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Fix visuals in circle gameplay and greedy hover
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parent
b956a916c1
commit
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@ -120,7 +120,7 @@ namespace osu.Game.Screens.Utility
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private void hit(HitEvent h)
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private void hit(HitEvent h)
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{
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{
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hitEvents.Add(h);
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hitEvents.Add(h);
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unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate()}";
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unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}";
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}
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}
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public class SampleHitCircle : LatencySampleComponent
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public class SampleHitCircle : LatencySampleComponent
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@ -149,7 +149,7 @@ namespace osu.Game.Screens.Utility
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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@ -162,7 +162,7 @@ namespace osu.Game.Screens.Utility
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},
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},
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approach = new CircularContainer
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approach = new CircularContainer
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{
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{
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BorderColour = OverlayColourProvider.Colour1,
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BorderColour = colours.Blue,
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Size = new Vector2(size),
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Size = new Vector2(size),
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Masking = true,
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Masking = true,
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BorderThickness = 4,
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BorderThickness = 4,
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@ -181,8 +181,6 @@ namespace osu.Game.Screens.Utility
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};
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};
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}
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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if (HitEvent != null)
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if (HitEvent != null)
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