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Add further documentation to skin classes

This commit is contained in:
Dean Herbert 2023-02-15 15:14:38 +09:00
parent 856efd9fd9
commit 8cb5a51aa7
8 changed files with 31 additions and 8 deletions

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@ -10,7 +10,7 @@ using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// Provides access to skinnable elements.
/// Provides access to various elements contained by a skin.
/// </summary>
public interface ISkin
{

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@ -4,7 +4,8 @@
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup type which can be used with <see cref="ISkin.GetDrawableComponent"/>.
/// The base lookup type to be used with <see cref="ISkin.GetDrawableComponent"/>.
/// Should be implemented as necessary to add further criteria to lookups, which are usually consumed by ruleset transformers or legacy lookup cases.
/// </summary>
/// <remarks>
/// Implementations of <see cref="ISkin.GetDrawableComponent"/> should match on types implementing this interface

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@ -7,8 +7,16 @@ using System.Collections.Generic;
namespace osu.Game.Skinning
{
/// <summary>
/// Provides access to skinnable elements.
/// An abstract skin implementation which generally provides access to more than one skins (with fallback logic).
/// </summary>
/// <remarks>
/// Common usage is to do an initial lookup via <see cref="FindProvider"/>, and use the returned <see cref="ISkin"/>
/// to do further lookups for related components.
///
/// The initial lookup is used to lock consecutive lookups to the same underlying skin source (as to not get some elements
/// from one skin and others from another, which would be the case if using <see cref="ISkin"/> methods like
/// <see cref="ISkin.GetSample"/> directly).
/// </remarks>
public interface ISkinSource : ISkin
{
/// <summary>

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@ -10,13 +10,13 @@ using osu.Game.Configuration;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
/// A drawable which can be serialised to a skin, placed and customised via the skin layout editor.
/// </summary>
/// <remarks>
/// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable to user skins (see <see cref="SkinImporter.Save"/>).
/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically.
///
/// Serialisation is done via <see cref="SerialisedDrawableInfo"/> using <see cref="Extensions.DrawableExtensions.CreateSerialisedInfo"/>.
/// Serialisation is done via <see cref="SerialisedDrawableInfo"/> using <see cref="osu.Game.Extensions.DrawableExtensions.CreateSerialisedInfo"/>.
/// </remarks>
public interface ISkinnableDrawable : IDrawable
{

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@ -18,7 +18,8 @@ using osuTK;
namespace osu.Game.Skinning
{
/// <summary>
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
/// Serialised backing data for <see cref="ISkinnableDrawable"/>s.
/// Used for json serialisation in user skins.
/// </summary>
[Serializable]
public sealed class SerialisedDrawableInfo

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@ -15,8 +15,13 @@ using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which adds a local <see cref="ISkinSource"/> to the hierarchy.
/// A container which adds a provided <see cref="ISkin"/> to the DI skin lookup hierarchy.
/// </summary>
/// <remarks>
/// This container will expose an <see cref="ISkinSource"/> to its children.
/// The source will first consider the skin provided via the constructor (if any), then fallback
/// to any <see cref="ISkinSource"/> providers in the parent DI hierarchy.
/// </remarks>
public partial class SkinProvidingContainer : Container, ISkinSource
{
public event Action? SourceChanged;

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@ -9,7 +9,8 @@ using osu.Framework.Graphics.Pooling;
namespace osu.Game.Skinning
{
/// <summary>
/// A drawable which has a callback when the skin changes.
/// A poolable drawable implementation which has a pre-wired callback (see <see cref="SkinChanged"/>) that fires
/// once on load and again on any subsequent skin change.
/// </summary>
public abstract partial class SkinReloadableDrawable : PoolableDrawable
{

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@ -10,6 +10,13 @@ using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// A default skin transformer, which falls back to the provided skin by default.
/// </summary>
/// <remarks>
/// Implementations of skin transformers should generally derive this class and override
/// individual lookup methods, modifying the lookup flow as required.
/// </remarks>
public abstract class SkinTransformer : ISkinTransformer
{
public ISkin Skin { get; }