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Use foreach for conformity
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@ -93,12 +93,12 @@ namespace osu.Game.Rulesets.Osu.UI
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yield return obj;
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yield return obj;
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for (int i = 0; i < obj.NestedHitObjects.Count; i++)
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foreach (var nestedObj in obj.NestedHitObjects)
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{
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{
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if (obj.NestedHitObjects[i].HitObject.StartTime >= targetTime)
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if (nestedObj.HitObject.StartTime >= targetTime)
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break;
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break;
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yield return obj.NestedHitObjects[i];
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yield return nestedObj;
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}
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}
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}
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}
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}
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}
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