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Move skip button into its own test, because it is no longer two-layered
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21
osu.Desktop.VisualTests/Tests/TestCaseSkipButton.cs
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21
osu.Desktop.VisualTests/Tests/TestCaseSkipButton.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseSkipButton : TestCase
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{
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public override string Description => @"Skip skip skippediskip";
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public override void Reset()
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{
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base.Reset();
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Add(new SkipButton(Clock.CurrentTime + 5000));
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}
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}
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}
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@ -3,20 +3,18 @@
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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internal class TestCaseTwoLayerButton : TestCase
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internal class TestCaseTwoLayerButton : TestCase
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{
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{
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public override string Description => @"Back and skip and what not";
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public override string Description => @"Mostly back button";
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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Add(new BackButton());
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Add(new BackButton());
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Add(new SkipButton(Clock.CurrentTime + 5000));
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}
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}
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}
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}
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}
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}
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@ -203,6 +203,7 @@
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseResults.cs" />
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<Compile Include="Tests\TestCaseResults.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseSkipButton.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
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<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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