDummyDevice == false)
|
|
||||||
{
|
|
||||||
progressBar.EndTime = track.Length;
|
|
||||||
progressBar.CurrentTime = track.CurrentTime;
|
|
||||||
|
|
||||||
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
progressBar.CurrentTime = 0;
|
|
||||||
progressBar.EndTime = 1;
|
|
||||||
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void togglePause()
|
/// <summary>
|
||||||
|
/// Toggle pause / play.
|
||||||
|
/// </summary>
|
||||||
|
public void TogglePause()
|
||||||
{
|
{
|
||||||
var track = current?.Track;
|
var track = current?.Track;
|
||||||
|
|
||||||
@ -301,46 +107,57 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void prev()
|
/// <summary>
|
||||||
|
/// Play the previous track.
|
||||||
|
/// </summary>
|
||||||
|
public void PrevTrack()
|
||||||
{
|
{
|
||||||
queuedDirection = TransformDirection.Prev;
|
queuedDirection = TrackChangeDirection.Prev;
|
||||||
|
|
||||||
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
{
|
{
|
||||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||||
|
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||||
beatmap.Value.Track.Restart();
|
beatmap.Value.Track.Restart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Play the next random or playlist track.
|
||||||
|
/// </summary>
|
||||||
|
public void NextTrack() => next();
|
||||||
|
|
||||||
private void next(bool instant = false)
|
private void next(bool instant = false)
|
||||||
{
|
{
|
||||||
if (!instant)
|
if (!instant)
|
||||||
queuedDirection = TransformDirection.Next;
|
queuedDirection = TrackChangeDirection.Next;
|
||||||
|
|
||||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
{
|
{
|
||||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||||
|
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||||
beatmap.Value.Track.Restart();
|
beatmap.Value.Track.Restart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private WorkingBeatmap current;
|
private WorkingBeatmap current;
|
||||||
private TransformDirection? queuedDirection;
|
|
||||||
|
private TrackChangeDirection? queuedDirection;
|
||||||
|
|
||||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||||
{
|
{
|
||||||
TransformDirection direction = TransformDirection.None;
|
TrackChangeDirection direction = TrackChangeDirection.None;
|
||||||
|
|
||||||
if (current != null)
|
if (current != null)
|
||||||
{
|
{
|
||||||
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||||
|
|
||||||
if (audioEquals)
|
if (audioEquals)
|
||||||
direction = TransformDirection.None;
|
direction = TrackChangeDirection.None;
|
||||||
else if (queuedDirection.HasValue)
|
else if (queuedDirection.HasValue)
|
||||||
{
|
{
|
||||||
direction = queuedDirection.Value;
|
direction = queuedDirection.Value;
|
||||||
@ -352,13 +169,13 @@ namespace osu.Game.Overlays
|
|||||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||||
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||||
|
|
||||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
progressBar.CurrentTime = 0;
|
current = beatmap.NewValue;
|
||||||
|
TrackChanged?.Invoke(current, direction);
|
||||||
|
|
||||||
updateDisplay(current = beatmap.NewValue, direction);
|
|
||||||
updateAudioAdjustments();
|
updateAudioAdjustments();
|
||||||
|
|
||||||
queuedDirection = null;
|
queuedDirection = null;
|
||||||
@ -376,202 +193,19 @@ namespace osu.Game.Overlays
|
|||||||
mod.ApplyToClock(track);
|
mod.ApplyToClock(track);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Action pendingBeatmapSwitch;
|
protected override void Dispose(bool isDisposing)
|
||||||
|
|
||||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
|
||||||
{
|
{
|
||||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
base.Dispose(isDisposing);
|
||||||
pendingBeatmapSwitch = delegate
|
|
||||||
{
|
|
||||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
|
||||||
Task.Run(() =>
|
|
||||||
{
|
|
||||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
|
||||||
{
|
|
||||||
title.Text = @"Nothing to play";
|
|
||||||
artist.Text = @"Nothing to play";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
BeatmapMetadata metadata = beatmap.Metadata;
|
|
||||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
|
||||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
beatmaps.ItemAdded -= handleBeatmapAdded;
|
||||||
{
|
beatmaps.ItemRemoved -= handleBeatmapRemoved;
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case TransformDirection.Next:
|
|
||||||
newBackground.Position = new Vector2(400, 0);
|
|
||||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
|
||||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case TransformDirection.Prev:
|
|
||||||
newBackground.Position = new Vector2(-400, 0);
|
|
||||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
|
||||||
background.MoveToX(400, 500, Easing.OutCubic);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
background.Expire();
|
|
||||||
background = newBackground;
|
|
||||||
|
|
||||||
playerContainer.Add(newBackground);
|
|
||||||
});
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
public enum TrackChangeDirection
|
||||||
{
|
{
|
||||||
base.PopIn();
|
None,
|
||||||
|
Next,
|
||||||
this.FadeIn(transition_length, Easing.OutQuint);
|
Prev
|
||||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopOut()
|
|
||||||
{
|
|
||||||
base.PopOut();
|
|
||||||
|
|
||||||
this.FadeOut(transition_length, Easing.OutQuint);
|
|
||||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum TransformDirection
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
Next,
|
|
||||||
Prev
|
|
||||||
}
|
|
||||||
|
|
||||||
private class MusicIconButton : IconButton
|
|
||||||
{
|
|
||||||
public MusicIconButton()
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
|
||||||
FlashColour = colours.Yellow;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
|
||||||
Content.AutoSizeAxes = Axes.None;
|
|
||||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class Background : BufferedContainer
|
|
||||||
{
|
|
||||||
private readonly Sprite sprite;
|
|
||||||
private readonly WorkingBeatmap beatmap;
|
|
||||||
|
|
||||||
public Background(WorkingBeatmap beatmap = null)
|
|
||||||
{
|
|
||||||
this.beatmap = beatmap;
|
|
||||||
CacheDrawnFrameBuffer = true;
|
|
||||||
Depth = float.MaxValue;
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
sprite = new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = OsuColour.Gray(150),
|
|
||||||
FillMode = FillMode.Fill,
|
|
||||||
},
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = bottom_black_area_height,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Colour = Color4.Black.Opacity(0.5f)
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(TextureStore textures)
|
|
||||||
{
|
|
||||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class DragContainer : Container
|
|
||||||
{
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDrag(DragEvent e)
|
|
||||||
{
|
|
||||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
|
||||||
|
|
||||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
|
||||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
|
||||||
|
|
||||||
this.MoveTo(change);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragEnd(DragEndEvent e)
|
|
||||||
{
|
|
||||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
|
||||||
return base.OnDragEnd(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Play the next random or playlist track.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Returns whether the track could be changed or not</returns>
|
|
||||||
public bool NextTrack()
|
|
||||||
{
|
|
||||||
if (beatmap.Disabled) return false;
|
|
||||||
|
|
||||||
next();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Play the previous random or playlist track.
|
|
||||||
/// </summary>
|
|
||||||
public bool PreviousTrack()
|
|
||||||
{
|
|
||||||
if (beatmap.Disabled) return false;
|
|
||||||
|
|
||||||
prev();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Play or pause the current beatmap track.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Returns whether the current track could be played / paused or not</returns>
|
|
||||||
public bool PlayTrack()
|
|
||||||
{
|
|
||||||
if (beatmap.Disabled) return false;
|
|
||||||
|
|
||||||
togglePause();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns whether the current beatmap track is playing.
|
|
||||||
/// </summary>
|
|
||||||
public bool IsPlaying => beatmap.Value.Track.IsRunning;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
403
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
403
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
@ -0,0 +1,403 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Overlays.Music;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public class NowPlayingOverlay : OsuFocusedOverlayContainer
|
||||||
|
{
|
||||||
|
private const float player_height = 130;
|
||||||
|
private const float transition_length = 800;
|
||||||
|
private const float progress_height = 10;
|
||||||
|
private const float bottom_black_area_height = 55;
|
||||||
|
|
||||||
|
private Drawable background;
|
||||||
|
private ProgressBar progressBar;
|
||||||
|
|
||||||
|
private IconButton prevButton;
|
||||||
|
private IconButton playButton;
|
||||||
|
private IconButton nextButton;
|
||||||
|
private IconButton playlistButton;
|
||||||
|
|
||||||
|
private SpriteText title, artist;
|
||||||
|
|
||||||
|
private PlaylistOverlay playlist;
|
||||||
|
|
||||||
|
private Container dragContainer;
|
||||||
|
private Container playerContainer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provide a source for the toolbar height.
|
||||||
|
/// </summary>
|
||||||
|
public Func<float> GetToolbarHeight;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private MusicController musicController { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||||
|
|
||||||
|
public NowPlayingOverlay()
|
||||||
|
{
|
||||||
|
Width = 400;
|
||||||
|
Margin = new MarginPadding(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
dragContainer = new DragContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
playlist = new PlaylistOverlay
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Y = player_height + 10,
|
||||||
|
OrderChanged = musicController.ChangeBeatmapSetPosition
|
||||||
|
},
|
||||||
|
playerContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = player_height,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = 5,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Colour = Color4.Black.Opacity(40),
|
||||||
|
Radius = 5,
|
||||||
|
},
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
background = new Background(),
|
||||||
|
title = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Position = new Vector2(0, 40),
|
||||||
|
Font = OsuFont.GetFont(size: 25, italics: true),
|
||||||
|
Colour = Color4.White,
|
||||||
|
Text = @"Nothing to play",
|
||||||
|
},
|
||||||
|
artist = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Position = new Vector2(0, 45),
|
||||||
|
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
||||||
|
Colour = Color4.White,
|
||||||
|
Text = @"Nothing to play",
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding { Bottom = progress_height },
|
||||||
|
Height = bottom_black_area_height,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer<IconButton>
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(5),
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
prevButton = new MusicIconButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Action = musicController.PrevTrack,
|
||||||
|
Icon = FontAwesome.Solid.StepBackward,
|
||||||
|
},
|
||||||
|
playButton = new MusicIconButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(1.4f),
|
||||||
|
IconScale = new Vector2(1.4f),
|
||||||
|
Action = musicController.TogglePause,
|
||||||
|
Icon = FontAwesome.Regular.PlayCircle,
|
||||||
|
},
|
||||||
|
nextButton = new MusicIconButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Action = musicController.NextTrack,
|
||||||
|
Icon = FontAwesome.Solid.StepForward,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
playlistButton = new MusicIconButton
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||||
|
Icon = FontAwesome.Solid.Bars,
|
||||||
|
Action = () => playlist.ToggleVisibility(),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
progressBar = new ProgressBar
|
||||||
|
{
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Height = progress_height,
|
||||||
|
FillColour = colours.Yellow,
|
||||||
|
OnSeek = musicController.SeekTo
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||||
|
|
||||||
|
musicController.TrackChanged += trackChanged;
|
||||||
|
trackChanged(beatmap.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
base.PopIn();
|
||||||
|
|
||||||
|
this.FadeIn(transition_length, Easing.OutQuint);
|
||||||
|
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopOut()
|
||||||
|
{
|
||||||
|
base.PopOut();
|
||||||
|
|
||||||
|
this.FadeOut(transition_length, Easing.OutQuint);
|
||||||
|
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
Height = dragContainer.Height;
|
||||||
|
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (pendingBeatmapSwitch != null)
|
||||||
|
{
|
||||||
|
pendingBeatmapSwitch();
|
||||||
|
pendingBeatmapSwitch = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
|
||||||
|
|
||||||
|
if (track?.IsDummyDevice == false)
|
||||||
|
{
|
||||||
|
progressBar.EndTime = track.Length;
|
||||||
|
progressBar.CurrentTime = track.CurrentTime;
|
||||||
|
|
||||||
|
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
progressBar.CurrentTime = 0;
|
||||||
|
progressBar.EndTime = 1;
|
||||||
|
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
musicController.TrackChanged -= trackChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Action pendingBeatmapSwitch;
|
||||||
|
|
||||||
|
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
|
||||||
|
{
|
||||||
|
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||||
|
pendingBeatmapSwitch = delegate
|
||||||
|
{
|
||||||
|
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||||
|
Task.Run(() =>
|
||||||
|
{
|
||||||
|
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||||
|
{
|
||||||
|
title.Text = @"Nothing to play";
|
||||||
|
artist.Text = @"Nothing to play";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BeatmapMetadata metadata = beatmap.Metadata;
|
||||||
|
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||||
|
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||||
|
{
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case TrackChangeDirection.Next:
|
||||||
|
newBackground.Position = new Vector2(400, 0);
|
||||||
|
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||||
|
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TrackChangeDirection.Prev:
|
||||||
|
newBackground.Position = new Vector2(-400, 0);
|
||||||
|
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||||
|
background.MoveToX(400, 500, Easing.OutCubic);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
background.Expire();
|
||||||
|
background = newBackground;
|
||||||
|
|
||||||
|
playerContainer.Add(newBackground);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void beatmapDisabledChanged(bool disabled)
|
||||||
|
{
|
||||||
|
if (disabled)
|
||||||
|
playlist.Hide();
|
||||||
|
|
||||||
|
playButton.Enabled.Value = !disabled;
|
||||||
|
prevButton.Enabled.Value = !disabled;
|
||||||
|
nextButton.Enabled.Value = !disabled;
|
||||||
|
playlistButton.Enabled.Value = !disabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class MusicIconButton : IconButton
|
||||||
|
{
|
||||||
|
public MusicIconButton()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||||
|
FlashColour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||||
|
Content.AutoSizeAxes = Axes.None;
|
||||||
|
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class Background : BufferedContainer
|
||||||
|
{
|
||||||
|
private readonly Sprite sprite;
|
||||||
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
|
||||||
|
public Background(WorkingBeatmap beatmap = null)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
CacheDrawnFrameBuffer = true;
|
||||||
|
Depth = float.MaxValue;
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
sprite = new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = OsuColour.Gray(150),
|
||||||
|
FillMode = FillMode.Fill,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = bottom_black_area_height,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Colour = Color4.Black.Opacity(0.5f)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DragContainer : Container
|
||||||
|
{
|
||||||
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(DragEvent e)
|
||||||
|
{
|
||||||
|
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||||
|
|
||||||
|
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||||
|
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||||
|
|
||||||
|
this.MoveTo(change);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(DragEndEvent e)
|
||||||
|
{
|
||||||
|
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||||
|
return base.OnDragEnd(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(MusicController music)
|
private void load(NowPlayingOverlay music)
|
||||||
{
|
{
|
||||||
StateContainer = music;
|
StateContainer = music;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user