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Refactoring
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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tickContainer.ForEach(t=>t.AccentColour=value);
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tickContainer.ForEach(t => t.AccentColour = value);
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Scoring;
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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