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Merge branch 'master' into multi-room-update

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Dean Herbert 2019-08-13 21:03:03 +09:00 committed by GitHub
commit 8ce2c876bf
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27 changed files with 653 additions and 497 deletions

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@ -49,9 +49,7 @@
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader"> <None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
<Link>osu.licenseheader</Link> <Link>osu.licenseheader</Link>
</None> </None>
<AndroidNativeLibrary Include="$(MSBuildThisFileDirectory)\osu.Android\lib\**\*.so"> <AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</AndroidNativeLibrary>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
@ -63,6 +61,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.813.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -113,13 +113,14 @@ namespace osu.Desktop.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog) private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{ {
Icon = FontAwesome.Solid.CheckSquare; Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark; IconBackgound.Colour = colours.BlueDark;
Activated = delegate Activated = delegate
{ {
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version); changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true; return true;
}; };

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@ -13,14 +13,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml"> <LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link> <Link>Linker.xml</Link>
</LinkDescription> </LinkDescription>

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@ -13,14 +13,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml"> <LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link> <Link>Linker.xml</Link>
</LinkDescription> </LinkDescription>

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@ -13,14 +13,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml"> <LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link> <Link>Linker.xml</Link>
</LinkDescription> </LinkDescription>

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@ -13,14 +13,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml"> <LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link> <Link>Linker.xml</Link>
</LinkDescription> </LinkDescription>

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@ -13,14 +13,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="..\osu.iOS\libbass.a">
<Link>libbass.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\osu.iOS\libbass_fx.a">
<Link>libbass_fx.a</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<LinkDescription Include="..\osu.iOS\Linker.xml"> <LinkDescription Include="..\osu.iOS\Linker.xml">
<Link>Linker.xml</Link> <Link>Linker.xml</Link>
</LinkDescription> </LinkDescription>

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@ -21,32 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly Container<DrawableStoryboard> storyboardContainer; private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneStoryboard() public TestSceneStoryboard()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
Add(new Container AddRange(new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, musicController,
Children = new Drawable[] new Container
{ {
new Box RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, new Box
Colour = Color4.Black, {
}, RelativeSizeAxes = Axes.Both,
storyboardContainer = new Container<DrawableStoryboard> Colour = Color4.Black,
{ },
RelativeSizeAxes = Axes.Both, storyboardContainer = new Container<DrawableStoryboard>
{
RelativeSizeAxes = Axes.Both,
},
}, },
}, },
}); new NowPlayingOverlay
{
Add(new MusicController Origin = Anchor.TopRight,
{ Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, State = { Value = Visibility.Visible },
Anchor = Anchor.TopRight, }
State = { Value = Visibility.Visible },
}); });
AddStep("Restart", restart); AddStep("Restart", restart);

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@ -3,6 +3,7 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture] [TestFixture]
public class TestSceneBeatSyncedContainer : OsuTestScene public class TestSceneBeatSyncedContainer : OsuTestScene
{ {
private readonly MusicController mc; private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer() public TestSceneBeatSyncedContainer()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
Clock.ProcessFrame(); Clock.ProcessFrame();
Add(new BeatContainer AddRange(new Drawable[]
{ {
Anchor = Anchor.BottomCentre, musicController,
Origin = Anchor.BottomCentre, new BeatContainer
}); {
Anchor = Anchor.BottomCentre,
Add(mc = new MusicController Origin = Anchor.BottomCentre,
{ },
Origin = Anchor.TopRight, np = new NowPlayingOverlay
Anchor = Anchor.TopRight, {
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
}); });
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
mc.ToggleVisibility(); np.ToggleVisibility();
} }
private class BeatContainer : BeatSyncedContainer private class BeatContainer : BeatSyncedContainer

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -9,22 +10,27 @@ using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestSceneMusicController : OsuTestScene public class TestSceneNowPlayingOverlay : OsuTestScene
{ {
public TestSceneMusicController() [Cached]
private MusicController musicController = new MusicController();
public TestSceneNowPlayingOverlay()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
var mc = new MusicController var np = new NowPlayingOverlay
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.Centre
}; };
Add(mc);
AddStep(@"show", () => mc.Show()); Add(musicController);
Add(np);
AddStep(@"show", () => np.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state); AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"show", () => mc.Hide()); AddStep(@"show", () => np.Hide());
} }
} }
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Input.Bindings
handler = game; handler = game;
} }
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings); public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[] public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{ {
@ -32,11 +32,6 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
@ -55,6 +50,22 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
}; };
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
};
protected override IEnumerable<Drawable> KeyBindingInputQueue => protected override IEnumerable<Drawable> KeyBindingInputQueue =>
handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler); handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
} }
@ -115,5 +126,15 @@ namespace osu.Game.Input.Bindings
[Description("Quick exit (Hold)")] [Description("Quick exit (Hold)")]
QuickExit, QuickExit,
// Game-wide beatmap msi ccotolle keybindings
[Description("Next track")]
MusicNext,
[Description("Previous track")]
MusicPrev,
[Description("Play / pause")]
MusicPlay,
} }
} }

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@ -299,7 +299,7 @@ namespace osu.Game
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true); }, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
} }
#region Beatmap jukebox progression #region Beatmap progression
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{ {
@ -469,6 +469,8 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications = new NotificationOverlay loadComponentSingleFile(notifications = new NotificationOverlay
{ {
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
@ -495,7 +497,7 @@ namespace osu.Game
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true); }, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(musicController = new MusicController loadComponentSingleFile(new NowPlayingOverlay
{ {
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,

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@ -15,6 +15,7 @@ namespace osu.Game.Overlays.KeyBinding
public GlobalKeyBindingsSection(GlobalActionContainer manager) public GlobalKeyBindingsSection(GlobalActionContainer manager)
{ {
Add(new DefaultBindingsSubsection(manager)); Add(new DefaultBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager)); Add(new InGameKeyBindingsSubsection(manager));
} }
@ -39,5 +40,16 @@ namespace osu.Game.Overlays.KeyBinding
Defaults = manager.InGameKeyBindings; Defaults = manager.InGameKeyBindings;
} }
} }
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}
} }
} }

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@ -1,292 +1,112 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Input.Bindings;
using osu.Game.Graphics.Containers; using osu.Game.Overlays.OSD;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class MusicController : OsuFocusedOverlayContainer /// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
{ {
private const float player_height = 130; [Resolved]
private const float transition_length = 800; private BeatmapManager beatmaps { get; set; }
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
private List<BeatmapSetInfo> beatmapSets; private List<BeatmapSetInfo> beatmapSets;
private Container dragContainer;
private Container playerContainer;
public bool IsUserPaused { get; private set; } public bool IsUserPaused { get; private set; }
/// <summary>
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
/// Includes direction information for display purposes.
/// </summary>
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
[Resolved] [Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; } private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved] [Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary> [Resolved(canBeNull: true)]
/// Provide a source for the toolbar height. private OnScreenDisplay onScreenDisplay { get; set; }
/// </summary>
public Func<float> GetToolbarHeight;
public MusicController()
{
Width = 400;
Margin = new MarginPadding(10);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours) private void load()
{ {
this.beatmaps = beatmaps;
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = playlistOrderChanged
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = prev,
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = togglePause,
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => next(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = attemptSeek
}
},
},
}
}
};
beatmapSets = beatmaps.GetAllUsableBeatmapSets(); beatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmaps.ItemAdded += handleBeatmapAdded; beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved; beatmaps.ItemRemoved += handleBeatmapRemoved;
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
} }
private ScheduledDelegate seekDelegate; protected override void LoadComplete()
private void attemptSeek(double progress)
{ {
seekDelegate?.Cancel(); beatmap.BindValueChanged(beatmapChanged, true);
seekDelegate = Schedule(() => mods.BindValueChanged(_ => updateAudioAdjustments(), true);
{ base.LoadComplete();
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
} }
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index) /// <summary>
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
/// </summary>
/// <param name="beatmapSetInfo">The beatmap to move.</param>
/// <param name="index">The new position.</param>
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
{ {
beatmapSets.Remove(beatmapSetInfo); beatmapSets.Remove(beatmapSetInfo);
beatmapSets.Insert(index, beatmapSetInfo); beatmapSets.Insert(index, beatmapSetInfo);
} }
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set)); /// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning;
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID)); private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));
protected override void LoadComplete() private void handleBeatmapRemoved(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
private ScheduledDelegate seekDelegate;
public void SeekTo(double position)
{ {
beatmap.BindValueChanged(beatmapChanged, true); seekDelegate?.Cancel();
beatmap.BindDisabledChanged(beatmapDisabledChanged, true); seekDelegate = Schedule(() =>
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
{ {
pendingBeatmapSwitch(); if (!beatmap.Disabled)
pendingBeatmapSwitch = null; current?.Track.Seek(position);
} });
var track = current?.TrackLoaded ?? false ? current.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
} }
private void togglePause() /// <summary>
/// Toggle pause / play.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{ {
var track = current?.Track; var track = current?.Track;
if (track == null) if (track == null)
{ {
if (!beatmap.Disabled) if (beatmap.Disabled)
next(true); return false;
return;
next(true);
return true;
} }
if (track.IsRunning) if (track.IsRunning)
@ -299,48 +119,70 @@ namespace osu.Game.Overlays
track.Start(); track.Start();
IsUserPaused = false; IsUserPaused = false;
} }
return true;
} }
private void prev() /// <summary>
/// Play the previous track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool PrevTrack()
{ {
queuedDirection = TransformDirection.Prev; queuedDirection = TrackChangeDirection.Prev;
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault(); var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null) if (playable != null)
{ {
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart(); beatmap.Value.Track.Restart();
return true;
} }
return false;
} }
private void next(bool instant = false) /// <summary>
/// Play the next random or playlist track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
private bool next(bool instant = false)
{ {
if (!instant) if (!instant)
queuedDirection = TransformDirection.Next; queuedDirection = TrackChangeDirection.Next;
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault(); var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null) if (playable != null)
{ {
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart(); beatmap.Value.Track.Restart();
return true;
} }
return false;
} }
private WorkingBeatmap current; private WorkingBeatmap current;
private TransformDirection? queuedDirection;
private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{ {
TransformDirection direction = TransformDirection.None; TrackChangeDirection direction = TrackChangeDirection.None;
if (current != null) if (current != null)
{ {
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false; bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals) if (audioEquals)
direction = TransformDirection.None; direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue) else if (queuedDirection.HasValue)
{ {
direction = queuedDirection.Value; direction = queuedDirection.Value;
@ -352,13 +194,13 @@ namespace osu.Game.Overlays
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count(); var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next; direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
} }
} }
progressBar.CurrentTime = 0; current = beatmap.NewValue;
TrackChanged?.Invoke(current, direction);
updateDisplay(current = beatmap.NewValue, direction);
updateAudioAdjustments(); updateAudioAdjustments();
queuedDirection = null; queuedDirection = null;
@ -376,167 +218,57 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track); mod.ApplyToClock(track);
} }
private Action pendingBeatmapSwitch; protected override void Dispose(bool isDisposing)
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
{ {
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps. base.Dispose(isDisposing);
pendingBeatmapSwitch = delegate
if (beatmaps != null)
{ {
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync() beatmaps.ItemAdded -= handleBeatmapAdded;
Task.Run(() => beatmaps.ItemRemoved -= handleBeatmapRemoved;
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
private enum TransformDirection
{
None,
Next,
Prev
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
} }
} }
private class Background : BufferedContainer public bool OnPressed(GlobalAction action)
{ {
private readonly Sprite sprite; switch (action)
private readonly WorkingBeatmap beatmap;
public Background(WorkingBeatmap beatmap = null)
{ {
this.beatmap = beatmap; case GlobalAction.MusicPlay:
CacheDrawnFrameBuffer = true; if (TogglePause())
Depth = float.MaxValue; onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
RelativeSizeAxes = Axes.Both; return true;
Children = new Drawable[] case GlobalAction.MusicNext:
{ if (NextTrack())
sprite = new Sprite onScreenDisplay?.Display(new MusicControllerToast("Next track"));
{
RelativeSizeAxes = Axes.Both, return true;
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill, case GlobalAction.MusicPrev:
}, if (PrevTrack())
new Box onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
{
RelativeSizeAxes = Axes.X, return true;
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
} }
[BackgroundDependencyLoader] return false;
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
} }
private class DragContainer : Container public bool OnReleased(GlobalAction action) => false;
public class MusicControllerToast : Toast
{ {
protected override bool OnDragStart(DragStartEvent e) public MusicControllerToast(string action)
: base("Music Playback", action, string.Empty)
{ {
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
} }
} }
}
/// <summary> public enum TrackChangeDirection
/// Play the next random or playlist track. {
/// </summary> None,
public void NextTrack() => next(); Next,
Prev
} }
} }

View File

@ -0,0 +1,404 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class NowPlayingOverlay : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private Container dragContainer;
private Container playerContainer;
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
[Resolved]
private MusicController musicController { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
public NowPlayingOverlay()
{
Width = 400;
Margin = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = musicController.ChangeBeatmapSetPosition
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.PrevTrack(),
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = () => musicController.TogglePause(),
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.NextTrack(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = musicController.SeekTo
}
},
},
}
}
};
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
musicController.TrackChanged += trackChanged;
trackChanged(beatmap.Value);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
}
private Action pendingBeatmapSwitch;
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
{
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TrackChangeDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TrackChangeDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (musicController != null)
musicController.TrackChanged -= trackChanged;
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
}
}
private class Background : BufferedContainer
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
public Background(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
protected override bool OnDragStart(DragStartEvent e)
{
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
}
}
}
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(MusicController music) private void load(NowPlayingOverlay music)
{ {
StateContainer = music; StateContainer = music;
} }

View File

@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" /> <PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -3,7 +3,8 @@
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix> <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle> <RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<DefaultMtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate</DefaultMtouchExtraArgs> <DefaultMtouchExtraArgs>--nolinkaway</DefaultMtouchExtraArgs>
<DefaultMtouchGccFlags>-lstdc++ -lbz2 -framework AudioToolbox -framework AVFoundation -framework CoreMedia -framework VideoToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate</DefaultMtouchGccFlags>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
@ -24,7 +25,7 @@
<DeviceSpecificBuild>false</DeviceSpecificBuild> <DeviceSpecificBuild>false</DeviceSpecificBuild>
<MtouchVerbosity></MtouchVerbosity> <MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion> <LangVersion>Default</LangVersion>
<MtouchExtraArgs>$(DefaultMtouchExtraArgs) -force_load $(OutputPath)\libbass.a -force_load $(OutputPath)\libbass_fx.a"</MtouchExtraArgs> <MtouchExtraArgs>$(DefaultMtouchExtraArgs) -gcc_flags "$(DefaultMtouchGccFlags)"</MtouchExtraArgs>
<OptimizePNGs>false</OptimizePNGs> <OptimizePNGs>false</OptimizePNGs>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n> <MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
</PropertyGroup> </PropertyGroup>
@ -44,7 +45,7 @@
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler> <MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity> <MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion> <LangVersion>Default</LangVersion>
<MtouchExtraArgs>$(DefaultMtouchExtraArgs) -force_load $(OutputPath)\libbass.a -force_load $(OutputPath)\libbass_fx.a"</MtouchExtraArgs> <MtouchExtraArgs>$(DefaultMtouchExtraArgs) -gcc_flags "$(DefaultMtouchGccFlags)"</MtouchExtraArgs>
<OptimizePNGs>false</OptimizePNGs> <OptimizePNGs>false</OptimizePNGs>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n> <MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
</PropertyGroup> </PropertyGroup>
@ -62,7 +63,7 @@
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler> <MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity> <MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion> <LangVersion>Default</LangVersion>
<MtouchExtraArgs>$(DefaultMtouchExtraArgs) -force_load $(OutputPath)\libbass.a -force_load $(OutputPath)\libbass_fx.a"</MtouchExtraArgs> <MtouchExtraArgs>$(DefaultMtouchExtraArgs) -gcc_flags "$(DefaultMtouchGccFlags)"</MtouchExtraArgs>
<OptimizePNGs>false</OptimizePNGs> <OptimizePNGs>false</OptimizePNGs>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n> <MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
</PropertyGroup> </PropertyGroup>
@ -86,10 +87,22 @@
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler> <MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity> <MtouchVerbosity></MtouchVerbosity>
<LangVersion>Default</LangVersion> <LangVersion>Default</LangVersion>
<MtouchExtraArgs>$(DefaultMtouchExtraArgs) -force_load $(OutputPath)\libbass.a -force_load $(OutputPath)\libbass_fx.a"</MtouchExtraArgs> <MtouchExtraArgs>$(DefaultMtouchExtraArgs) -gcc_flags "$(DefaultMtouchGccFlags)"</MtouchExtraArgs>
<OptimizePNGs>false</OptimizePNGs> <OptimizePNGs>false</OptimizePNGs>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n> <MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<NativeReference Include="$(OutputPath)\libbass.a;$(OutputPath)\libbass_fx.a">
<Kind>Static</Kind>
<SmartLink>False</SmartLink>
<ForceLoad>True</ForceLoad>
</NativeReference>
<NativeReference Include="$(OutputPath)\libavcodec.a;$(OutputPath)\libavdevice.a;$(OutputPath)\libavfilter.a;$(OutputPath)\libavformat.a;$(OutputPath)\libavutil.a;$(OutputPath)\libswresample.a;$(OutputPath)\libswscale.a">
<Kind>Static</Kind>
<SmartLink>False</SmartLink>
<ForceLoad>True</ForceLoad>
</NativeReference>
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
@ -105,12 +118,12 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.809.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.813.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.307.0" ExcludeAssets="all" /> <PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.813.0" ExcludeAssets="all" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -19,12 +19,6 @@
<ItemGroup> <ItemGroup>
<None Include="Info.plist" /> <None Include="Info.plist" />
<None Include="Entitlements.plist" /> <None Include="Entitlements.plist" />
<None Include="libbass_fx.a">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libbass.a">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Application.cs" /> <Compile Include="Application.cs" />