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mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:12:57 +08:00

Merge branch 'master' of https://github.com/ppy/osu into ingame_options

This commit is contained in:
EVAST9919 2017-05-31 08:23:06 +03:00
commit 8cde50a88a
14 changed files with 53 additions and 28 deletions

@ -1 +1 @@
Subproject commit 0f3db5da09d0e7c4d2ef3057030e018f34ba536e
Subproject commit e5f0cf73c1e0bbcbd04194bf175d73af47fc850a

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@ -37,11 +37,10 @@ namespace osu.Game.Graphics.UserInterface
this.inputManager = inputManager;
}
protected override bool OnFocus(InputState state)
protected override void OnFocus(InputState state)
{
var result = base.OnFocus(state);
base.OnFocus(state);
BorderThickness = 0;
return result;
}
protected override void OnFocusLost(InputState state)
@ -56,6 +55,6 @@ namespace osu.Game.Graphics.UserInterface
base.OnFocusLost(state);
}
public override bool RequestingFocus => HoldFocus;
public override bool RequestsFocus => HoldFocus;
}
}

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@ -45,11 +45,10 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = colour.Yellow;
}
protected override bool OnFocus(InputState state)
protected override void OnFocus(InputState state)
{
BorderThickness = 3;
return base.OnFocus(state);
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)

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@ -167,11 +167,15 @@ namespace osu.Game.Overlays
}
}
protected override bool OnFocus(InputState state)
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
InputManager.ChangeFocus(inputTextBox);
return false;
base.OnFocus(state);
}
protected override void PopIn()

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@ -98,7 +98,7 @@ namespace osu.Game.Overlays
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
ScrollbarVisible = false,
Children = new Drawable[]
{
new FillFlowContainer
@ -187,10 +187,14 @@ namespace osu.Game.Overlays
panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
}
protected override bool OnFocus(InputState state)
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(filter.Search);
return false;
base.OnFocus(state);
}
protected override void PopIn()

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@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Music
private bool matching = true;
public bool MatchingCurrentFilter
public bool MatchingFilter
{
set
{

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Music
}
}
public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingCurrentFilter)?.BeatmapSetInfo;
public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
private void itemSelected(BeatmapSetInfo b)
{
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{
public string[] FilterTerms => new string[] { };
public bool MatchingCurrentFilter
public bool MatchingFilter
{
set
{

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@ -166,10 +166,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
if (form != null) inputManager.ChangeFocus(form);
}
protected override bool OnFocus(InputState state)
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
if (form != null) inputManager.ChangeFocus(form);
return base.OnFocus(state);
base.OnFocus(state);
}
private class LoginForm : FillFlowContainer
@ -235,10 +239,13 @@ namespace osu.Game.Overlays.Settings.Sections.General
};
}
protected override bool OnFocus(InputState state)
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
return base.OnFocus(state);
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Settings
public string[] FilterTerms => new[] { LabelText };
public bool MatchingCurrentFilter
public bool MatchingFilter
{
set
{

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@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Settings
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public string[] FilterTerms => new[] { Header };
public bool MatchingCurrentFilter
public bool MatchingFilter
{
set
{

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public string[] FilterTerms => new[] { Header };
public bool MatchingCurrentFilter
public bool MatchingFilter
{
set
{

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@ -138,10 +138,14 @@ namespace osu.Game.Overlays
InputManager.ChangeFocus(null);
}
protected override bool OnFocus(InputState state)
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(searchTextBox);
return false;
base.OnFocus(state);
}
private class SettingsSectionsContainer : SectionsContainer
@ -159,7 +163,7 @@ namespace osu.Game.Overlays
public SettingsSectionsContainer()
{
ScrollContainer.ScrollDraggerVisible = false;
ScrollContainer.ScrollbarVisible = false;
Add(headerBackground = new Box
{
Colour = Color4.Black,

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@ -131,7 +131,15 @@ namespace osu.Game.Screens
Background.Exit();
}
return base.OnExiting(next);
if (base.OnExiting(next))
return true;
// while this is not necessary as we are constructing our own bindable, there are cases where
// the GC doesn't run as fast as expected and this is triggered post-exit.
// added to resolve https://github.com/ppy/osu/issues/829
beatmap.ValueChanged -= OnBeatmapChanged;
return false;
}
}
}

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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Select.Leaderboards
scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
ScrollbarVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>