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readonly -> const
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@ -23,9 +23,9 @@ namespace osu.Game.Overlays.Mods
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{
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{
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public class ModSelectOverlay : WaveOverlayContainer
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public class ModSelectOverlay : WaveOverlayContainer
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{
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{
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private readonly int button_duration = 700;
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private const int button_duration = 700;
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private readonly int ranked_multiplier_duration = 700;
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private const int ranked_multiplier_duration = 700;
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private readonly float content_width = 0.8f;
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private const float content_width = 0.8f;
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private Color4 low_multiplier_colour;
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private Color4 low_multiplier_colour;
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private Color4 high_multiplier_colour;
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private Color4 high_multiplier_colour;
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@ -13,11 +13,11 @@ namespace osu.Game.Overlays
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{
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{
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public abstract class WaveOverlayContainer : OverlayContainer
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public abstract class WaveOverlayContainer : OverlayContainer
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{
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{
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private readonly float first_wave_position = -130;
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private const float first_wave_position = -130;
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private readonly float second_wave_position = 0;
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private const float second_wave_position = 0;
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private readonly float third_wave_position = 70;
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private const float third_wave_position = 70;
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private readonly float fourth_wave_position = 100;
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private const float fourth_wave_position = 100;
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private readonly float waves_container_position = -150;
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private const float waves_container_position = -150;
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private float[] wave_positions
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private float[] wave_positions
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{
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{
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get
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get
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@ -26,15 +26,15 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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private readonly float first_wave_duration = 600;
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private const float first_wave_duration = 600;
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private readonly float second_wave_duration = 700;
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private const float second_wave_duration = 700;
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private readonly float third_wave_duration = 800;
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private const float third_wave_duration = 800;
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private readonly float fourth_wave_duration = 900;
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private const float fourth_wave_duration = 900;
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private readonly float container_wait = 200;
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private const float container_wait = 200;
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private readonly float waves_container_duration = 400;
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private const float waves_container_duration = 400;
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private readonly float content_duration = 700;
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private const float content_duration = 700;
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private readonly float content_transition_wait = 100;
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private const float content_transition_wait = 100;
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internal readonly float content_exit_duration = 600;
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internal const float content_exit_duration = 600;
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private float [] wave_durations
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private float [] wave_durations
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{
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{
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get
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get
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@ -43,10 +43,10 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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private readonly float first_wave_rotation = 13;
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private const float first_wave_rotation = 13;
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private readonly float second_wave_rotation = -7;
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private const float second_wave_rotation = -7;
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private readonly float third_wave_rotation = 4;
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private const float third_wave_rotation = 4;
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private readonly float fourth_wave_rotation = -2;
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private const float fourth_wave_rotation = -2;
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private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
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private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
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private readonly Container[] waves;
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private readonly Container[] waves;
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